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[Eventing Question] Event that triggers Evolution; Help Needed!

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    Hello all.

    I'm humbly looking for your help. I'm using V21.1 for reference.

    I'm trying to create a short period of time in my game where the trainer becomes a Pokemon. So a lot of things need to change to make that happen, and I'm working through them... remove existing party temporarily, remove "trainer" (badges / ID card) from menu, remove trainer from the animations and make it just the Pokemon, etc...

    Anyways... Part of the plot is that the trainer specifically becomes an Eevee, and depending on a decision the trainer makes they evolve into a different type of Eevee-lution. You'd play as a Pokemon for a while and then be restored to Trainer form (normal).

    I can't figure out how to get an Event to trigger Eevee to evolve. Ideally, I'd want it to happen totally automatically... event is triggered and the Eevee changes species to any one of its evolution options (let's use Flareon as an example) with the standard evolution animation playing.

    I was hoping it would be simple to just find some script that basically is like "Add Firestone to bag" and immediately after "use Firestone on Pokemon at index 0 in your party". Or a script that was basically like "evolve selected Pokemon into (desired pokemon)".

    I can't find anything like this. I found 2 threads that seemed useful but I can't seem to get it figured out. I've not made enough progress worth sharing the errors I'm getting. I'm hoping this is a very simple thing and that 'm just really bad at making this event. I think I read that version 20.1 introduced direct scripting to make this a "standard" script (for lack of better words) but I just can't figure it out.

    Any help you all are able to give would be a major help! Thank you in advance.
     
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