JordanB500
Former Pokemon League Champion
- 104
- Posts
- 17
- Years
- Age 38
- Independence MO
- Seen Jun 5, 2023
so i was going through my roms and i tested a patch that i made some time ago which i had to reconstruct from a fixed offset back to a dynamic base simply because the offset i used caused sound problems and in extreme cases caused the entire city of petalburg to disappear therefore i wanted to be sure of which offset to start my dynamic scripts from? so i looked thru the standard emerald rom with HxD and found that from 0xDE4020 to 0xE3C540 is 00 bytes not FF bytes so i am wondering since there is so much of it, is it safe to convert to free FF bytes? all without expanding the rom? or do i use 0xE3CF80? till the end of the rom?