- 79
- Posts
- 17
- Years
- Seen Jan 15, 2011
It's your good old RMT. It actually is a Wi-Fi team, and I have the Hidden Powers for my legendaries, so I'd prefer not to take out the Hidden Powers becasue they required quite a long time to SR for.
*image removed* Azelf
Timid: 36 HP / 252 SpA / 220 Spe --Life Orb
1. Nasty Plot
2. Psychic
3. Flamethrower
4. HP-Fighting
My Special Sweeper. I didn't really have anything to lead with, so I'm just going with this. It does quite well, taking out Gengar and Tyranitar. I am forced to switch quite often though.
*image removed* Blissey
Calm: 40 HP/ 252 DEF/ 216 SpD --Leftovers
1. Toxic
2. Seismic Toss
3. Wish
4. Protect
Provides Wish support to guys on my team, particularly Forretress who lacks his own healing. Overall, nearly unbreakable as a Special Wall.
*image removed* Garchomp
Jolly: 4 HP / 252 Atk / 252 Spe --Yache Berry
1. Dragon Claw
2. Earthquake
3. Fire Fang
4. Swords Dance
Ahh, Garchomp. After a Swords Dance, it can OHKO a lot of things. Yache Berry helps it almost always get a SD in, and Yache Berry also allows Garchomp to beat Weavile and other frail guys 1 on 1.
*image removed* Heatran
Rash: 20 HP / 252 SpA / 236 Spe --Choice Scarf
1. Fire Blast/Flamethrower
2. Earth Power
3. HP-Ice
4. Explosion
My ever trusty Revenge Killer. I went for Rash to avoid the Attack drop. It's Power vs. Accuracy when it comes to Flamethrower and Fire Blast.
*image removed*Gliscor
Impish: 252 HP / 4 Atk / 252 Def
1. Earthquake
2. Roost
3. Taunt
4. Ice Fang
Gliscor counters SDLuke and Heracross, and keeps a check for various dragons.
*image removed* Suicune
Bold: 252 HP / 252 Def / 4 SpA --Leftovers
1. Surf
2. Calm Mind
3. Rest
4. Sleep Talk
Crocune is beastly, especially in a Metagame that doesn't really expect it. After a few Calm Minds it truly is unstoppable.
*image removed* Azelf
Timid: 36 HP / 252 SpA / 220 Spe --Life Orb
1. Nasty Plot
2. Psychic
3. Flamethrower
4. HP-Fighting
My Special Sweeper. I didn't really have anything to lead with, so I'm just going with this. It does quite well, taking out Gengar and Tyranitar. I am forced to switch quite often though.
*image removed* Blissey
Calm: 40 HP/ 252 DEF/ 216 SpD --Leftovers
1. Toxic
2. Seismic Toss
3. Wish
4. Protect
Provides Wish support to guys on my team, particularly Forretress who lacks his own healing. Overall, nearly unbreakable as a Special Wall.
*image removed* Garchomp
Jolly: 4 HP / 252 Atk / 252 Spe --Yache Berry
1. Dragon Claw
2. Earthquake
3. Fire Fang
4. Swords Dance
Ahh, Garchomp. After a Swords Dance, it can OHKO a lot of things. Yache Berry helps it almost always get a SD in, and Yache Berry also allows Garchomp to beat Weavile and other frail guys 1 on 1.
*image removed* Heatran
Rash: 20 HP / 252 SpA / 236 Spe --Choice Scarf
1. Fire Blast/Flamethrower
2. Earth Power
3. HP-Ice
4. Explosion
My ever trusty Revenge Killer. I went for Rash to avoid the Attack drop. It's Power vs. Accuracy when it comes to Flamethrower and Fire Blast.
*image removed*Gliscor
Impish: 252 HP / 4 Atk / 252 Def
1. Earthquake
2. Roost
3. Taunt
4. Ice Fang
Gliscor counters SDLuke and Heracross, and keeps a check for various dragons.
*image removed* Suicune
Bold: 252 HP / 252 Def / 4 SpA --Leftovers
1. Surf
2. Calm Mind
3. Rest
4. Sleep Talk
Crocune is beastly, especially in a Metagame that doesn't really expect it. After a few Calm Minds it truly is unstoppable.
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