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This resource is only compatible with v19/v19.1.
With permission from raZ (Pokémon Daybreak), this is a reworked version of the simple encounter list UI script, updated for v19! This script allows the player to see what encounters are available on the current map!
Here's the original resource from raZ and friends: (broken link removed)
That resource works with v18/v18.1 if you're using either of those versions.
You should also check out the DexNav UI script from phantombass, recently updated for v19 and a great practical application of the original script: (broken link removed)
Features
Here's what the UI looks like with the default graphics:
It's not the most beautiful thing in the world, so I encourage you to edit the graphics that come with the resource.
Installation
How to use
I'll explain how to set up this resource with the default pause menu. Setting it up with other pause menus will be different. If you like cool pause menus, (broken link removed) has this resource built in, so no effort required!
For the default pause menu, go to the UI_PauseMenu script and find this line:
Add this line under it:
Next, find this line:
Add this line under it:
You can add a condition to the above line if you want the "Encounters" option to appear only under certain conditions, e.g. a game switch being active.
Finally, find this block of code:
Paste this below it:
You can play around with where these new lines go to make the "Encounters" option appear in a different position on the pause menu. How I've set it up makes it appear between "Pokégear" and "Red" (or whatever your player name is).
Controls
Press the left/right arrows to move between pages.
Press "Use" or "Back" to close the UI. By default, this would be C/Space/Enter or X/Esc.
Future plans
Please let me know if there are any issues/questions either here or via Discord (ThatWelshOne_#3324). I'm always happy to help where I can.
As always, thanks for reading!
With permission from raZ (Pokémon Daybreak), this is a reworked version of the simple encounter list UI script, updated for v19! This script allows the player to see what encounters are available on the current map!
Here's the original resource from raZ and friends: (broken link removed)
That resource works with v18/v18.1 if you're using either of those versions.
You should also check out the DexNav UI script from phantombass, recently updated for v19 and a great practical application of the original script: (broken link removed)
Features
- If a Pokémon has not been seen, it appears as the ? sprite. If a Pokémon has been seen, but is not owned, the sprite appears greyed out. If a Pokémon is owned, the sprite appears in full colour. Note: owning a Pokémon is shared across all forms, seeing is not.
- One page of possible encounters per encounter type, allowing you to separate land-like encounters from water encounters, etc.
- The UI supports up to 21 sprites, but there's no actual limit if you have more than 21 unique encounters for a particular encounter type, it'll just look weird.
- Customise the name of the encounter types by editing the
USER_DEFINED_NAMES
hash at the top of the script. - Easy to customise the background into whatever you like by editing the bg.png graphic (please do, it's literally a white box).
- Sprite and text positions are agnostic to screen resolution.
Here's what the UI looks like with the default graphics:
Spoiler:
It's not the most beautiful thing in the world, so I encourage you to edit the graphics that come with the resource.
Installation
- Download the .zip file from this MediaFire link.
- Once downloaded, open the .zip file.
- Drag the two folders you see into your project's main folder (where you have Game.exe), allowing them to merge with your existing folders. And that's it!
- (Optional) Start a new save.
How to use
I'll explain how to set up this resource with the default pause menu. Setting it up with other pause menus will be different. If you like cool pause menus, (broken link removed) has this resource built in, so no effort required!
For the default pause menu, go to the UI_PauseMenu script and find this line:
Code:
cmdEndGame = -1
Code:
cmdEncounter = -1
Code:
commands[cmdPokegear = commands.length] = _INTL("Pokégear") if $Trainer.has_pokegear
Code:
commands[cmdEncounter = commands.length] = _INTL("Encounters")
Finally, find this block of code:
Code:
elsif cmdPokegear>=0 && command==cmdPokegear
pbPlayDecisionSE
pbFadeOutIn {
scene = PokemonPokegear_Scene.new
screen = PokemonPokegearScreen.new(scene)
screen.pbStartScreen
@scene.pbRefresh
}
Code:
elsif cmdEncounter>=0 && command==cmdEncounter
pbPlayDecisionSE
pbFadeOutIn {
scene = EncounterList_Scene.new
screen = EncounterList_Screen.new(scene)
screen.pbStartScreen
@scene.pbRefresh
}
Controls
Press the left/right arrows to move between pages.
Press "Use" or "Back" to close the UI. By default, this would be C/Space/Enter or X/Esc.
Future plans
- Add an indicator of encounter rarity.
- Get alternate forms to group with their base form friends, e.g. Alolan Rattata grouped with Kantonian Rattata.
- Make the UI look nicer.
Please let me know if there are any issues/questions either here or via Discord (ThatWelshOne_#3324). I'm always happy to help where I can.
As always, thanks for reading!
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