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[Discussion] Fakemon balance

abegraham

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    • Seen Aug 19, 2020
    Yo. Been looking at CAP to get some ideas on how to balance my fakeguys. Was thinking maybe you can help me out.

    What are some unused typings and what would be good archetypes for them? Fairy/Ground would be an awesome attacker. Don't want to make it too powerful though. What kind of stat spread would work for a mon like that?
     

    WillMewlYou

    Oh ho, So You Searched And Found Me
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  • Well you can do comparisons between pokemon to get the effect you wish to achieve then tweak based on that...
    When it comes to Starters looking the different between gens could go well
    Thats my thoughts at least, it's not a garanteed solution but one where you will see a sort of line
     

    abegraham

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    It's a tough balancing act. It's easy to look at, say, Conkeldurr and say "This guy has good stats. I'll go for something like that".
    But say it's on a mon with a much better offensive or defensive typing than pure fighting, or maybe it has some great utility moves or an amazing ability. Now it's busted.

    Like, you take an Ice/Fire mon. Awesome offensive typing.
    Give it, say, 70 HP / 135 Atk / 63 Def / 120 SpA / 55 SpD / 112 Spe stats.
    That just sounds like a pain to go up against tbh and could break the game if you catch one.
     

    WillMewlYou

    Oh ho, So You Searched And Found Me
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  • It's a tough balancing act. It's easy to look at, say, Conkeldurr and say "This guy has good stats. I'll go for something like that".
    But say it's on a mon with a much better offensive or defensive typing than pure fighting, or maybe it has some great utility moves or an amazing ability. Now it's busted.

    Like, you take an Ice/Fire mon. Awesome offensive typing.
    Give it, say, 70 HP / 135 Atk / 63 Def / 120 SpA / 55 SpD / 112 Spe stats.
    That just sounds like a pain to go up against tbh and could break the game if you catch one.

    Isn't any mon around 400-500 a legendary?
     

    Cataclyptic

    Everything I say is a lie
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  • Smogonite here, and let me just say upfront that balancing is hard without the ability to conduct multiple tests. Anything that looks fine on paper could be broken in practice, or the inverse, useless. I can however, give some general guidelines that should help you balance things.

    —————————————

    Base stats

    - Typically you want a fully evolved pokemon to be between 450BST and 540BST. You can go lower or greater, but this is the typical range of MOST pokemon. I should also mention that in competitive pokemon, most pokemon are above 500BST.
    - 580-600BST are reserved for Psuedo-legends like Garchomp, and lesser legends like Terrakion and Mew.
    - Major legends have a 660-720BST, but the most common for boxart legends is 680.

    - For attacking stats: 100 is considered to be slightly above average in battle. 130 is considered very good, and 150 is considered overpowered by most standards, mostly ubers like Palkia have an attacking stat at that range.
    - Defensive stats, including HP, are by contrast a lot more biable in terms of stats. Defensive pokemon usually depend more on typing and ability, though larger stats are still important.


    Moves and Abilities

    - Consider access to moves when determining balance. EG: does this Ground/Fairy type pokemon have Nasty Plot, access to Earth Power and Moonblast with a high speed? If so, it has perfect coverage and can sweep the entire game. Consider getting rid of Nasty Plot.
    - If a pokemon has perfect or near perfect coverage, consider if it can be reasonably stopped by other pokemon you have made. If it can't, then in theory nothing could stop it from sweeping.

    - Some abilities are just broken by design: Shadow Tag and Huge Power come to mind. Unless you can get a clever workaround, just don't use them at all.
    - Powerful abilities, such as Regenerator or Magic Guard, are very useful and thus shouldn't be placed on already powerful pokemon, such as the 600BST Garchomp. Consider instead using them to make weaker pokemon a lot better.
    - Conversely, weaker abilities such as Blaze and Hyper Cutter can be freely placed on powerful pokemon without worry, though be careful not to make the abilities too useless on that pokemon. EG: Merciless on Toxapex. Like... why, Trollfreak?

    —————————

    In conclusion, Balance is hard. Sorry. But, try your best and just have fun. Each time you make a pokemon that you think may be too powerful, ask yourself the question "Is there anything that can beat this normal/if it sets up/can 2HKO it (with defensive pkmn)?" If the answer to that question is "No" or "Only under very soecific circumstances", then consider reworking that pokemon.


    As a conclusion, I'll make a Fairy/Ground type from your example as my balancing act example as a normal pokemon.

    Mystarea (IDK it's off the top of my head)
    Fairy/Ground
    - Immunity/Vital Spirit- (Abilities chosen to help the pokemon defensively)
    100HP/45AT/75DF/120SA/70SD/87SP- 497BST ( good SP that can outspeed things while still being outspeed, and really good SA)
    — MOVES: Moonblast, Earth Power, Wish, Protect, Refresh, Hyper Voice, possibly Rock Polish (The important thing here is to not give it both a SA boosting move with a SP boosting move, only one or the other so it can have counters and checks)

    I hope my comment is of some help to you.
     
    Last edited:
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    • Seen May 17, 2023
    also think about where the pokemon is found.
    naturally, place weaker pokemon in early routes, and pseudo-legendaries in the end-game. but to decide what's weak, consider both stats and moves. ie, bellsprout has 75Atk, and would be OP is its only physical moves wasn't vine whip.
     
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