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[Other] "Erased from existence"

  • 76
    Posts
    10
    Years
    • Seen Nov 23, 2024
    Hi everyone.
    Is there a way to disappear a part of a sprite? For example, I want to dissapear the legs of a person, then his body, and after his head. I want to make a script that one person will be erased from existence, but I want to make him erased part-by-part so it would look better and there would be some dialogues between the disappear. Or, if I can replace him with the same sprite but "with" transparent legs, after "with" transparent body and in the end, just a disappear.
    Thanks in advance :) .
     
    Sorry if it counts like a double-post but,
    Really? No one wanted to try and tell me an idea on how to do it?
     
    I dont believe there really is any way. You might be able to create an asm routine that hooks into when sprites are written into RAM and you could have it modify the RAM to basically zero out part of the image. Just an idea not sure if it would actually work.

    Your best bet would be to create a second sprite and just hide the first sprite and show the new one.
     
    The way the game actually does most animations is just by giving the overworld sprite frames. I'd recommend you make a new overworld with the progressing frames removing parts of the body or whatever and then animating the sprite using applymovement or spriteface in the script.
     
    I dont believe there really is any way. You might be able to create an asm routine that hooks into when sprites are written into RAM and you could have it modify the RAM to basically zero out part of the image. Just an idea not sure if it would actually work.

    Your best bet would be to create a second sprite and just hide the first sprite and show the new one.

    I think I will try the way to hide the first sprite and show the new one. I hope it will work fine.

    "Right now", I am writing this part of the story into the paper, and I wanted to be sure that there is a way to do that in game before I continue the story in the paper.

    Thanks a lot.
     
    The way the game actually does most animations is just by giving the overworld sprite frames. I'd recommend you make a new overworld with the progressing frames removing parts of the body or whatever and then animating the sprite using applymovement or spriteface in the script.

    Basicaly it's like what Joexv said:
    "Your best bet would be to create a second sprite and just hide the first sprite and show the new one."
    and I think this is my best shot on doing that part of the game.
    I will do several tests in a "test version" of my rom before I will add it in my basicaly rom.

    Thanks both you and Joexv for the help.
     
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