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EelZone with Terrakion and Zebstrika

Haxorus3465

Turn Down For What
  • 190
    Posts
    13
    Years
    Here's a modified version of that EelZone deck I posted a while ago. I made this because my variant of The Truth was just a big fail, and it could only win against old and dumb decks like LuxChomp. Oh, the good ol days of those DP decks... Anyway, this is probably the deck I will use for Regionals, so please give the best critique you have! Thanks.

    Pokemon: 23

    3-1-3 Magnezone Prime
    4-3 Eelektrik
    2 Zekrom-EX
    1 Mewtwo-EX
    2-2 Zebstrika ND (w/ disconnect and Lightning Crash)
    2 Terrakion

    T/S: 20

    4 Junk Arm
    4 Communication
    3 Rare Candy
    2 Switch
    1 Engineer's Adjustments
    3 Collector
    1 Prof. Juniper
    2 Sage's Training

    Energy: 17
    3 DCE
    3 Prism
    11 Lightning

    Strategy: 1 lol

    Lead with Zebstrika or Zekrom. Mewtwo is just a counter for itself, Terrakion is for KO'd Pokémon and Mirror matches. Zebstrika is for a Trainer Lock (for stalling mostly while setting up Bench) and its fairly powerful Lightning Crash for energy to Dynamotor. Magnezone is mainly for draw power and mopping the EX's with Lost Burn. This will probably be replaced with Rayquaza-EX when it's released. Zekrom is for it's Strong Volt for an almost guaranteed OHKO unless its against an EX or Donphan (which has severely dropped since the new Metagame). I'm thinking I should go 1-1 Zebstrika and put in a few Catcher and/or Eviolite. Other Terrakions could be countered with a Shaymin-EX, but that's a low-HP Pokémon that loses 2 prize cards when KO'd.

    Any other thoughts?
     
    c'mon, guys. I need critique, fast! My Pokémon League has a pre-regionals tourney this Monday, and I want to have the best deck possible! Thanks!
     
    I want to ask you, have you tested this deck at all? Because I'm looking at it right now and you only have about 5 draw cards. If you want to set-up quickly, better increase the consistency cards all the way to 7-12. If you want to dig in deeper faster, try raising your Sage a bit to 3-4, Juniper to probably around 3 and Engineer's to 2. Why not include in PONT? In that way you could still shuffle draw when you want to get rid of a disgusting hand but if you don't want to waste the supporter for the turn, you know you could always run a Cleffa. :D But if your deck could set up faster than that, then you could probably turn the numbers of those cards down a bit since you already have Magnezone as the draw. But never hurts to do it!

    But other than that, I can't really offer anymore unless you really tested this. But anyways, I like how you included a personal twist to your deck and good luck at the tourney! :D
     
    Why run Cleffa when it's basically a gimme prize at this point? Best bet is to up the draw trainers to the range of 10-12 to speed up pulling Magnezone. I think the ideal range would be 18, still, but that's kind of overkill once Magnezone is out, unless you opt to try not to rely on Magnezone's power often at all, in the event it gets KO'ed.

    c'mon, guys. I need critique, fast! My Pokémon League has a pre-regionals tourney this Monday, and I want to have the best deck possible! Thanks!

    Sorry, I have been kind of busy of late and haven't had the energy to critique decks.
     
    My suggestion is that since you're running Magnezone, and you aren't running 4 N... why? It punishes your opponent for taking the lead and since you run Magnezones as long as you have 1 on the bench or whatever you can draw until you have 6 and leave your opponent with a low hand. I don't even run 'Zones and trust me, when your opponent has taken 4 prizes and you drop an N and they can't follow up with a supporter, it can turn the entire game around.
     
    What should I take out for all these? I can do 1-1 Zebstrika and add N or Sage, but all the others I'm too locked on to take out. Unless I take out both Zebstrika and Terrakion to make room for all those Supporters. My only worry is that Eels are high Catcher fodder, so Zebstrika keeps them from doing that while I get set up with my Bench. That's probably why I only have 5 draw power cards :). So far at League, this deck is 32-9, and I'm trying to get to 40 wins without getting 10 losses :3. I can usually get my Eels out by T2 or T3. Zones can get out T2-T5. T5 has only happened once, and I don't think it'll happen that often. My average complete setup is T4. (2 eels, terrakion, zekrom, 2 magnezone, zebstrika/mewtwo.
     
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