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@Karl
If probably easier than you think, you can use something like this:
Spoiler:
#org @start
applymovement 0xFF @movement1
waitmovement 0x0
end
#org @movement1
#raw 0x54
#raw 0xFE
That will make the player's sprite invisible until you return from a warp (or use #raw 0x55 in an applymovement script). Although I'm not sure whether that will work with what you're having in mind.
That will make the player's sprite invisible until you return from a warp (or use #raw 0x55 in an applymovement script). Although I'm not sure whether that will work with what you're having in mind.