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filename is nil error

  • 3
    Posts
    10
    Years
    • Seen Sep 26, 2014
    I know there is already a thread about this but I want to give more information on this thread. I manually imported all my sprites and icons into the material base for RPGXP they are also correctly in the files. Although I did all this the playtest will crash every time i try to click on "Pokemon" in the menu. It gives me this error.
    ---------------------------
    Pokemon Essentials
    ---------------------------
    Exception: RuntimeError

    Message: filename is nil

    SpriteWindow:218:in `initialize'

    PokemonSprite:113:in `new'

    PokemonSprite:113:in `pokemon='

    PokemonSprite:99:in `initialize'

    PokemonParty:341:in `new'

    PokemonParty:341:in `initialize'

    PokemonParty:614:in `new'

    PokemonParty:614:in `pbStartScene'

    PokemonParty:612:in `each'

    PokemonParty:612:in `pbStartScene'



    This exception was logged in ./errorlog.txt.

    I'd really like to continue development but if I find a problem, especially a game breaking problem I stop progress until its fixed.
     
    I'm pretty sure you are still missing images, because that's literally the same error I got when I was missing Pyroar's icon when introducing 6 gen.
     
    Even if I'm missing some (which I can't be considering I've imported all of then from PokemonPack) i know for sure i have the starter battlers and icons and even that's not showing up. The pokedex has no images even though the material base is full and my graphics file is in the right place. I'll upload screenshots later so you can see the files are placed correctly and material base has the sprites
     
    You don't need to import them using the Materalbase in RMXP. You just put them in the correct folders. It looks like you haven't. Did you try reading the instructions?
     
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