evulpsyduck
Pokemon Eternal Darkness
- 18
- Posts
- 14
- Years
- Seen Feb 27, 2016
Alright so I set up connecting events for the beginning of the game, the player follows the Professor
to the lab and is transferred inside etc. Aftering getting the pokemon leaving I get this error:
Exception: SystemStackError
Message: stack level too deep
Game_Map_:303:in `in_range?'
Game_Map_:335:in `update'
Game_Map_:334:in `each'
Game_Map_:334:in `update'
Scene_Map:37:in `updateMaps'
Scene_Map:36:in `each'
Scene_Map:36:in `updateMaps'
Scene_Map:84:in `miniupdate'
Scene_Map:83:in `loop'
Scene_Map:95:in `miniupdate'
Exception: SystemStackError
Message: stack level too deep
SpriteResizer:12:in `width'
Game_Map_:303:in `in_range?'
Game_Map_:335:in `update'
Game_Map_:334:in `each'
Game_Map_:334:in `update'
Scene_Map:37:in `updateMaps'
Scene_Map:36:in `each'
Scene_Map:36:in `updateMaps'
Scene_Map:84:in `miniupdate'
Scene_Map:83:in `loop'
I messed around with the events and can fix it by deleting the event that transfers the player to the lab, but I kind
of need that event..Any ideas?
to the lab and is transferred inside etc. Aftering getting the pokemon leaving I get this error:
Exception: SystemStackError
Message: stack level too deep
Game_Map_:303:in `in_range?'
Game_Map_:335:in `update'
Game_Map_:334:in `each'
Game_Map_:334:in `update'
Scene_Map:37:in `updateMaps'
Scene_Map:36:in `each'
Scene_Map:36:in `updateMaps'
Scene_Map:84:in `miniupdate'
Scene_Map:83:in `loop'
Scene_Map:95:in `miniupdate'
Exception: SystemStackError
Message: stack level too deep
SpriteResizer:12:in `width'
Game_Map_:303:in `in_range?'
Game_Map_:335:in `update'
Game_Map_:334:in `each'
Game_Map_:334:in `update'
Scene_Map:37:in `updateMaps'
Scene_Map:36:in `each'
Scene_Map:36:in `updateMaps'
Scene_Map:84:in `miniupdate'
Scene_Map:83:in `loop'
I messed around with the events and can fix it by deleting the event that transfers the player to the lab, but I kind
of need that event..Any ideas?