Naito
...
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- Seen Dec 13, 2013
So yea, here's a team I'm considering, specializing on Eeveelutions. Don't worry, it's not all Eeveelutions though. I'm not that sure though on what to do with it, as I don't wanna have to rebreed constantly to get a team, only to have it fail on me. Smogon EVs are pretty whack some of the time, but I'm still deciding on EVs.
Jolteon @ Leftovers / Choice Specs
Nautre: Timid
Trait: Volt Absorb
EVs: 4 HP / 252 SpA / 252 Spe
Baton Pass
Yawn / HP Ice
Thunderbolt
Substitute
HP Ice is for Salamance and Ground-types. However even though I love sleep-inducing moves... Umbreon or Vaporeon can easily give me a Wish, anyways. So worrying about switching or taking damage shouldn't be too much of a problem.
Leafeon @ Leftovers
Nature: Jolly
Trait: Leaf Guard
Evs: 132 HP / 160 Atk / 216 Spe
Leaf Blade
Grasswhistle / Aerial Ace
Baton Pass
Sword Dance
Oh, I have fun with this thing. Grasswhistle puts them to sleep, I get a quick Swords Dance as they switch out. Then I either Leaf Blade them or Baton Pass depending on who gets switched in. Plus it manages to out speed most things except Garchomp. Aerial Ace is to KO Hera, if I don't want to switch into Infernape, whom can gladly take a Megahorn to the face.
Vaporeon @ Leftovers
Nature: Bold
Trait: Water Absorb
EVs: 188 HP / 252 Def / 68 SpA
Wish
Surf
Ice Beam
Toxic / Protect / Baton Pass / HP Elec
Sp. Wall that could also be a Wish passer, HP Elec deals with bulky waters like Gyarados that laugh at my Vaporeon and do something such as Dragon Dance. Toxic and Protect are to stall.
Umbreon @ Leftovers
Nature: Bold
Trait: Synchronize
EVs: 252 HP / 24 Def / 232 Spe
Mean Look
Wish
Baton Pass
Toxic / Taunt / Yawn
Trap/Wish passer and a tank. Taunt can shut down Phazers such as Skarmory, and Yawn allows me to Wish Pass or use Toxic safely.
Infernape @ Life Orb
Nature: Naive
Trait: Blaze
EVs: 24 Atk / 252 SpA / 232 Spe
Nasty Plot
Flamethrower
Grass Knot
Close Combat
Mixape. Close Combat luckily for me manages to KO most of the Chomps I see thanks to their Life Orb (if they use one, that is). Nasty Plot helps A LOT when I have the opponent asleep or they switch. I can also have them think it's a Special Ape, until all of a sudden I CC them.
Dusknoir @ Leftovers
Nature: Careful
Trait: Pressure
EVs: 252 HP / 76 Def / 180 SpD
ThunderPunch
Shadow Sneak
Will-O-Wisp
Pain Split
This thing of mine mix walls better than Blissey can special wall (well, if they had the same base HP, but Dusknoir manages to have better Sp. Def/Def in my case) most of the time. I might switch this out for Forretress, Registeel, or Suicune.
Jolteon @ Leftovers / Choice Specs
Nautre: Timid
Trait: Volt Absorb
EVs: 4 HP / 252 SpA / 252 Spe
Baton Pass
Yawn / HP Ice
Thunderbolt
Substitute
HP Ice is for Salamance and Ground-types. However even though I love sleep-inducing moves... Umbreon or Vaporeon can easily give me a Wish, anyways. So worrying about switching or taking damage shouldn't be too much of a problem.
Leafeon @ Leftovers
Nature: Jolly
Trait: Leaf Guard
Evs: 132 HP / 160 Atk / 216 Spe
Leaf Blade
Grasswhistle / Aerial Ace
Baton Pass
Sword Dance
Oh, I have fun with this thing. Grasswhistle puts them to sleep, I get a quick Swords Dance as they switch out. Then I either Leaf Blade them or Baton Pass depending on who gets switched in. Plus it manages to out speed most things except Garchomp. Aerial Ace is to KO Hera, if I don't want to switch into Infernape, whom can gladly take a Megahorn to the face.
Vaporeon @ Leftovers
Nature: Bold
Trait: Water Absorb
EVs: 188 HP / 252 Def / 68 SpA
Wish
Surf
Ice Beam
Toxic / Protect / Baton Pass / HP Elec
Sp. Wall that could also be a Wish passer, HP Elec deals with bulky waters like Gyarados that laugh at my Vaporeon and do something such as Dragon Dance. Toxic and Protect are to stall.
Umbreon @ Leftovers
Nature: Bold
Trait: Synchronize
EVs: 252 HP / 24 Def / 232 Spe
Mean Look
Wish
Baton Pass
Toxic / Taunt / Yawn
Trap/Wish passer and a tank. Taunt can shut down Phazers such as Skarmory, and Yawn allows me to Wish Pass or use Toxic safely.
Infernape @ Life Orb
Nature: Naive
Trait: Blaze
EVs: 24 Atk / 252 SpA / 232 Spe
Nasty Plot
Flamethrower
Grass Knot
Close Combat
Mixape. Close Combat luckily for me manages to KO most of the Chomps I see thanks to their Life Orb (if they use one, that is). Nasty Plot helps A LOT when I have the opponent asleep or they switch. I can also have them think it's a Special Ape, until all of a sudden I CC them.
Dusknoir @ Leftovers
Nature: Careful
Trait: Pressure
EVs: 252 HP / 76 Def / 180 SpD
ThunderPunch
Shadow Sneak
Will-O-Wisp
Pain Split
This thing of mine mix walls better than Blissey can special wall (well, if they had the same base HP, but Dusknoir manages to have better Sp. Def/Def in my case) most of the time. I might switch this out for Forretress, Registeel, or Suicune.
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