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Updated with some fixes:
Update: The follower now uses the proper walk cycle, and issuing move routes to the follower now works, recopy script.
- You can now talk to your pokemon while surfing (if enabled)
- Not only is there a setting for surfing pokemon to follow you, there's also now a setting that lets flying/levitating/user defined pokemon also follow you over the water
- Follower should refresh after evolving
- Switching from your party screen no longer can make non-applicable pokemon appear while surfing
- Having an egg first in your party hides the follower sprite
- Having an egg first or a fainted pokemon first no longer shows step animations in grass
- Switching between pokemon on the water no longer sometimes displays the incorrect animation
- Someone mentioned a problem with bridges. There is no problem, if you have your bridge tile set correctly and use pbBridgeOn it works perfectly
Just to clarify the problem I'm having right now using Dialga here as an example. Basically, I'm trying to get the animation to look like this.
Spoiler:![]()
But instead, it looks like this:
Spoiler:![]()
I've tried to modify the code to where it's on a walking basis instead of a stepping basis, but nothing I do seems to help, and it's frustrating me.
Update: The follower now uses the proper walk cycle, and issuing move routes to the follower now works, recopy script.
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