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Even a Rattata can beat a Charizard if it uses the Right Technique!!

  • 79
    Posts
    17
    Years
    • Seen Jan 15, 2011
    It's your good old RMT. It actually is a Wi-Fi team, and I have the Hidden Powers for my legendaries, so I'd prefer not to take out the Hidden Powers becasue they required quite a long time to SR for.


    *image removed* Azelf


    Timid: 36 HP / 252 SpA / 220 Spe --Life Orb
    1. Nasty Plot
    2. Psychic
    3. Flamethrower
    4. HP-Fighting

    My Special Sweeper. I didn't really have anything to lead with, so I'm just going with this. It does quite well, taking out Gengar and Tyranitar. I am forced to switch quite often though.



    *image removed* Blissey


    Calm: 40 HP/ 252 DEF/ 216 SpD --Leftovers
    1. Toxic
    2. Seismic Toss
    3. Wish
    4. Protect

    Provides Wish support to guys on my team, particularly Forretress who lacks his own healing. Overall, nearly unbreakable as a Special Wall.




    *image removed* Garchomp


    Jolly: 4 HP / 252 Atk / 252 Spe --Yache Berry
    1. Dragon Claw
    2. Earthquake
    3. Fire Fang
    4. Swords Dance

    Ahh, Garchomp. After a Swords Dance, it can OHKO a lot of things. Yache Berry helps it almost always get a SD in, and Yache Berry also allows Garchomp to beat Weavile and other frail guys 1 on 1.



    *image removed* Heatran


    Rash: 20 HP / 252 SpA / 236 Spe --Choice Scarf
    1. Fire Blast/Flamethrower
    2. Earth Power
    3. HP-Ice
    4. Explosion

    My ever trusty Revenge Killer. I went for Rash to avoid the Attack drop. It's Power vs. Accuracy when it comes to Flamethrower and Fire Blast.


    *image removed*Gliscor


    Impish: 252 HP / 4 Atk / 252 Def
    1. Earthquake
    2. Roost
    3. Taunt
    4. Ice Fang

    Gliscor counters SDLuke and Heracross, and keeps a check for various dragons.


    *image removed* Suicune


    Bold: 252 HP / 252 Def / 4 SpA --Leftovers
    1. Surf
    2. Calm Mind
    3. Rest
    4. Sleep Talk

    Crocune is beastly, especially in a Metagame that doesn't really expect it. After a few Calm Minds it truly is unstoppable.
     
    Last edited:
    It's your good old RMT. It actually is a Wi-Fi team, and I have the Hidden Powers for my legendaries, so I'd prefer not to take out the Hidden Powers becasue they required quite a long time to SR for.


    *image removed* Azelf


    Timid: 36 HP / 252 SpA / 220 Spe --Wise Glasses/Life Orb
    1. Nasty Plot
    2. Psychic
    3. Flamethrower
    4. HP-Fighting

    My Special Sweeper. I didn't really have anything to lead with, so I'm just going with this. It does quite well, taking out Gengar and Tyranitar. I am forced to switch quite often though. I might go Lum Berry to try and get in a NP on unsuspecting Bronzongs.

    I prefer LO on Azelf, but wiseglasses pretty much does the same thing here.

    *image removed* Blissey


    Calm: 252 Def / 80 SpA / 176 SpD --Leftovers
    1. Toxic
    2. Flamethrower/ Seismic Toss
    3. Wish
    4. Protect Softboiled

    Provides Wish support to guys on my team, particularly Forretress who lacks his own healing. Overall, nearly unbreakable as a Special Wall.
    Protect is Ew. Softboiled works much better.



    *image removed* Garchomp


    Jolly: 4 HP / 252 Atk / 252 Spe --Yache Berry
    1. Dragon Claw/ Outrage
    2. Earthquake
    3. Fire Fang
    4. Swords Dance

    Ahh, Garchomp. After a Swords Dance, it can OHKO a lot of things. Yache Berry helps it almost always get a SD in, and Yache Berry also allows Garchomp to beat Weavile and other frail guys 1 on 1.
    Fine, use Outrrage if you want more power and know this guy is gonna switch alot.



    *image removed* Heatran


    Rash: 20 HP / 252 SpA / 236 Spe --Choice Scarf
    1. Fire Blast/Flamethrower
    2. Earth Power
    3. HP-Ice
    4. Explosion

    My ever trusty Revenge Killer. I went for Rash to avoid the Attack drop. It's Power vs. Accuracy when it comes to Flamethrower and Fire Blast.

    I vote Fire Blast on Heatran.
    *smogon.com link removed* Forretress


    Relaxed: 252 HP / 162 Def / 96 Atk --Leftovers
    1. Toxic Spikes/ Spikes
    2. Gyro Ball
    3. Zap Cannon Rapid Spin/ Earthquake
    4. Explosion

    My team doesn't need a Rapid Spinner, so I forgoed it for an additional move. I might go Stealth Rocks. Zap Cannon is for those pesky Gyrados.

    I guess you can watch Heatran take 50% from spikes without a spinner. Besides, Zap Cannon is garbage move on Forry. If your gonna use a move besides rapid spin, go with EQ.


    *image removed* Suicune


    Bold: 252 HP / 252 Def / 4 SpA --Leftovers
    1. Surf
    2. Calm Mind
    3. Rest Roar
    4. Sleep Talk Ice Beam/ HP Electric/ Rest

    FYI, this is not CM Cune. This is Crocune from smogon. Change the set so u get a phazer, and the 4th slot is ur pick.
    Calmcune is beastly, especially in a Metagame that doesn't really expect it. After a few Calm Minds it truly is unstoppable.


    Comments in bold. I think you might want some status support in there, maybe change ur WishBliss to standard and throw in Heal Bell/ Aromatheraphy.
     
    Thanks for the rate.

    The reason I had Forretress with Zap C. was becasue of Gyrados. After 1 or 2 Dragon Dances, I couldn't really do anything to it, except blow Forry up. I'll change it I guess.

    About Suicune, well Crocune has been working for me, so I'll see what other people say about it. SInce it's a WiFi team, Hp-Electric is sorta pushing it.

    Also, is it possible to get a Blissey with Wish and Seismic Toss? If so, I'll gladly change the set.
     
    Worried about Gyara? Run a Bulky Starmie set with Thunderbolt in there. only LO Bite from Gyara should give any worries about that beast.

    I'm not a breeding expert, ask tat question about Wish and Seismic Toss in the breeding section.

    also, lots of pokes can use SR. Few can use Spikes effectively. This is y ur Forry should have spikes. It helps a lot on Heatran switch-ins, especially if you can predict and launch an EQ. I'd say that with Bulky Mie on your squadron, u can give it Rapid Spin and proceed with Spikes/ EQ/ Gyro Ball/ Explosion on Forry.
     
    If I put in Bulky mie, who should I take out?

    And, i'm gonna keep in Stealth Rocks. I know that a lot of Pokemon can use it, but not many on my team can use it.
     
    Honestly, Vaporeon is a much better counter to Gyarados, being able to absorb it's main STAB and come in on anything else.

    A 100% counter to Gyara is Porygon2 however, you could try that over Forry, who cannot handle Gyara as well.
     
    If I took out Forry, wouldn't I lack a physical wall?
     
    I'm just saying, if LO Gyara is really bothering you, Pory2 makes a decent physical tank, beating Garchomp and Gyarados with ease.
     
    Meh,,, I guess I'll sleep on the Gyrados problem for a while, but are there any other things that stand out to you?
     
    PUT SPIKES ON FORRY. I don't care if you think not many pokes on your team can use it, NONE OF THEM BESIDES FORRY CAN USE SPIKES. Spikes on forry pl0x.

    Vaporeon and Porygon-2 do make good counters, but Starmie with max Speed and + Speed nature outspeeds all Chomps and Gyara who do the same thing and can OHKO with Ice Beam and Thunderbolt at the same time with specs/ LO. Starmie>>> both.
     
    PUT SPIKES ON FORRY. I don't care if you think not many pokes on your team can use it, NONE OF THEM BESIDES FORRY CAN USE SPIKES. Spikes on forry pl0x.

    Vaporeon and Porygon-2 do make good counters, but Starmie with max Speed and + Speed nature outspeeds all Chomps and Gyara who do the same thing and can OHKO with Ice Beam and Thunderbolt at the same time with specs/ LO. Starmie>>> both.

    Starmie cannot come into Gyarados with Bite. Pory2 Trace's back an Intimidate weakining the foe's Gyara. Starmie also has less SpA than Vaporeon, so you making it seem like Starmie has more fire power isn't working. Sure Starmie can outspeed them, but Vappy can offer Wish support, and water immunity.
     
    Good point on Pory2 and Vappy. I've already said that LO Bite gives Starmie problems, I feel like starmie works best for me as a counter, and it can also serve as his spinner is he decides not to put it on Forry.
     
    Okay, you asked me to do it so I'll get on with it. From the start I can notice that your team has a glaring Heracross and SDLuke weakness having no reliable resistances to their attacks to speak of.

    I would recommend Gliscor over Forretress - Taunt / Earthquake / Ice Fang / Roost, Impish 252 HP / 252 Def. This will help patch up the Heracross and SDLuke weaknesses, as well as provide a decent check for Garchomp, DDMence and DDNite.

    I would recommend Cresselia > Forretress, Charge Beam / Reflect / Moonlight / Ice Beam, Bold 252 HP / 108 Def / 148 SpD, to counter Mixape, Garchomp, Salamence, Gyarados and a whole host of threats.

    I would recommend replacing Blissey with Choice Band Snorlax, Adamant 252 Attack/252 SpD, Return / Earthquake / Crunch / Fire Punch or Pursuit. Your team seems quite easily stalled out and Choice Band Snorlax will provide the neccessary power to further strengthen your team offensively. It also makes a good switchin to opposing Blissey and Vaporeon that may hinder a CroCune sweep.

    Stealth Rock over Explosion on Heatran - giving you the opportunity to scout for what your opponent's counter is and lay Rocks at the same time, not to mention Explosion isn't hurting much with Timid and HP Ice (IIRC max Attack IV is 22).

    Good luck, and hope this helped!
     
    Stealth Rock over Explosion on Heatran - giving you the opportunity to scout for what your opponent's counter is and lay Rocks at the same time, not to mention Explosion isn't hurting much with Timid and HP Ice (IIRC max Attack IV is 22).

    Take a second look. The OP's Heatran is Rash natured, thus he's allowed to have "perfect" EVs for HP Ice. Minor nickpick I know, but live for stuff like this. Never really got the point of Timid Scarf Tran either :/

    *Is it possible to get a Blissey with both Wish and Seismic Toss? I always thought that Seiemic Toss was a Emerald Tutor Move*

    Yeah. Wish is a NYPC move event for R/S/E and is therefore compatible with Seismic Toss.

    Other than that, Aquilae gave a good quality post up there and I second all of those changes.
     
    Last edited:
    Don't go Lum on Azelf, most Bronzong expect it because it's such a popular lead and head straight for Gyro Ball. I'd go Fire Blast on Heatran but that's just me. Zap Cannon looks good on Forry since you don't really have a need for a spinner.
     
    Zap Cannon looks good on Forry since you don't really have a need for a spinner

    gaafhsugnlbadableh

    Zap Cannon is extremely inaccurate. Don;t use Zap Cannon. Either put in Rapid Spin/ EQ or replace it for one of Aqui's suggestions, preferably gliscor.

    I forgot about IVs for HP Ice, SR on Hea. Tat opens up Spikes on Forry if u plan to keep him.

    CBLax= underrated. CB Lax can take a lot of special hits while OHKO'ing all incoming special walls at the same time.

    Yeah. Wish is a NYPC move event for R/S/E and is therefore compatible with Seismic Toss.

    THank u flamehaze for clearing that up. On a scale of 1 to 10 on breeding knowledge, I rank a 3, so I had no idea if this was ok or not.
     
    So, I've edited my team a bit, and i hope I cleared some problems. Please take another look at it.

    ALso, Heatran is Rash natured, so he has a decent Attk Iv.
     
    gaafhsugnlbadableh

    Zap Cannon is extremely inaccurate. Don;t use Zap Cannon. Either put in Rapid Spin/ EQ or replace it for one of Aqui's suggestions, preferably gliscor.

    I forgot about IVs for HP Ice, SR on Hea. Tat opens up Spikes on Forry if u plan to keep him.

    CBLax= underrated. CB Lax can take a lot of special hits while OHKO'ing all incoming special walls at the same time.



    THank u flamehaze for clearing that up. On a scale of 1 to 10 on breeding knowledge, I rank a 3, so I had no idea if this was ok or not.

    What? You're saying that, yet he's considering Fire Blast on Heatran and isn't that accurate, either. =/ You also said before "I vote Fire Blast on Heatran."

    Anyway, I would go T-Wave >> Toxic on Pissey Bliss.
     
    Mixape can do quite a number on your team. Infact, Lucario with HP Ice over Crunch does a hefty chunk as well. Mixape is slightly less problomatic, since you easily revenge kill it. However, nothing has an easy switch in (unless you predict Nasty Plot) Garchomp is your safest bet, however, if it carries HP Ice, you'll be in a lot of pain. It's really hard to cover up, but Cresselia can cover these weaknesses up:

    Cresselia @ Leftovers
    Modest
    20 HP/252 Def/236 SpA
    Reflect
    Charge Beam/Thunder Wave/Psychic
    Ice Beam
    Moonlight

    Psychic can take out Mixape with ease, and Charge Beam handles Gyara, Twave, however, opens up the possibility of crippling them to near uselessness. Even Lucario doesn't like Twave, since anything resisting Extremespeed (hint: Heatran) will come in and snab a quick kill.

    Other than that, pretty solid team, Life Orb >>> Wiseglasses on Azelf please, it can 2HKO Snorlax with Psychic after a Nasty Plot with Life Orb attatched, which is nice.
     
    What? You're saying that, yet he's considering Fire Blast on Heatran and isn't that accurate, either. =/ You also said before "I vote Fire Blast on Heatran."

    Anyway, I would go T-Wave >> Toxic on Pissey Bliss.
    Fire Blast is a lot more accurate than Zap Cannon. You can't really compare them.

    Still, Forry can use Zap Cannon to some degree of success. It works wonders in scaring Gyara off. Even if it misses, when they see you use it they'll run.

    Also wasn't it Caterpie, not Rattata?
     
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