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- Seen May 12, 2016
Hello, all. I have been playing Pokemon since I started Red/Blue when I was near 6-7 years old. I have just recently started breeding and playing competitively. I am really interested in it and have been spending all my spare time in it when I bought my 3DS about 3 months ago. I am looking for lots of advice and constructive criticism. I will take everything into consideration. Like I said this is the first time I have built a team.
Now, I have done a LOT of research and so I wanted to go with a "Fire-Grass-Water Core/Bulky Offense" Team. I do have two Glass Cannons, but those are more of leads and one of them is Hazard control.
Tier: Battle Spot Singles
Fire-Grass-Water Core/Bulky Offense
1st Rapid Spinner
Pokemon: Starmie
Item: Leftovers
EV Spread: 252SpA/252Spe/4SpD
Nature: Timid
Ability: Natural Cure
Moveset: Recover, Rapid Spin, Scald, Thunderbolt
Role/Strategy: Lead/Hazard Control/Check for Physical Attackers. Starmie will be used for those 3 roles. I have been thinking about switching Thunderbolt for Psychic/Psyshock for a while now, but Thunderbolt has been more useful so far. The leftovers are to support Recover. Scald is for STAB and inflicting Status on Physical Sweepers. He does have more of a utility moveset I know, but since it will be leading a lot I wanted a more powerful EV spread.
2nd: DD-Nite
Pokemon: Dragonite
Item: Wide Lens
EV Spread: 252Atk/252Spe/4Def
Nature: Adamant
Ability: Multiscale
Moveset: Dragon Dance, Dragon Rush, Aqua Tail, Iron Head
Role/Strategy: Dragonite is a Setup Sweeper. After Hazards have been taken care of he can come in and sweep. I chose Wide Lens, Dragon Rush, and Aqua Tail for surprise. Most people expect Dragonite to have Outrage and Choice Band from what I've seen. Aqua Tail is over Fire Punch because of the Wide Lens and more Base Power. I've actually thought about switching it to Fire Punch to help take care of Ferrothorn/Venasaur/Other Steel stypes. I've also thought about switching from Iron Head to Iron Tail as well because of the Wide Lens
3rd: Technician
Pokemon: Breloom
Item: Life Orb
EV Spread 252Atk/252Spe/4SpD
Nature: Jolly
Ability: Technician
Moveset: Spore, Seed Bomb, Mach Punch, Rock Tomb
Role/Strategy: Status Inflicter. Breloom has a lot of possibilities and works well in a lot of teams. I'm still not the best with using him though. One of it's best qualities in inflicting status. Could be very useful for certain walls, and hindering Setup Sweepers. A lot of people choose Bullet Seed, but I chose Seed Bomb because I don't want to rely on how many times it hits. I'd rather have Seed Bomb do a certain amount of damage every time.
4th: Choice'gar
Pokemon: Gengar
Item: Choice Scarf
EV Spread: 252SpA/252Spe/4SpD
Nature: Timid
Ability: Levitate
Moveset: Shadow Ball, Sludge Bomb, Dazzling Gleam, Thunderbolt
Role/Strategy: Revenge Killer/Lead. During certain teams Gengar can come out and outspeed certain leads. Also if I can predict any other Choice Scarf users Gengar could outspeed a lot of them. With a choice scarf he is a great Revenge Killer.
5th: Calm Minded Screaming Wall
Pokemon: Sylveon
Item: Rocky Helmet
EV Spread: I don't know the exact spread. I know there 252 in HP and Sp Atk is almost full. The rest is spread around in Sp.Def,Speed, and Defense.
Nature: Modest
Ability: Pixilate
Moveset: Calm Mind, Wish, Hyper Voice, Psyshock
Role/Strategy: Stall/Wish Passer/Special Set Up Sweeper. Sylveon is a great all around Pokemon, and is my main "stall" type Poke. His main goal is to be a check to Dragons, but has been great in a lot of different situations and has saved my butt a few times in my practice runs. If I feel a Poke is damaged heavily but can be useful later on I can pass a wish when the time is right. I was actually Burned while facing a Milotic with Leftovers, Aqua Ring, Recover, Scald, and Ice Beam. I was still able to Calm Mind Boost 3 times while using Wish Simultaneously. After that, even a Recover wasn't enough for me to stop them. So, he is even an amazing wall breaker even in a Neutral battle. You might be thinking, "Why the Rocky Helmet though?" Even though Sylveon is my wall, her Physical Defense is sub-par. The Rocky Helmet will definitely discourage physical hits. While I can usually wish off the damage before they can finish. If I predict a Physical Hit I will go ahead and use wish to recover the next turn. This will end up in hurting the other Poke more than hurting Sylveon. I will almost use Sylveon as my second or third choice in every battle. Wish works great to restore Dragonites Multiscale.
6th: Mega'zard X
Pokemon: Mega Charizard X
Item: Charizardite X
EV Spread: 252Atk/252Spe/4Def
Nature: Adamant
Ability: Tough Claws
Moveset: Dragon Dance, Flare Blitz, Dragon Claw, Earthquake
Role/Strategy: Mega/Physical Set Up Sweeper/Revenge Killer. Charizard usually comes out in every battle as well. It's main attack is Flare Blitz. After Dragon Dance, it can pretty much put a dent in everything. Also if a Poke is damaged pretty badly Charizard would be great to come in off the KO and finish it off. Dragon Claw is great too. After a Dragon Dance, Dragon Claw can be very deadly with Tough Claws. Due to having Flare Blitz as the main attack I refrain from switching him into any attacks, except for unboosted resisted predictions. Sylveon's Wish is also great to take Charizard off a Flare Blitz timer.
Well, there you have it! My first competitive build. I'll take as much criticism as I can get. Also, if you have any advice or anything at all you could tell me to help me in future builds I will gladly accept it. I'm really into the competitive scene, and when Sun&Moon come out I want to be very successful and be able to build off of the Knowledge I have. I tried to do that with this team, but it did take some research to get it all worked out.
Thank you!
Now, I have done a LOT of research and so I wanted to go with a "Fire-Grass-Water Core/Bulky Offense" Team. I do have two Glass Cannons, but those are more of leads and one of them is Hazard control.
Tier: Battle Spot Singles
Fire-Grass-Water Core/Bulky Offense
1st Rapid Spinner
Pokemon: Starmie
Item: Leftovers
EV Spread: 252SpA/252Spe/4SpD
Nature: Timid
Ability: Natural Cure
Moveset: Recover, Rapid Spin, Scald, Thunderbolt
Role/Strategy: Lead/Hazard Control/Check for Physical Attackers. Starmie will be used for those 3 roles. I have been thinking about switching Thunderbolt for Psychic/Psyshock for a while now, but Thunderbolt has been more useful so far. The leftovers are to support Recover. Scald is for STAB and inflicting Status on Physical Sweepers. He does have more of a utility moveset I know, but since it will be leading a lot I wanted a more powerful EV spread.
2nd: DD-Nite
Pokemon: Dragonite
Item: Wide Lens
EV Spread: 252Atk/252Spe/4Def
Nature: Adamant
Ability: Multiscale
Moveset: Dragon Dance, Dragon Rush, Aqua Tail, Iron Head
Role/Strategy: Dragonite is a Setup Sweeper. After Hazards have been taken care of he can come in and sweep. I chose Wide Lens, Dragon Rush, and Aqua Tail for surprise. Most people expect Dragonite to have Outrage and Choice Band from what I've seen. Aqua Tail is over Fire Punch because of the Wide Lens and more Base Power. I've actually thought about switching it to Fire Punch to help take care of Ferrothorn/Venasaur/Other Steel stypes. I've also thought about switching from Iron Head to Iron Tail as well because of the Wide Lens
3rd: Technician
Pokemon: Breloom
Item: Life Orb
EV Spread 252Atk/252Spe/4SpD
Nature: Jolly
Ability: Technician
Moveset: Spore, Seed Bomb, Mach Punch, Rock Tomb
Role/Strategy: Status Inflicter. Breloom has a lot of possibilities and works well in a lot of teams. I'm still not the best with using him though. One of it's best qualities in inflicting status. Could be very useful for certain walls, and hindering Setup Sweepers. A lot of people choose Bullet Seed, but I chose Seed Bomb because I don't want to rely on how many times it hits. I'd rather have Seed Bomb do a certain amount of damage every time.
4th: Choice'gar
Pokemon: Gengar
Item: Choice Scarf
EV Spread: 252SpA/252Spe/4SpD
Nature: Timid
Ability: Levitate
Moveset: Shadow Ball, Sludge Bomb, Dazzling Gleam, Thunderbolt
Role/Strategy: Revenge Killer/Lead. During certain teams Gengar can come out and outspeed certain leads. Also if I can predict any other Choice Scarf users Gengar could outspeed a lot of them. With a choice scarf he is a great Revenge Killer.
5th: Calm Minded Screaming Wall
Pokemon: Sylveon
Item: Rocky Helmet
EV Spread: I don't know the exact spread. I know there 252 in HP and Sp Atk is almost full. The rest is spread around in Sp.Def,Speed, and Defense.
Nature: Modest
Ability: Pixilate
Moveset: Calm Mind, Wish, Hyper Voice, Psyshock
Role/Strategy: Stall/Wish Passer/Special Set Up Sweeper. Sylveon is a great all around Pokemon, and is my main "stall" type Poke. His main goal is to be a check to Dragons, but has been great in a lot of different situations and has saved my butt a few times in my practice runs. If I feel a Poke is damaged heavily but can be useful later on I can pass a wish when the time is right. I was actually Burned while facing a Milotic with Leftovers, Aqua Ring, Recover, Scald, and Ice Beam. I was still able to Calm Mind Boost 3 times while using Wish Simultaneously. After that, even a Recover wasn't enough for me to stop them. So, he is even an amazing wall breaker even in a Neutral battle. You might be thinking, "Why the Rocky Helmet though?" Even though Sylveon is my wall, her Physical Defense is sub-par. The Rocky Helmet will definitely discourage physical hits. While I can usually wish off the damage before they can finish. If I predict a Physical Hit I will go ahead and use wish to recover the next turn. This will end up in hurting the other Poke more than hurting Sylveon. I will almost use Sylveon as my second or third choice in every battle. Wish works great to restore Dragonites Multiscale.
6th: Mega'zard X
Pokemon: Mega Charizard X
Item: Charizardite X
EV Spread: 252Atk/252Spe/4Def
Nature: Adamant
Ability: Tough Claws
Moveset: Dragon Dance, Flare Blitz, Dragon Claw, Earthquake
Role/Strategy: Mega/Physical Set Up Sweeper/Revenge Killer. Charizard usually comes out in every battle as well. It's main attack is Flare Blitz. After Dragon Dance, it can pretty much put a dent in everything. Also if a Poke is damaged pretty badly Charizard would be great to come in off the KO and finish it off. Dragon Claw is great too. After a Dragon Dance, Dragon Claw can be very deadly with Tough Claws. Due to having Flare Blitz as the main attack I refrain from switching him into any attacks, except for unboosted resisted predictions. Sylveon's Wish is also great to take Charizard off a Flare Blitz timer.
Well, there you have it! My first competitive build. I'll take as much criticism as I can get. Also, if you have any advice or anything at all you could tell me to help me in future builds I will gladly accept it. I'm really into the competitive scene, and when Sun&Moon come out I want to be very successful and be able to build off of the Knowledge I have. I tried to do that with this team, but it did take some research to get it all worked out.
Thank you!