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Event Triggering

  • 9
    Posts
    10
    Years
    • Seen Feb 15, 2015
    Hey guys,
    Does anyone knows how i can let events trigger other events?
    Like when you have talken to Prof. Oak and choosed Your starter, and walk outside door,
    Your rival shows up or something.
    Rival only may show up when you talked to Oak and chose Your starter.
     
    Code:
    pbSetSelfSwitch([COLOR="Lime"]14[/COLOR], "[COLOR="Red"]A[/COLOR]", [COLOR="Magenta"]true[/COLOR])

    # of the event you want to affect
    what page event you want to affect
    whether that page of that event is set to true or false
     
    Code:
    pbSetSelfSwitch([COLOR=lime]14[/COLOR], "[COLOR=red]A[/COLOR]", [COLOR=magenta]true[/COLOR])

    # of the event you want to affect
    what page event you want to affect
    whether that page of that event is set to true or false
    ---------
    That's the whole problem. I can't trigger events that are in different maps...
     
    ---------
    That's the whole problem. I can't trigger events that are in different maps...

    You can't trigger events that are on different maps. Instead, set a global switch in the first event, and have the second event (on the different map) triggered by that global switch being on.
     
    You can't trigger events that are on different maps. Instead, set a global switch in the first event, and have the second event (on the different map) triggered by that global switch being on.
    ----
    I don't know the command for that T_T
     
    When in an event, hit enter. There's a button that says "Control Switches". Make sure to label it so you can identify it later. Pretty straightforward.
    And i still dont know how to set a global event -_-''
     
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