2Fruit
Aka 2Fruit
- 126
- Posts
- 10
- Years
- Seen Apr 1, 2019
I've been using this team to some success, getting to 1336 on the ladder but am having a bit of trouble with Goth stall, MSabeleye, and Volt-turn teams (in particular Magnezone).
Manectric @ Manectite
Ability: Lightning Rod
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Overheat
- Hidden Power [Ice]
- Volt Switch
Manectric mega is fast and can gain momentum, but is vulnerable before it mega evolves and even then it often has to KO or switch out. HP ice almost KO's defensive chomp and Landorus, so with a bit of chip damage it can win. Hippowdon is another story. I may switch it for Raikou or rotom-W later but so far it's a good pokemon that has pulled it's weight.
Talonflame @ Leftovers
Ability: Gale Wings
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Roost
- Swords Dance
- Brave Bird
- Flare Blitz
Talonflame is a fantastic win condition and cleanup pokemon. After a swords dance, Brave bird will take off half of even hippowdon's health. Pretty much my only answer to Serperior.
Espeon @ Leftovers
Ability: Magic Bounce
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
- Psychic
- Morning Sun
- Baton Pass
- Heal Bell/Calm Mind
Espeon uses it's magic bounce to do what you'd expect, bounce back stealth rock, toxic, spore, thunder wave, (roar?) and other status moves. Psychic gives it something of a presence, morning sun over wish for instant recovery, and baton pass maneuvers a pokemon that can take better advantage of a favourable matchup into position. Originally had calm mind over heal bell to give something for Espeon to pass, and not sure I really need heal bell, but bad things happen if I let Keldeo or Talonflame get paralysed (and Espeon can't always switch in). What do you guys think?
Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Roar
- Toxic
- Stealth Rock
- Slack Off
Hippowdon uses no offensive moves because it doesn't really have any space. Any boosters are whirlwinded away and Mega Diancie is smacked by Scizor. The only problem is Starmie, which can be a bit of a nuisance.
Scizor @ Life Orb
Ability: Technician
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- U-turn
- Defog
- Bullet Punch
- Roost
This Scizor set was something I saw on this forum and modified to give it a bit more power. Has 3 roles in fairy smashing, U-turning, and defogging, but usually doesn't have to do all 3 of those in one battle. HP fire from most scarf Magnezone fails to KO at full health, which let's Scizor live sometimes, letting it get one more hit or defog before collapsing. I have even thought of running Shed shell on Scizor because it is so important to my team.
Keldeo @ Leftovers
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Secret Sword
- Scald
- Icy Wind
- Calm Mind
Keldeo is the pokemon I feel is best at taking advantage of the momentum the other team members generate, thanks to calm mind and Icy wind messing with attempts by the opponent to send in Latios, Serperior, Celebi, and Thundurus. Raikou with a choice specs still KO's Keldeo even after a calm mind.
That's it really, am working on memorizing damage and speed calcs so that I can tell if opposing pokemon have choice items or not. Would appreciate input on any pokemon on the team.
Manectric @ Manectite
Ability: Lightning Rod
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Overheat
- Hidden Power [Ice]
- Volt Switch
Manectric mega is fast and can gain momentum, but is vulnerable before it mega evolves and even then it often has to KO or switch out. HP ice almost KO's defensive chomp and Landorus, so with a bit of chip damage it can win. Hippowdon is another story. I may switch it for Raikou or rotom-W later but so far it's a good pokemon that has pulled it's weight.
Talonflame @ Leftovers
Ability: Gale Wings
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Roost
- Swords Dance
- Brave Bird
- Flare Blitz
Talonflame is a fantastic win condition and cleanup pokemon. After a swords dance, Brave bird will take off half of even hippowdon's health. Pretty much my only answer to Serperior.
Espeon @ Leftovers
Ability: Magic Bounce
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
- Psychic
- Morning Sun
- Baton Pass
- Heal Bell/Calm Mind
Espeon uses it's magic bounce to do what you'd expect, bounce back stealth rock, toxic, spore, thunder wave, (roar?) and other status moves. Psychic gives it something of a presence, morning sun over wish for instant recovery, and baton pass maneuvers a pokemon that can take better advantage of a favourable matchup into position. Originally had calm mind over heal bell to give something for Espeon to pass, and not sure I really need heal bell, but bad things happen if I let Keldeo or Talonflame get paralysed (and Espeon can't always switch in). What do you guys think?
Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Roar
- Toxic
- Stealth Rock
- Slack Off
Hippowdon uses no offensive moves because it doesn't really have any space. Any boosters are whirlwinded away and Mega Diancie is smacked by Scizor. The only problem is Starmie, which can be a bit of a nuisance.
Scizor @ Life Orb
Ability: Technician
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- U-turn
- Defog
- Bullet Punch
- Roost
This Scizor set was something I saw on this forum and modified to give it a bit more power. Has 3 roles in fairy smashing, U-turning, and defogging, but usually doesn't have to do all 3 of those in one battle. HP fire from most scarf Magnezone fails to KO at full health, which let's Scizor live sometimes, letting it get one more hit or defog before collapsing. I have even thought of running Shed shell on Scizor because it is so important to my team.
Keldeo @ Leftovers
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Secret Sword
- Scald
- Icy Wind
- Calm Mind
Keldeo is the pokemon I feel is best at taking advantage of the momentum the other team members generate, thanks to calm mind and Icy wind messing with attempts by the opponent to send in Latios, Serperior, Celebi, and Thundurus. Raikou with a choice specs still KO's Keldeo even after a calm mind.
That's it really, am working on memorizing damage and speed calcs so that I can tell if opposing pokemon have choice items or not. Would appreciate input on any pokemon on the team.