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[Error] Exporting and compiling the game puts a "test.002" file outside the main EXE. The EXE will extract when prompted but will not actually run the game.

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    Exporting and compiling the game puts a "test.002" file outside the main EXE. The EXE will extract when prompted but will not actually run the game.

    Error in 19.1:

    Exporting and compiling the game puts a "test.002" file outside the main EXE. The EXE will extract... for a while and then it freezes, never fully extracting all files.

    The game runs fine in my RPG Maker build. But Compiling the game gives me a .EXE with problems I do not know how to fix.
     
    Last edited:
    Progress update: Still unable to export the game I've spent all this time working on.

    The "test.002" file is still outside a "exe" file that extracts... for a while and then freezes.
     
    Error in 19.1:

    Exporting and compiling the game puts a "test.002" file outside the main EXE. The EXE will extract... for a while and then it freezes, never fully extracting all files.

    The game runs fine in my RPG Maker build. But Compiling the game gives me a .EXE with problems I do not know how to fix.

    I don't use v19.1, so maybe this question will have an obvious answer for you.
    What do you mean "exporting and compiling the game"? What do you actually do step by step?
     
    Step 1: I open game.rpxproj

    Step 2: I click "File"

    Step 3: I click "Compress game data" to export the game into a new folder

    Step 4: Whether I toggle "Create encrypted archive" or not, the resulting .exe file has a "test.002" in the folder, and when you doubleclick that EXE to extract its files elsewhere the EXE eventually freezes and crashes, never completing the process.
     
    Step 1: I open game.rpxproj

    Step 2: I click "File"

    Step 3: I click "Compress game data" to export the game into a new folder

    Step 4: Whether I toggle "Create encrypted archive" or not, the resulting .exe file has a "test.002" in the folder, and when you doubleclick that EXE to extract its files elsewhere the EXE eventually freezes and crashes, never completing the process.

    I hope you realise, you said there was an error in "exporting and compiling" your game in your first post, which are not the same words as "compressing and encrypting", as used in RPG Maker XP. "Compiling" even has its own meaning in Essentials. You should be glad I asked for the precise procedure you did.
    Remember to be precise the next time you have an error, otherwise it's hard for people to even understand your issue. Most people won't ask for precisions, and ignore your thread because *they* have to make the effort to understand what you need, as opposed to *you* making the effort to get understood.

    So this is a known issue with Pokémon fangames with RPG Maker XP. The problem is that RPG Maker has a size limit for its encrypted files (128 MB if I'm not mistaken). So typically, if you have a lot of soundtracks, you will largely exceed this limit.
    The solution is: do not use the "compress" function in RPG Maker XP, and watch this video instead:

     
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