Pacifist
Its a Destiny
- 88
- Posts
- 12
- Years
- Seen May 25, 2014
Clefable @ Leftovers
Ability: Magic Guard
EVs: 240 Def / 156 HP / 112 SAtk
Bold Nature
- Softboiled
- Calm Mind
- Dazzling Gleam
- Ice Beam
Clefables job is to enter the field every time a dragon is locked into a dragon type move, setup a CM and clean up.
Excadrill @ Leftovers
Ability: Mold Breaker
EVs: 252 Atk / 252 HP / 4 Def
Adamant Nature
- Rapid Spin
- Swords Dance
- Iron Head
- Earthquake
Excadrill has a good offensive presence while helps leaving the field free from hazards and is a great counter to the new threatening fairy "Togekiss"
Manectric @ Manectite
Ability: Lightningrod
EVs: 252 Spd / 252 SAtk / 4 SDef
Modest Nature
- Volt Switch
- Thunderbolt
- Flamethrower
- Hidden Power [Ice]
At first i was just trying out Manectric and thought it wouldn't stay on the team for a lot of time but mega Manectric is actually a lot better then i thought nice to scout at the start of the battle and the ability intimidate helps a lot
Noivern @ Choice Scarf
Ability: Infiltrator
EVs: 252 Spd / 252 SAtk / 4 SDef
Modest Nature
- Shadow Ball
- Draco Meteor
- Dragon Pulse
- Air Slash
Noiverns ability "Infiltrator" now allows its attacks to pass through substitutes which is a great help and turns Noivern in a good counter to sub disable Gengar
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 Def / 252 HP / 4 SDef
Relaxed Nature
IVs: 0 Spd
- Stealth Rock
- Gyro Ball
- Leech Seed
- Thunder Wave
Ferrothorn is here to setup the hazards and help against sweepers that the team has problems with, leech seed and T-wave helps so slower pokes can defeat faster threats
Slowking @ Leftovers
Ability: Regenerator
EVs: 252 SDef / 252 HP / 4 SAtk
Calm Nature
- Toxic
- Scald
- Slack Off
- Ice Beam
Slowking is here to take all the special hits and toxic the threats, its the newest member of the team so im not sure if it makes a good combination with the team, but its bulky that's for sure
Thats the team, feel free to give me some suggestions to improve it, and if you like it feel free to use it too
Ability: Magic Guard
EVs: 240 Def / 156 HP / 112 SAtk
Bold Nature
- Softboiled
- Calm Mind
- Dazzling Gleam
- Ice Beam
Clefables job is to enter the field every time a dragon is locked into a dragon type move, setup a CM and clean up.
Excadrill @ Leftovers
Ability: Mold Breaker
EVs: 252 Atk / 252 HP / 4 Def
Adamant Nature
- Rapid Spin
- Swords Dance
- Iron Head
- Earthquake
Excadrill has a good offensive presence while helps leaving the field free from hazards and is a great counter to the new threatening fairy "Togekiss"
Manectric @ Manectite
Ability: Lightningrod
EVs: 252 Spd / 252 SAtk / 4 SDef
Modest Nature
- Volt Switch
- Thunderbolt
- Flamethrower
- Hidden Power [Ice]
At first i was just trying out Manectric and thought it wouldn't stay on the team for a lot of time but mega Manectric is actually a lot better then i thought nice to scout at the start of the battle and the ability intimidate helps a lot
Noivern @ Choice Scarf
Ability: Infiltrator
EVs: 252 Spd / 252 SAtk / 4 SDef
Modest Nature
- Shadow Ball
- Draco Meteor
- Dragon Pulse
- Air Slash
Noiverns ability "Infiltrator" now allows its attacks to pass through substitutes which is a great help and turns Noivern in a good counter to sub disable Gengar
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 Def / 252 HP / 4 SDef
Relaxed Nature
IVs: 0 Spd
- Stealth Rock
- Gyro Ball
- Leech Seed
- Thunder Wave
Ferrothorn is here to setup the hazards and help against sweepers that the team has problems with, leech seed and T-wave helps so slower pokes can defeat faster threats
Slowking @ Leftovers
Ability: Regenerator
EVs: 252 SDef / 252 HP / 4 SAtk
Calm Nature
- Toxic
- Scald
- Slack Off
- Ice Beam
Slowking is here to take all the special hits and toxic the threats, its the newest member of the team so im not sure if it makes a good combination with the team, but its bulky that's for sure
Thats the team, feel free to give me some suggestions to improve it, and if you like it feel free to use it too