metapod23
Hardened Trainer
- 673
- Posts
- 16
- Years
- Seen Aug 18, 2016
This is a fairly simple inquiry, but one I can't figure out for myself, lol. Does anyone know where the data might be stored in the Fire Red rom that determines which world map is loaded for any map that is in the game?
For instance, Pallet Town will always load the Kanto map, so I'm assuming it has something to do with the headers, but I'm not sure. I also thought that the byte used for the Kanto map might be 8E, due to this in Advanced Map's map editor:
But I haven't been able to figure that out. It would be so much easier if that "Manage world map number" button wasn't grayed out, lol, but I guess that was never implemented. Anyone have any more information about how it works, or if there's a table that determines which map loads based on the header or the maps in the games themselves?
Thanks!
For instance, Pallet Town will always load the Kanto map, so I'm assuming it has something to do with the headers, but I'm not sure. I also thought that the byte used for the Kanto map might be 8E, due to this in Advanced Map's map editor:
![[PokeCommunity.com] Fire Red: Changing which World Map Loads [PokeCommunity.com] Fire Red: Changing which World Map Loads](https://i20.photobucket.com/albums/b206/columbo23/mapnumber.jpg)
But I haven't been able to figure that out. It would be so much easier if that "Manage world map number" button wasn't grayed out, lol, but I guess that was never implemented. Anyone have any more information about how it works, or if there's a table that determines which map loads based on the header or the maps in the games themselves?
Thanks!