Emberstripe Island

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M@XWeru

Omnipresent Authority Figure
  • 113
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    17
    Years
    (You may recognize the storyline ...to put it mildly). Rated as high as possible.

    Setting
    The year is 20XX. Team Rocket have finally taken over Kanto through subterfuge and economic influence, and are spreading their operations farther and farther out through Johto and other neighbouring regions. However, the Rockets' less than stealthy methods since have all but revealed to the people the true identity of their leaders, and the region of Kanto is on the verge of revolting. To deal with the growing problem, Team Rocket has decided to take drastic measures.

    Under the guise of a "study trip", a group of students from Whitewater High School in the town of Whitewater are sleep-gassed on a bus. Twenty-one in all, they awaken to find themselves in a school complex on Emberstripe Island, an isolated, evacuated island far south of Cinnabar in the ocean off Kanto's shore. The children are greeted by an armed contingent of Rockets and a Rocket Executive, who explains the situation. The children learn that they have been placed in an event called "The Program". Officially a military research project, The Program is a means of terrorizing the population, of creating such paranoia as to make organized insurgency impossible. Students whose parents are suspected of rebellious acts or dissent are grouped together and isolated, and each "class" is required to fight to the death until one student remains. Their movements are restricted by metal collars around their necks which contain tracking and listening devices; if any student should attempt to escape The Program, or enter declared "danger zones", a bomb will be detonated in the collar, killing the wearer. If no student dies in any 24 hour period, all collars will be detonated simultaneously. The students are issued survival packs which include a map, compass, flashlight, food and water, and a random pokémon, before being sent out on the island to kill one another.

    The plan is simple; back home on Kanto, the rumours spread of the Rockets' new style of punishment, and parents all over the region grow ever more worried for their young until, finally, the survivor returns and confirms their fears. Not only does this instil fear in the hearts of Team Rocket's enemies, but could also create tensions between traitors - how exactly does the relationship work out between you and the father of your son's killer?

    The twenty-one children are let out from the school complex, one by one, sent out into the jungle to kill each other. Will they?


    Other Information
    Right, let's blow through the simple stuff quickly:
    No legendaries, no shinies, no levels, no natures, no bunnying or any of that stuff - I'm sure you get the picture. Your pokémon are not restricted to four moves, and I will be the one who decides when they learn new ones.

    There are twenty-one students, but I'll accept a maximum of six people - the rest are common NPCs for you to kill or be killed by, depending on yourself. You start out with one of the 21 random starter pokémon, so include in your application which one (1-21) you would like. You don't get any pokéballs, and you do not get a pokédex. Your pokémon will also have a personality description, which will determine how it acts against you and others.

    I've found the chapter-style role plays around here to be somewhat suspenseless for my taste and therefore this role play will not be run chapter-style - in fact, this will be my testing grounds for something a wee bit different. You control your trainer at all times, but you do not control your pokémon. It will work like this: while out of battle, you run around like usual, searching through the island for people to kill and stuff to snag. Your actions, luck and writing will determine how the world responds - there will be a map of the island available before the role play starts, so you will be able to know largely what the environment looks like while you post, in which direction you'll want to go and so on. Every once in a while (before the same player gets to post twice, at the very least) I will pop in and type up a response to each player's situation, what sort of things he encounters, and how exactly the area he stops in looks. At least once every in-game day, there will also be an announcement from the Rockets about who has died and which areas are about to become danger zones. When battle ensues, you describe your intended strategy and I play it out between your pokémon and the opponent depending on strategy, personality, type and so on.

    And remember, your characters are regular high school students who didn't waste years going on pokémon journeys, so it's likely that most of them aren't walking pokédexes. Unlike in your chapter games the player won't be the one deciding next to everything, and I hope that this game will have the unknown going for it.

    Character Sheet
    Name:
    Age: 16
    Appearance: Do not use pictures without a decent text description.
    Background:
    Pokémon #: 1-21
     
    Name: Jen Shirk

    Age: 16

    Appearance: Jen has pure black hair that is cut shortly at the middle of her neck, which is then cropped up like a spiky boy's style. Jen always wears dark gray pants and a long sleeped drk gray shirt. The body part of the shirt is pure dark gray while the arms are black and gray striped. Her eyes are a deep green that, while not exactly emerald in color, gleam like the gem. They are always judging others and never look down in fear. It's alway's in hate. In Jen's right ear is a bar piercing and two hoops on the lobe. The left ear has two studs and one loop on the lobe while the cartilge has two piercings. Around her neck is a silver necklace with a wiccan symbol hanging from it. Jen never smiles at anyone. Her lips are always tightened in a scowl.

    Background: Jen was alway's one of those people that was teased, no matter what she did. Ever since elementary Jen was always the odd one out. Whether it be how she acted or dressed, it didn't matter, she was tormented for most of her life with little to no peace from her peers. Because of this treatment, Jen has grown resentful of everyone around her, whether it be child or adult, it doesn't matter. Jen's parent's don't help at all. Her father is always busy with writing the next chapter of this book he would supposedly publish one day. Her mother worked as a teacher and was constantly stressed and always threatening to quite her job simply because she couldn't handle it anymore. Apparently, teengers were wild animals that couldn't be controlled...

    Pokémon #: 13

    So, if we can't control our pokemon, we just let them do their thing while the two battlers also try to off the other one? In the future, can we bribe someone else's pokemon to leave them, especially if their trainer is on the brink of death? ^_-
     
    You can do anything. Anything you should be able to do is possible. If your enemy's pokémon is a fire type and you've got a water bucket handy? Go for it. There are no rules. This'll is always the case in all my role plays. Though the water bucket example is probably the simplest, unimaginative "anything" you can do. Try to discover/create cooler opportunities.

    As for the trainers offing each others - you're free to try. If your Machop and his Tangela get into a wrestling match, sure. If his Gyarados uses Surf, not so much. It all depends on the situation, but you'd have to think of a way to solve the "trainer battles" without a myriad of small posts. I guess it'll either be me playing your fighting trainers as well, or the two of you PMing each other fighting moves and deciding a winner on your own - though you'd have to do it quickly enough.

    Err, but let's keep this sort of talk to the OOC thread. I'll delete and move this over there in a while.
     
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    Name: Damien Ponte

    Age: 16

    Appearance: Damien has black hair extending down and covering his eyes. It's messy and unkept and although you can't see his eyes they are a gray color. He stands at about 6'2 and his build is moderately muscular. One thing that contributes to his height the most is the fact the he has long legs. He usually slouches slightly but when he is in complete consentration his posture is perfect. Even when someone matches hieght with Damien he can make it seem like he is staring down on you. On his right shoulder he is branded with a tatoo of a cubones skull and crossbone.

    As for clothing Damien wears black underarmor (the clothing brand Tanktop) which is covered by a white T-shirt and a black zip up sweatshirt with a yin yang symbol on the back. For pants he wears blue jeans filled with all sorts of pockets and for shoes he wears a pair of black and gray sneakers. Around his waist he wears a thick metal-clad belt.

    Personality: Damien and silent and occasionally prone to Violent outbursts. On the outside he is lacking in all form of emotions showing the occasional intrest in certain subjects depending on what they may be. If Damien hears of someone being bullied or someone being treated unfairly Damien is filled with great hate and wont procede to beat the person to the ground. Damien is violent by nature and if he must for his own survival he will not hesitate to kill somebody ( This does not mean he is merciless though he wil always try for a quick or painless kill first).His presence causes a lot of unease and causes those around him to feel very fearful.

    Backround: Damiens father at one point was actually a Pokemon Hunter. Because of this, Damien from a young age was trained to be a pokemon hunter and learned all the tricks of the trade, combat skills, catching skills, survival, and battle strategy. When Team Rocket started taking over Damiens father became frustrated and during a raid on a Rocket base Damiens father was brutally murdered. Damien from a young age was trained to be a pokemon hunter and learned all the tricks of the trade, combat skills, catching skills, survival, and battle strategy. The day Damien found out his father, the last living relative he had passed away, he got a tattoo of a cubone on his shoulder symbolising his loses. Everyday since then he pushed his body to their very limits and because of his involvement with pokemon hunters he was denied a pokemon and was forced into a normal high school.

    Damien excelled in all of his classes and became one of the top students. And although he did well in school he still showed no enthusiasm in his studies. Today was the day of the big secret field trip... Sadly the field trip was completely mandatory so Damien was forced to go.

    Pokemon Number- 15
     
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    reserve

    I's like to reserve a spot. # 10. I'll have it tomorrow. =)

    Here it is!!

    Name: HANK
    AGE:17
    APPEARANCE:Hank has a athletes build. He has dense, compared muscle. He wears a form of the pokemon ranger outfit. But with a red hoodie for a top, and the deep red shorts. He usually wears a green cap with a feather, to show his high level of archery. His hat covers only half of his medium-length golden hair. He had controlling blue eyes, that stood out. He has powerful muscle, made for years of training, that made him look much older than 17.

    BACKGROUND: Hank has always wanted to be a pokemon ranger. He's trained he body and his mind every day since his tenth birthday. He has an incredible bond with his pokemon. He has the ability to read people, and predict there moves, which gives him an edge in battles. He always tryies to see the bright side of things, and tries to be cheerful, and controled. He comes from a poor town, where he worked in a field until he moved to the city for a better education. He has one brother, no sisters, and his father raised them when his mother passed away when he was a baby. His father is a fantastic ranger (back in the day) and Hank strives to be one also.

    Pokemon #: 10

    Other: do you tell us what pokemon we have?
     
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    <3

    Hate to be numero four to request a reservation, but plx? xD I know you must be getting sick of these, especially with me being the fourth, but it's past midnight here, and I have School tomorrow. But I should be able to whip something up before tomorrow evening, so if i'm allowed to reserve, then I declare spot #4. =D

    Name: Adel Naiya Avalon

    Age: Sixteen

    Appearance (Doing this as a combination of physical appearance and Personality): A slight and fragile girl, some would claim, while others scoffed and wrote the girl off as puny, or a weakling, who if placed in any "realy" peril or danger, would be forced to succumb to playing the part of victimess, the damsel in distress, demanding a rescue by a Human more her superior. Since birth, this has been the general consensus of Adel's stature, at least by those who aren't familiar with her. For those few who have actually spent time around the girl, they have learned to see beyond her feeble physique, weak and brittle as it is, without the slightest hint or promise to change, and see down into the sparkling depths of her spirit, which, though lacking in the fiery nature that often characterizes a bold and unforgettable person, is still pure, and decked with strength, courage, and an indominitable zest for life. If one were to search the depths of this girl's misty eyes for the slightest hint or clue to her true emotions, they would only be received with an impenetrable lair of clearness, for the colorless hue of her eye reveals as much as the actual colour: nothing. The person seeking knowledge from her pale irises would walk away more confused than they had originally started out with. Framing the startled cloudiness of the girl's eyes are a thick pair of lashes, neither black nor white, but, seemingly to match the colorless pallor of the interior, are an indifferent storm-tossed grey, just several shades darker than the iris itself. Her eyes would be in such a shape that the girl always appears startled, like a Doe trapped in headlights, even when she is in the most indifferent and average of moods. Similarily, the rest of her body is like a vessel sailing on the tumultous windows that are her eyes, from the pursued lips that never seem to fall shut right, and when left slack form into a perfect "O", to her long, Chestnut hair, which, no matter what she does with it (Flat iron, Ponyta tails, via Piplup Bubble Beams), always appears wind-tossed, even on the clearest of days when she is thousands of miles from the sea, her long, spirling tendrils of bangs springing out wildly despite her mad attempts to keep them pinned down flat at the side of her head. The unruly mane falls down into a dysfunctional part, that never falls quite the same way, no matter what she does with it, and so she has resigned to just let it hang the way Arceus has intended- Sticking out everywhere on all ends like a cockeral. The curlicues of dark mane contrast strangely with the absence of color ine Adel's eyes, an abnormal combination, but an unnatural beauty nevertheless. It was a sight never meant to behold, and one, when observed by humans, would just be scoffed and scorned at, a misunderstood painting by an all-knowing but anyonymous artist, Arceus. The girl's peculiar looks are a parallel to her nature, which, like the state of the Sea, can shift in an instant, from a sparkling nature laced with little poison jabs of teasing maliciousness, to a dull one, in which all the girl's sense of creative thought and compassion are shut down, and she operates seemingly on primal instinct, her cowering and delicate frame hardening into something solid, and while still completely vulnerable, in this mode becomes numb to all external pain, the true Adel flailing, and drowing into a broiling, fiery lake of her own emotion, evoked by the remnants of old memories she is famous for repressing. On other days, she will be the voice of reason, a wise and crafty nymph, in which she gets an odd little thrill of solving riddles presented to her, and in her enthusiasm, figuring out the problems on a whim that everyone else has been floundering over for hours. Not to say that she isn't intelligent in any of her other varying moods, on the contrary, Adel always posesses an acute awareness of her surroundings and advantages no matter what the circumstances, and others will be shocked at the calm, objective demeanor she never seems to lose, never giving way to chaos and despair, but detaching herself from the situation at hand as if she were a spectator, as panicking is just not her thing. As long as she can find one thing, one solid, tangible thing to hold onto in any situation, Adel is always able to reassure herself that she'll be just fine eventually, and that she has the same fighting chance as everyone else. Naturally a sweet person, when Adel falls for someone, friend, Pokemon, or potential love alike, she falls hard. The same crafty cleverness that assists her when solving problems invokes in her a passion so deep and unsatiable, that she hardly knows what to do with it all. The girl craves companionship, and doesn't care who or what it is, as long as she isn't left entirely on her own. Abondonment is the fear that plagues her most, a web in which she finds herself inevitably entwined the more she attempts escape. It began with her father and mother, and the only person she has left in the world, her unsuspecting Teacher, she fears the worst for. The fact that he has promised her on numerous occaisions that he won't turn tail and run only deepens her anxiety, because, as always, she's more than fully aware that the fates, in order to teach her a cruel and unforgettable lesson of self-reliance, are one by one picking off everything Adel holds near and dear to her, for if anything at all, the one thing this girl lacks is independence from others, and from the world. Despite her cool and calculated attitude on the outside, she lives in fear, the feeling a constant undertone in the way she lives, and acts out. Her actions are surprisingly reserved, for someone as passionate and high-strung as her, and it can only be inferred that she restrains herself purposely, in order not to make a bad impression or for fear of screwing things up worse than they already are. The only other notable feature that the girl posesses are her hands, two tiny, doll-like appendages with delicate digits, the only facets of her body out of proportion with the rest, as these childlike features, while a cute little novelty, are impractical, for any type of fighting or manual labor. Such blows are reserved for Adel's feet, which are backed by the threatening curves of Calf muscle. You'd be surprised, but with her legs, much like a taunted Buneary, Adel can pack a good wallop. This isn't her main preference of self-defense, though. For Adel, her reliance is more on cleverness and creativity than physical strength, though this helps out too.

    Height/Weight: 5'4', 102 pounds

    Outfits/Accessories/Knick-knacks-Oh,my!: Outfits/Accessories/Knick-knacks-Oh,my!: The garments adorning the thin frame of Adel are surprisingly simple and casual, at least when compared to the traits of her intricate personality, consisting of a tight-fitting zip-up solid black jacket, splattered with what looks to be rainbow splashes of spontaneous paint, but is actually a Paintball-themed design. The splotches of paint are simple splatters, or at times, thick smudges, and only in one spot seem to have a definite design. On the area directly above Adel's right breast, a particular fucshia splotch forms into a sort of disfigured, runny heart. The jacket itself is comes complete with a hood, sleeves that run and halt just above the elbow, a statement not so much for fashion as for function, to allow Adel to be equally comfortable on a blistering day as well as a chilly one. Beneath the jacket, Adel sports a loose white tanktop, plain and absent of all design save for the outlines of two creatures: A Glaceon and a Leafeon, in twin poses, as the beasts seem to be descending from a higher point, sleek bodies tumbling intentionally through the upper part of Adel's shirt, their fall broken by a single paw planted firmly against the ground. A pair of short short cutoffs cover the bottom half of Adel, but only barely. The shorts fall to mid-thigh, and in childish spirit of her playful ensemble, are of a vivid violet color, a favorite of the girl, not because of their tendency to flash off the muscled legs she was granted, but because of the natural sensation of wind and sun when she wears them, a welcome caress as opposed to the synthetic feel of denim and similar fibers. On her feet, Adel wears a pair of simple matching Flipflops, decked with realistic daisies in an attempt to spice the footwear up. As for accessories, Adel has few, but the ones she does wear are precious- An eleastic bracelet of glass beads imprinted with all eight of the Eeveelutions that once belonged to her mother, but is now just as discarded as the daughter, and a simple white gold chain on which a winking Eevee hangs, a full-hearted attempt at a birthday present from her teacher the first year he took the girl in. Finally, and this object is so dear and invaluable to her that Adel, since infancy, has refused to be seen without it, is a large Totodile plushie, wearing a carefree smile and a wink to match the Eevee's. To this day, Adel can't answer to where it came from or why she's so attached to it, but her affections are so strong for the toy that she clings to it with all her might, and even for a second wouldn't let the stuffed Pokemon creep out of her sights.


    Background: Conceived accidentally by two Team Rocket members, it seems from the moment that Adel stole into the world, she was written off as an inconvenience. It might be an exaggeration to say that they were BOTH members, in fact, Adel's mother, an exotic dancer, hadn't even been affiliated with the organization, at least until the big Boss, not three months after the young girl began work at the club, was treated by some of his lower admins to a birthday bash to remember. Adel's mother, a beautiful and blushing seemingly-innocent bright-eyed woman, was one of the Dancers they had "rented out" for the night. What was supposed to be a one-night stand of secret satisfaction led into an obsession, a dangerous game she played by enticing the Boss back again and again, alluring him to the point of visiting her every day, and showering the struggling young woman with gifts: heaps of gold, chocolate, flowers, designer clothes, anything her heart could ever desire that would win her over in his favor. The Dancer, called Shyla, eventually saw opportunity for material gain, and laid on the womanly charm ever-thicker, until the Boss was not only enticd, but smitten, and burning with envy and greed, though married to a different doting woman, a more homely sort being unable to bear the thought of another man spoiling the young enchantress' bright innocence and beauty, territories he rightfully thought belonged to him. And so, not wanting his wife to catch on to his fatal attraction, he hired the woman, who was desperate for an escape, under the pretense of needing a new Secretary, and so the stereotypical affair between Boss and Secretary ensued, to the knowledge of many of the Boss leader's Rocket employees, from Admins to mere grunts and spies, but remained at the rest of the organization's discretion, so as to keep it on the downlow from the prestiged man's wife from discovering the dirty little secret. And in a shameful rags to riches overnight success story, Adel's mother became rich. She was well taken care of, and inhabited to her own apartment of splendour, never having to make a dime on her own, but spending aplenty. But, inevitably, as all people do, Shyla grew bored. Toying with the Boss had been a success, but too much of one. In exchange for consent of her body, and imprisonment of it from everyone else, Shyla had been spoiled to her heart's content. She had excelled far beyong her wanting at the game she had played, and now, she cringed to think that she would die like this, as an unnamed skeleton in the fool of a boss' closet, without a true love on her own. And then, her true Knight in shining armor, Derek came along. He had been a new recruit for Team Rocket, a lowly grunt better known as "The Pokemon Thief of Whitewater", or, as he was known more commonly, "The thief of ladies' hearts in Whitewater". To put it simply, it wasn't just Derek's treachery and skill that enthralled Shyla. Compared to the fast-decaying and greying Boss she put a smile on for everyday, Derek was the devious and naughty criminal of her dreams, to snatch the biggest prize of all-her. One thing led to another, and Derek proved to be as enthusaistic about the woman's fantasies as she. The day Shyla found out she was pregnant was a joyous one for Derek, as the second he caught wind of it (a la morning sickness, ridiculous cravings, and the baby bump that had started under her dress), he announced his love for Shyla to the Boss, and at the same his resignment from his position, without even telling his young lover first. The Boss, obviously enraged, fired the both of them, snatched away all of Shyla's wealth, and planned an assassination attempt on the employee who had wronged him, knowing that if he had never hired and trusted the thief, he wouldn't have made off with the most precious of all his achievements- his young mistress. Shyla, smarter than what the Boss gave her credit for, suspected this, and ran away with the man she loved, to the wild countryside of the outskirts of Whitewater, planning to give birth and devote herself entirely to her unborn child, at that moment willingly sacrificing everything she had striven for her entire adulthood, in order to live a simpler, humbler existence with her new husband and child. The Boss, obviously steamed at the duo's stealthy escape and, even with a whole fleet of Rockets at his hand, unable to procure their locations, swore revenge on the woman who had shattered his heart, and to the man- the devious snake of a man who had led her astray. And of their unborn child- he vowed that he would have its head on a silver platter, and he would complete the grotesque task in front of her mother, his own demented punishment before he left the grunts to descend on her and tear her to shreds. But, as always, there was a twist to this sad little tale. What neither Derek or the Boss knew, but what Shyla was fulyl aware of, was that Adel wasn't Derek's child. Shyla had been concealing the pregnancy the whole time, in her devotion and fear for the life she led to come to an end, to save the Boss from obvious humiliation, and a failing marriage to boot, so in order to defend the man who had treated her like a Princess for so many years, in gratitude, and partially out of love for Derek, who was excited at the opportunity to settle down and play "daddy", she had kept her mouth shut, the thing she had always been best at. Her kindness went unanswered though, as the inevitable happened. She couldn't hide forever, and she knew it. The weaker, the less important, the Mouse of society will always be caught and gutted, and that's exactly what happened to Shyla, just three years after her baby had been born. She was home, and Adel and Derek were out shopping, thankfully. It didn't make it any easier for the little girl who came home to see the house a bloody mess, crimson walls-carpet- even the little girl's bed comforter was saturated in her mother's blood, to the horror of Derek. This could be the cause for the girl's mental screwiness at times, when, on the outside she exhibits a mechanical mood, because her living mind is too busy fighting an inner battle of her mother's gorey massacre. To make a long story short, Derek, fearing for the safety of "his" daughter, entrusted Adel, whom he hoped at least the Boss wouldn't recognize by looks alone, with a mild-mannered friend of his, the perfect father figure in Derek's eye, who taught at the local High School, briefly explaining the tale to his surpised friend, and begging him to protect her, as a last favor of himself, for he knew that his fate would be similar to his young wife's, and even if he had accepted his own demise, he would never be ready to accept the underserved act of their young one. Adel, still an unsuspecting little girl, had developed no lasting memories of her mother or father, and even today, can't recall their faces, other than what she's seen through pictures. She was left with only two things: A glass bead bracelet and a ratty Totodile plushie, everything else being given to her by the kind man who had taken her in, and who had secretly been delighted to raise the girl up as his own. He suspects that both of Adel's parents are dead, and hopes that the Boss will never come to Whitewater looking for the girl, who was obviously not present at the execution of her parents, and probably more highly wanted than ever. Like Derek, David, the teacher, knows nothing of Adel's actual paternal lineage. Little does he know that the blackest and nastiest of his fears are about to be realized, and the girl he fought so hard to protect all these years will be just as quickly snatched away in the blink of an eye.

    Pokemon: Number four

     
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    This just looks to good to pass up..

    Right, I shall reserve a spot please. #3 Please. Ill make a start now, should be done in 24 hours.

    Name: Red Enigma-Darkrose (What can I say, I like the name Enigma Darkrose)
    Age: 16
    Physical Appearance: Red stands at about 5ft 6, with his smouldering green eyes that are deep set into his face, which makes him look like hes tired all the time. His brown hair is mullet like, but is sometimes slung back into a ponytail like the samurais of old. This caused him to be the butt of many jokes. He is not a popular guy, mainly because he never really made any friends. His shoulders are broad, and his arms are tight with muscles from years of fieldwork. Upon his left shoulder, burnt in when his father was taken, is the mark of a traitor. On his back, 5 scars from the lashings he'd received for something his father had done. The words "Son of a traitor" burnt into the preceding arm. His right arm, chiseled in the kanji of 'Divine Wind' or 'Kamikaze'. This was much more recent. His legs were strong and thin, toned from years of running.
    Outfits: Red's hair and forehead are usually covered with a bright yellow bandana. He has a pair of 'Vintage Lifestyle' shades, which have the logo along the sides. He wears a white shirt and a black jacket. The jacket is the only thing of his father's he still owns. He has a pair of long, black track pants which have a single white stripe down the sides. His feet are covered in brown shoes, which are similar to hiking boots.
    Background: Mr Royal Enigma-Darkrose. A rebel, a traitor to Team Rocket. It all began with a dream.

    ~Dream Sequence~
    Royal watched as the machine grew closer and closer, rampaging through his little town. The sheer size of the beast was overpowering. Standing a 65ft tall, but Royal stood his ground, with his trusty Pokemon behind him. On his left, Rex, his steel-nerved Lucario. On his right, Akkie, his ever-wise Alakazam. The three looked upon the mechanical monster, searching for a weak point. It looked like a legend from old. Rex jumped at the beast, his blue aura increasing 10 fold. His focussed it into his palm, and slammed into the machine. Nothing. Akkie floated into the air, and began pounding at it with telekinses. Nothing. Royal leapt from the ground onto one of its legs. He charged his electrified gloves, looking for a weak spot. A gap in its leg opened and Royal plunged his hand into it, gripping wiring. Nothing. Nothing was working. The monster grabbed the duo of pokemon, and chucked them into a gap behind its head.
    "NO!" Royal yelled. The beast paid his no attention, and moved towards the house behind him. "NO!!!" Royal screamed again. This time it noticed him. It swatted him off like a fly. He fell to the ground and could only watch as the beast ripped his house apart and grabbed his wife and 4 year old son.
    "PAPA!"
    ~End of Dream~

    From that moment on, Royal was dedicated to stopping TR. He found a group of like-minded He spent every spare minute thinking of a scheme, or raiding a local HQ. But within a few years, tragedy struck. Royal, captured and tortured. And since he wouldn't give any information, they came after Red, the son he held so dear. Red, who was only 7 at the time, was publicly whipped for the acts of his father. Upon his arm, they burnt the words "Son of a Traitor' so all would know. He cried, beg and pledded, but they would not hear. Over the years following, his sorrow turned to anger. He would get revenge. He trained his body and mind. He pushed himself to the limit. He was too young to go on actual raids, but he did what he could. His mark means he never really had a real friend or girlfriend. He never does anything to stand out, or be noticed. The perfect cover for a spy, is one thats un-noticable.
    Pokémon: #3

    Thats it so far, Hope it all good? Tell me if I need to change stuff around.
     
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    • NAME
    Caleb Walters

    • AGE
    16

    • APPEARANCE
    Born with blonde hair, Caleb's hair has gradually gotten darker throughout his life. Now sporting short brown hair, Caleb's looks are quite desirable for most, especially with his slight, natural tan. Caleb knows this, and often boasts about it. Caleb is also quite tall, making him perfect for athletics, which he excels in. However, where he does well in sports and such, he misses out on the academic side of things, as he feels that everything other than sports is a waste of time. He also likes to show off his muscular body to the girls, often walking around with no top on. He also likes to wear black three quarters, which shows off his powerful calfs as well as being stylish. Caleb also likes to wear sunglasses, in order to show his coolness. His sports trainers are also regulars on Caleb's apparel, which in a way, personifies his personality.

    • PERSONALITY
    Caleb is very arrogant - and although it helps with the ladies, many find him irritating, especially his parents. Although some may find Caleb to be perfect, he is very insecure and can get depressed because if this, although he never shows it in public, in order to protect is reputation. He isn't very intelligent either - although he never tries to prevent this, often slacking on purpose in school. His inflated ego makes him resented by some, but is still very popular. Sometimes, Caleb wants to be different and start afresh, but he finds he cannot stop himself from being a jerk. He cannot resist the opportunity to put someone down, or to talk about himself like he was a God.

    • BACKGROUND
    Caleb's parents divorced when he was three, due to all the arguments. He spends most of his time with his mother, as his father spends a lot of time working with Pokémon. Since an early age, Caleb has hated Pok
    émon, mainly for being the reason that his father was hardly ever with Caleb. His Mum works in an Orphanage, which Caleb doesn't mind. His mother gets irritated by Caleb sometimesThey live in an average house in Whitewater, which is right next door to the high school which Caleb goes to. Caleb is using this "study trip" as an excuse to slack off from school and to have a day off.

    • POKEMON
    #7
     
    More than one RP at a time usually isn't my thing, but I simply could not pass this up.

    Name: Simon Gale

    Age: 16

    Appearance: Standing at a little over six feet, two inches, Simon is a relatively tall young man. He has a very slender body structure, making him look a lot skinnier than he actually is. His skin complexion is a nice tan, due to him spending hours outside in the sun. His eyes are a magnificent blue, but very few people get to see them as they are usually hidden behind a pair of small sunglasses. The front of his hair is brushed and gelled upwards, unlike the back, which he keeps spiky. The last of his facial features is a stubble of a growing beard on his chin. As for his clothes, Simon's usual attire consists of a dark gray vest over a short-sleeve white shirt. He always leaves the top two buttons on his shirt and vest unbuttoned even though he knows he doesn't gave great pectorals. On his right wrist is a flashy, silver watch that he wears at all times, even when going to sleep. For his lower body, he wears jet black pants and sneakers. On his belt is a cell phone holder, which is where he keeps his red and black texting phone.

    Personality: Simon is the absolute epitome of cockiness. Ever since he was a child he has thought of himself as very handsome and smart. Although the handsome part might not apply to everyone, one cannot deny that Simon is smart for his age. He's always had a knack for solving problems, whether they are life threatening problems of simple math problems. Still, his attitude can get annoying very easily, but most people learn to get used to it. When it comes to meeting new people, Simon is very outgoing. He'd talk (or at least try to talk) to a stranger for hours before even asking for his or her name. He is also very judgmental and says things before he thinks, so he isn't afraid to tell someone he doesn't like them if that's what's currently on his mind. He knows the basics about Pokémon but never imagined himself owning. If anything, he's a little scared any creature larger than him.

    Background: Simon was born and raised in Celadon City, Kanto. By growing up near such a popular shopping area, Simon's first interest was fashion rather than Pokémon, which explains his sense of style. Most people learn this about him and automatically assume that he's a chump, but the truth is he survived a rather hectic childhood. Not only was his father abusive to him and his mother, but the old man was a retired Pokémon trainer and couldn't take the fact that his son chose fashion instead of following in his footsteps. One fateful night, he came home really drunk and started tearing up everything, but a policeman who had been tailing him for dangerous driving intervened before things got out of hand. Mr. Gale was arrested and soon Simon's mother started getting interested in the policeman. When the divorce papers were finalized the two quickly married without Simon's consent. Not only that, but his mother wanted to move to a new house in Whitewater town. Now a teenager entering high school, Simon hated the fact he was being uprooted and for that reason, refused to take on a new surname, unlike his mother. Presently, he is more than half way done with his high school life but still has yet to forgive his parents.

    Pokémon: 17

    I took the liberty of adding a personality section as it just felt weird without one. o_o
     
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    Name: Christian Streak (Known as The Streak, or Streak)

    Age: Seventeen

    Appearance: Between the shards of Christians shaggy, dirty blond hair you can see his piercing deep blue eyes seeming peer on forever. A hint of troubled madness lies within them. He wears a relatively tight fit long sleeve black tee shirt that hugs the base of his neck, and smoothly holds his biceps and triceps in place. His legs appear to be slightly longer than his arms, although he only stands five feet and ten inches tall. He wears blue jeans that are baggy around his legs but snug around his waist to hide his leg strength, but judging by the bulges under his black shirt on his arms, one can tell his legs are just as strong. The orange streaks on the outside edges of his black running shoes, coupled with his last name and running speed earns him his nickname at school, Streak.

    Background: Christian's sleeping monster awoke for the first time when he was in third grade. He hadn't reached his prime strength yet and was a relatively meek child. It was during a spelling test that a sudden drastic change came over him. He had finished the test early, and had always been quite smart, but a persistent tapping of a pencil by a kid that sat behind began to get under his skin. tap tap tap. Was all he could hear. He borrowed his head under his arms as all other noise faded out of his head and tapping got louder. The tapping persisted for what felt like to him forever. That is when he snapped. He bolted out of his chair and knocked his desk over. A rage could be seen in his eyes as he turned around intensely focused on the cause of the tapping. Everything else faded from his sight and before anyone could realize what was going on Christian was beating the tapper to a bloody mess. One fist after another rained down on the poor defenseless tapper who had no idea what was going on. When snatched off by his teacher he was able to get a foot hold on reality again, and his vision slowly came back to him. He felt no remorse. He understood what he had did, and understood that he acted on impulse. But he felt not the slightest sense of sorrow for his actions. Incidents like these became common place for Christian, and by the time he entered seventh grade it was apparent he needed to be home schooled. Christian didn't mind this in the least. He got along with his parents and had a great home life. It was during his home school years that he studied way above his grade level and excelled. He was also ordered to see a psychiatrist regularly. The psychiatrist taught Christian to control his urges and acts of violence, and by the time of his senior year he was permitted back in school.
    Pokémon #: 21
     
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    Name: Kira Isoko

    Age: 16

    Appearance: In terms of size, Kira can be called - in short - small. She has a petite frame, standing at barely 5"4, and weighing in at just 118 pounds. Call her small, you're asking for a beating, as she is rather sensitive about her size. Kira has a round face framed by long black hair that reaches down to the middle of her back. More often than not, it's clipped back out of her face. Her dark green eyes, through her father's careful lessons, reveal nothing. Not when she's sad or happy or proud. Anger, though, is something that always shines through. Her eyes sparkle dangerously once angered. Her lips are small, but full. When she smiles (which is rare), dimples appear. Smirking, though, is more common, and sometimes you can catch a hint of mischeif in her eyes before it disappears once more.

    Continuing downwards, Kira's legs are certainly longer in comparison to her torso and arms, which tends to annoy her when she can't reach something higher up. But, it does allow her to run faster than those of a similar height, so she doesn't complain too much. She wears a simple pair of dark blue jeans, held up by a white belt that held her single Poke Ball. She wears a pair of off-white trainers, rather beat up by her overuse of them. She normally wears some form of black or blue shirt covered by her typical gray hoodie. Though short, she is curvy from her multitude of eating habits.

    Background: Being the daughter of the president of some company (something to do with machinery) always worked out well with Kira. She was always well-provided for and got anything she wanted with a bat of the eyes and a "pretty please" to daddy when she was younger. She earned decent grades and school, though she really only just got by. She never put in hours of effort or study, but her parents were pleased enough. So long as she could use numbers well and read decently, they would be pleased. Science and history could be covered by any of Kira's employees when she inherited the family business.

    Kira isn't likely to trust anyone. From a friend, she learned that you have to fight for yourself and never trust anyone. You'll only end up dead. And death isn't a desirable road for Kira. When it comes to her own life, anything goes. Though somewhat cruel, Kira does enjoy simpler things in life like a pleasant breeze on a warm day. She may not enjoy the "middle class" life, but she does know how to get by without frivolities. She just wants a secure bedroom and a shower every day, thank you. No street fights. Though most would assume that being spoiled all her life would make her a snob, Kira isn't anything of the sort. Or so she likes to believe. She is arrogant and over-confident in her secure position, but she isn't about to smear her social status in anyone's face. So Kira, with some sweet talk she learned from her father, easily wormed her way into the position as one of the teacher's favorites.

    Kira is determined, often to the point of ruthlessness. She won't let anyone stand in the way of her well-being, and that is that. Don't expect mercy if you've wronged her. Kira goes through high school without complaint, for knowledge is power. Power gets you places, not happy words. Sweet talk, sure, but that's different. She wants to follow her father's footsteps into leading a secure, powerful career and lifestyle. No living paycheck to paycheck. Instead, she wants power over others. She craves it as much as she does approval. Don't stand in her way, you'll only be knocked to the side.

    Number:
    12
     
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    Nine people? That's huge! Lucky things were delayed like this, or I might not have had the time to get everything in shape. Good thing I never got into those twenty other role plays I was looking at.

    Any and all reservations are totally acceptable. Pokémon #13 has now been reset, since its identity happened to be leaked... Wolfwhispers has dibs on taking it again if he wants, though it's a new pokémon this time. Sorry, but surprise is half the point here and I will brook no protest against this.

    While you may add a personality section if you want to, you're not required to.

    Aside from Umbreongirl's appearance section, I think everyone's applications are a bit slim in all areas. It's not critical, but I'd awfully 'preciate it if anyone felt like adding more.

    Hank Jones is not accepted. You're obviously modelling for advantage, if you'll excuse the wargaming metaphor, and your application is too short and, basically, bad. Also, yes, I will be the one telling you what pokémon you are receiving. What point would their be in the number system otherwise?

    I haven't had the time to read through all the applications in detail yet, but rest assured I'll have it done later today.

    Oh, and everyone: While I will wait a while for everyone to catch up, you will fall behind if you never post. I'll NPC your character to a degree (if you get attacked or the like), but if you don't get your ass out of the danger zones fast enough, your collar will explode.
     
    The problem is twofold.

    One, if too many people join, I might be unable to keep up - not very likely, but still a possibility.

    Two, the more players there are, the quicker the players will get killed off. Darwinism at its finest. On the other hand, this solves problem One after a while.

    What it boils down to, I guess, is; sure, join.
     
    Okay, then I think I'll try to beat at least some of them :P. May the more fit SU win :P. Once again more Darwin themed excitment. I like the feel of this RP and even though I try to stay out of these kinds of trouble, I can't help myself :P. I'll have an SU when I come home later today!
     
    Okay, so, now that I have read through everyone's applications, I've got a few things to say.

    I was wrong about flattering Umbreongirl, since I didn't realize at first she'd combined appearance and appearance. Additionally, the section didn't even mention her clothes. You probably won't have the opportunity to change, so you might as well tell.

    Okay, so I think I see a lot of modelling for advantage, here. I see lots of buffazoid jackasses with anger management problems and I.Q.s that would put Hawking to shame. While this isn't against any rules per se, I was hoping for a bit more variation. Additionally, I was hoping for a few less ogrish overall strategies. Never the less, muscle helps (though obviously not if everyone has it) and it might be a necessity for the guy who ends up with Magikarp...

    Hah, had ya scared there, didn't I?

    I guess I'd better get going with the map, then.
     
    May I please reserve a spot? I'm not sure which numbers have been taken....
     
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