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[Error] ERROR, the game don't STAR (Scripting error?)

  • 5
    Posts
    3
    Years
    • Seen Feb 12, 2023
    The game don't start, the message error is this (I'm spanish):



    ---------------------------
    Pokémon Essentials Esp v16.3
    ---------------------------
    Excepción: RuntimeError

    Mensaje: filename is nil

    SpriteWindow:218:in `initialize'

    Pokemon_Sprites:188:in `new'

    Pokemon_Sprites:188:in `pokemon='

    Pokemon_Sprites:174:in `initialize'

    PScreen_Load:172:in `new'

    PScreen_Load:172:in `pbSetParty'

    PScreen_Load:171:in `each'

    PScreen_Load:171:in `pbSetParty'

    PScreen_Load:323:in `pbStartLoadScreen'

    Main: 12 :in `main'



    Esta excepción ha sido registrada en

    C:\Users\Administrador\Saved Games/Pokémon Essentials Esp v16_3/errorlog.txt.

    Presiona Ctrl+C para copiar este mensaje al portapapeles.
    ---------------------------
    Aceptar
    ---------------------------
     
    First of all, you seem to use Pokémon Essentials v16.3. Just so you know, currently, v20.1 is released. Unless you have many custom scripts, I advise you to upgrade to v20.1, so that more people can help you.

    About your error. I don't have Essentials v16. But it seems to mean that you have a Pokémon that doesn't have a sprite. The way to go here, is to check the function "pbSetParty", apparently at line 172, and add the line:
    Code:
    Kernel.pbMessage(_INTL("Pokémon = {1}", XXXXX))
    just before that line 172, where "XXXXX" stands for the parameter that defines a Pokémon or a Pokémon species (your have to check in your code, I don't have Essentials v16). Then restart your game, it will display one or several messages of the form "Pokémon = Y", and the last "Y" before the error will be the number of the Pokémon with the missing sprite.
     
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