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First deck idea

  • 2
    Posts
    13
    Years
    • Seen Sep 6, 2011
    this is my first deck feel free to leave improvements and comments for the deck

    POKEMON
    Houndoom prime x2
    Houndour no.53 undaunted x3
    Zoroark no.71 black and white x2
    Zorua no.70 black and white x2
    Scrafty no.69 black and white x2
    Scraggy no.68 black and white x2
    Drapion no.4 triumphant x2
    Skorupi no.76 triumphant x2
    Virizion no.17 emerging powers x2
    Leavanny no.8 emerging powers x1
    Swadloon no.6 emerging powers x1
    Swadloon no.5 emerging powers x1
    Sewaddle no.4 emerging powers x3
    Cinccino no.89 black and white x1
    Minccino no.84 emerging powers x2

    TRAINERS
    Cheren no.91 emerging powers x2
    Pokemon communication x2
    Pokemon catcher no.95 emerging powers x1
    Dual ball x2
    Bill x2
    Twins x3
    Great ball x1

    ENERGYS

    Special darkness energy x11
    Grass energy x7
    Rescue energy x2
     
    I understand that this is your first build, but I gotta say here's a few things that'll bring it down in any serious match:

    You have no support pokemon. No energy accelerators, no healers, just nothing. All of your pokemon take too long to build up for an attack to not have someone watching their backs.

    You also listed 7 Special Darkness. You're only allowed to have 4 of each copy of a special energy in your deck. That's a legality issue, not a play issue.

    Grass, Steel and Dark are the absolute worst types to run in a competitive environment. The only Grass pokemon worth running are Yanmega or Serperior, and Zoroark is the only Dark pokemon worth consideration as a counterattacker, and only if you're running energy accelerators or DCE's. Any one of the thousands of Reshiram and Donphan variants out there will wipe the floor with you in a heartbeat. If you go to a tournament with this I'll just tell you now that a lot of people are gonna be making a lot of plays and doing a lot of stuff quickly and taking prizes left and right.

    Your Trainer/Supporter Structure is pretty weak. You need more cards like Judge, Prof. Juniper, Elm, and Oak's New theory, Sage's training, Pokemon collector, any of those would help. You could definitely use more draw support and search power. As for trainers, you could probably use some cards like Junk Arm.

    Overall your deck isn't really fast enough, and it's too reliant on chance for attacks. It's very likely that you'll get rushed in any game you play since you don't have support to help you attack or heal you up. Just my tough love.
     
    My strategy was to affect the opposing pokemon with status conditions then take them down but would of put yanmega prime but can't afford it. As for energys i will only have 4 special darkness and the rest just darkness

    Plus i might cosider chang minccino and cinccino for some ursaring primes
     
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