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Error upon entry/spawn on new map

Rayd12smitty

Shadow Maker
645
Posts
12
Years
    • Seen Feb 21, 2016
    Code:
    ---------------------------
    Pokemon Melanite
    ---------------------------
    Exception: NoMethodError
    
    Message: undefined method `*' for nil:NilClass
    
    Game_Character_1:206:in `screen_z'
    
    Sprite_Character:152:in `update_or'
    
    PerspectiveTilemap:429:in `shadow_update'
    
    Shadow:179:in `update'
    
    Sprite_Character:37:in `perspectivetilemap_initialize'
    
    PerspectiveTilemap:423:in `shadow_initialize'
    
    Shadow:152:in `initialize'
    
    Spriteset_Map:162:in `new'
    
    Spriteset_Map:162:in `_animationSprite_initialize'
    
    Spriteset_Map:161:in `each'
    
    
    
    This exception was logged in 
    
    C:\Users\Administrator\Saved Games/Pokemon Melanite/errorlog.txt.
    
    Press Ctrl+C to copy this message to the clipboard.
    ---------------------------
    OK   
    ---------------------------

    So I get the above whenever I enter a new map I made. I'm know where the problem is coming from, but I don't know why it's a problem or how to fix it. Never had this issue and tried loading a saved game from that map. Got this error so I made a new game and upon entry to the map got the same error. Any help in fixing this would be great!
     

    Radical Raptr

    #BAMFPokemonNerd
    1,121
    Posts
    13
    Years
  • if memory serves me I believe the error is caused from an event, 1 event has a tileset that no longer exists, try deleting all your events/remake the map/go through every event and make sure their graphics are correct
     

    Rayd12smitty

    Shadow Maker
    645
    Posts
    12
    Years
    • Seen Feb 21, 2016
    if memory serves me I believe the error is caused from an event, 1 event has a tileset that no longer exists, try deleting all your events/remake the map/go through every event and make sure their graphics are correct

    Thanks that was it! I copied an event and thought there was no image on it. Must have had been using a different tileset's image. Merry Christmas!
     
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