Feraligatr!!!!

MasterWGS

Impossible=Nothing, Mewtwo=OU
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    • Seen Mar 17, 2011
    Okay, I've just bred a beautiful Totodile, including the Egg moves Dragon Dance and Crunch. It's a Jolly nature, and it has 30 IVs in Attack and Special Defense, and 18+ IVs in every other stat. Now, before I screw up raising it, I'd like to see everybody's suggestions for it. Now, please note that it'll need to follow this criteria...

    It's male.
    It has a Jolly nature.
    The only Egg moves it has is Dragon Dance and Crunch.

    All suggestions are welcome, so long as they follow those rules. Let the discussion begin! I'll put the most up-to-date suggestion(s) at the bottom of this post.

    So far we have...
    Feraligatr @ Leftovers
    Jolly
    252 Attk/ 20 Def/ 232 Spd (Potential EV swapping between Attack and Defense. Speed is needed to get to the suggested 264 speed.)
    Waterfall
    Ice Fang
    Dragon Dance
    Earthquake

    OR

    Feraligatr @ Leftovers/Life Orb
    Jolly
    252 Def(HP?)/ 148 Atk/ 108 Spd
    Waterfall/Aqua Tail
    Dragon Dance
    Ice Fang
    Earthquake
     
    Last edited:
    Well, I would advise having Ice Punch. So, I don't find your Feraligatr usable at all. Really, Ice Punch is really needed.
     
    If you're going have to rely on Ice Fang, you might as well use Gyarados.
    Better stats and really easy to breed.
     
    If you're going have to rely on Ice Fang, you might as well use Gyarados.
    Better stats and really easy to breed.

    But Feraligatr lacks the weaknesses that come tied in with the flying/water type, although he does lose immunity to Earthquake, as well as the superior stats...

    I guess for me, Gatr's just one of my faves, and I was hoping to use him. Is there really no option with him missing Ice Punch?
     
    well EQ Waterfall Ice Fang/Punch are options!
     
    Feraligatr @ Leftovers/Lum Berry
    Jolly/Adamant 4 HP/ 252 ATK/ 252 SPEED
    - Dragon Dance
    - Waterfall
    - Ice Punch/Fang/Rock Slide (I don't think it gets Stone Edge)
    - Earthquake/Crunch (for Cressy)/Superpower(lol don't use it).
     
    Yeah, it doesn't get Stone Edge, which bummed me out. However, I have a Ttar with all of my Stone Edging needs...

    I've heard mention of Dragon Claw on another thread. Does that have any potential use?

    And what about Aqua Tail? Isn't it a physical, with 90 base power, instead of Waterfall's 80?
     
    Okay for one, its impossible to get both Ice Punch and DD on a Totodile.

    Now here's what i suggest for Feraligatr

    Feraligatr@Muscle Band/Leftovers
    Impish/Adamant nature
    252 Def/200Atk/56 Spd
    DD/Swords Dance
    Ice Fang/Ice Punch
    Waterfall/Aqua Tail
    Earthquake.

    Feraligatr gets STAB on both Waterfall and Aqua Tail its just up to you whether you want to go power or Accuracy.


    I can't quite remember the EV spread but
    Feraligatr's got a good base defense stat for a starter, it's speed isn't great so it's better to run it with a DD and pump it up with defensive EV's.
    If your going with Jolly nature esspecially put the majority of your EV's into Defense and Atk.
     
    Well, Dragon Claw rarely does anything better than Ice Punch. Only against Kingdra and Palkia, I guess. Really, Dragon Claw isn't needed.

    If you factor accuracy, Aqua Tail has only 1% more power. Still, I prefer Waterfall, since it has a 20% flich rate.



    EDIT: On above post, Dragonite can have both, and breed them down to Totodile. Dragonite learns DD by level up and Ice Punch by Move tutor on Emerald.
     
    Last edited:
    Still, I prefer Waterfall, since it has a 20% flich rate.

    Ah, I didn't know about Waterfall's flinching capabilities...


    Mr.May16 said:
    Feraligatr's got a good base defense stat for a starter, it's speed isn't great so it's better to run it with a DD and pump it up with defensive EV's.
    If your going with Jolly nature esspecially put the majority of your EV's into Defense and Atk.
    So you're saying run it with a set like...
    252 Atk/ 252 Def/ 4 HP?
     
    Ah, I didn't know about Waterfall's flinching capabilities...



    So you're saying run it with a set like...
    252 Atk/ 252 Def/ 4 HP?

    Feraligatr won't be Flinching nobody with it's speed
     
    you can throw some EV's into speed(probabley no more than 56), but Feraligatr's more of a physical Tank than sweeper, so just make sure it has a good amount of defens eand attack in there.

    Totodile's my favourite pokemon!
     
    Better off with max Speed > Def, IMHO. You'll want to outspeed things as quick as possible
     
    So maybe a set like this... (Trying to combine all advice given thus-far)

    Feraligatr @ Leftovers
    Jolly
    252 Spd/ 148 Atk/ 108 Def
    Waterfall/Aqua Tail
    Dragon Dance
    Ice Fang
    Earthquake
     
    Edit:^^switch speed and defense EV's.^^

    280 max speed is not going to outspeed much plus without the defense he might not be able to pull of a DD. His 100 base defense isn't something that should be ignored.
     
    In a way, getting Feraliagtr to low health is a good thing, so you can take advantage of Torrent. Maybe have enough speed to get to 264 Speed (396 after one DD > 394 of Timid/Jolly base 120 Speeds), and sink the rest into Defence.
     
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