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Essentials on RPG Maker MV?

  • 30
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    11
    Years
    • Seen Mar 25, 2017
    Pokémon Essentials RPG Maker MV Support?

    I'm just wondering if the Essentials scripts used in RPG Maker XP will work in RPG Maker MV when it is released.
     
    No. The reason being that the scripts required modifications to work in RMVX (and I still have no idea if that's sufficient), so what makes you think that Essentials will magically not require any changes to work in the next iteration of the RPG Maker software?

    As for what changes might be required, no one knows. RMMV isn't out yet, you may have noticed, and without knowing what the scripting will be like in it, or what changes it will make to, well, everything, you'd have to be some kind of wizard to know what alterations will be needed.
     
    I dont think it would be particularly easy to convert over either due to using javascript and html5 as to an of the rgss languages heres hoping a pokemon project will be made for it once it is out but maruno's is pretty sweet and has lasted this long which shows how well made it is compared to the ones attempted for vx and vxace
     
    I am sure I am far from the first to ask about this, but at the time of this writing, there is but a few hours until RPG Maker MV unlocks on steam.

    MV has lots of upgrades that seem awesome for a pokemon game.
    More importantly, it uses more standard scripting and file-formats, meaning a Essentials kit could be collaborated with on github or other version-control services.

    So I am asking: who wants to try porting the essentials kit over to MV using github to collaborate?
     
    You can't just "port" the kit. Pokémon Essentials is written in Ruby and MV uses JavaScript. You'd have to code it from the ground-up.
     
    You can't just "port" the kit. Pokémon Essentials is written in Ruby and MV uses JavaScript. You'd have to code it from the ground-up.

    I am not sure you know what I mean by porting it.
    We need not do everything from the ground up. The existing code in ruby still exist.
    True, ruby and javascript is diffrent languages, but both uses dynamic typing. The existing algorithms and scripts can be re-written in javascript to fit the structure in MV.
    This is what I mean by porting the essentials kit.
     
    MV also has some valuable features that XP had, completely removed from it... I expect MV to go a similar way of VX in terms of Essentials.
     
    Are you saying that MV lack some features XP has?
    What features is lacking?

    The mapping is fairly similar to VX, so there is no user specified layering - which to me is a rather significant drawback.
     
    I would help but I have 7 assiments to do, my own pokemon game to make, my parttime job and to cook for my house mates cause none of them can cook to save there life. But hey sometime in the future I could help.
     
    From RPG Maker website:
    The previous RPG Maker's screen resolution was 544x416 pixels. RPG Maker MV's screen resolution is now 816x624 pixels. The size of all graphical assets (including animations) are now 1.5 times the previous versions of RPG Maker. For example, characters used to be 32x32, and now they are 48x48.

    Correct me if I'm wrong, but wouldn't this cause problems with all of the existing Pokemon tilesets?
     
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