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Event that checks if an item is used?

  • 112
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    10
    Years
    • Seen Nov 17, 2023
    Example: If I were to use a repel, the repel would be consumed and an event would be triggered.


    I know there's a way to count the number of items in a bag that could trigger the event if there is one less item, but someone could accidentally trigger the event by tossing an item out rather than using it.
     
    Try just making whatever you want happen via a game switch, and change that switch in the item usage definition. And have your desired event use that switch.
     
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