• Just a reminder that providing specifics on, sharing links to, or naming websites where ROMs can be accessed is against the rules. If your post has any of this information it will be removed.
  • Ever thought it'd be cool to have your art, writing, or challenge runs featured on PokéCommunity? Click here for info - we'd love to spotlight your work!
  • Dawn, Gloria, Juliana, or Summer - which Pokémon protagonist is your favorite? Let us know by voting in our poll!
  • Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.

[Other] [Fire Red] How to access tileset 0 (the "master tileset?")

  • 109
    Posts
    13
    Years
    Hello all!

    I've been practicing adding a lot of new tiles lately, and I was recently informed that there is a "tileset zero" that all maps can use and that it has pallets 1-5 attached to it. How would I be able to access this? I'm wondering this because at this point I'd have to recreate the same blocks for the new tiles many times to use them on different maps. I'm REALLY into the graphical presentation of hacks, and I'm practically willing to start designing a hack from scratch (By scratch I mean gathering up the best of the public tiles and using a FEW of the Fire red tiles I like.) If I could create a "master" set of blocks that I could create each map from, then my work would run much more smoothly since i wouldn't be switching between tilesets/pallets etc.

    I'm still pretty new in terms of adding tiles and such, but I know EXACTLY what I want to do. It seems like as soon as I become proficient with working with Advance Map, then I'll fly through all of this haha. Maybe I used some incorrect terminology in this question, but I'm hoping that those of you who are more experienced will know what I'm trying to say. Anyways, thanks for the help everyone!


    ~BLACKOUT
     
    [PokeCommunity.com] [Fire Red] How to access tileset 0 (the "master tileset?")

    Tileset 1 just needs to be set to 0. You can edit it in the Block Editor like so:

    [PokeCommunity.com] [Fire Red] How to access tileset 0 (the "master tileset?")
     
    [PokeCommunity.com] [Fire Red] How to access tileset 0 (the "master tileset?")

    Tileset 1 just needs to be set to 0. You can edit it in the Block Editor like so:

    [PokeCommunity.com] [Fire Red] How to access tileset 0 (the "master tileset?")

    Ok, I see what you mean. Another question: I've seen some amazing tilesets out there like this one- https://minorthreat0987.deviantart.com/art/Calis-Projects-Tile-Set-192710625

    Is it possible that I could directly make these into blocks? Or do I still need to construct each block one at a time? I think blocks get saved as .bvd files, so is it possible to just convert images into .bvd files? Maybe a short cut like that is too good to be true...
     
    I skimmed that tutorial, but there was only stuff about importing tiles rather than blocks. Once you import tiles, you have to construct the blocks(using the up/down box and setting the behavior bytes process...) that you will actually use when you piece together each map. Can you skip directly to turning an image into a block? Meaning the only thing you would have to do is change the behavior bytes?

    EDIT: Actually, Can I revive that thread that you referenced me to? It's very detailed and i like most of it. The thread isn't closed, it just hasn't been posted on since 2013. I can ask questions there.
     
    Last edited:
    Back
    Top