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- Seen Jan 5, 2023
Hi! So I just wrote my first Big Boy Script, and no matter what I've tried so far, walking over the script tile in question results in big fat nothing. It doesn't freeze, but the player sprite walks right on by with nothing happening at all. I'll try to put all pertinent info below. If you can help me figure out what I'm doing wrong, I would really appreciate it. I'm using XSE and Advancemap
Script:
'---------------
#org 0xEE30E8
checkflag 0x960
if 0x1 goto 0x8EE312A
lock
applymovement 0x7 0x8EE312D
msgbox 0x8EE3130 0x6 '"???: After we catch these two, we\..."
applymovement 0x7 0x8EE3188
applymovement 0x6 0x8EE318D
waitmovement 0x0
msgbox 0x8EE3192 0x6 '"???: Oh shoot! We're out of\npokéb..."
applymovement 0x7 0x8EE320E
waitmovement 0x0
setflag 0x960
release
end
'---------------
#org 0xEE312A
release
end
'---------
' Strings
'---------
#org 0xEE3130
= ???: After we catch these two, we\ncan go back to the boss. Move in\lon that TRAPINCH!
#org 0xEE3192
= ???: Oh shoot! We're out of\npokéballs! Boss is gonna kill\lme...\pDo you think we could catch them\nwith a net or something?
'-----------
' Movements
'-----------
#org 0xEE312D
#raw 0x47 'Jump in Place (Facing Up)
#raw 0xFE 'End of Movements
#org 0xEE3188
#raw 0x5 'Step Up (Slow)
#raw 0x10 'Delay1
#raw 0x56 'Exclamation Mark (!)
#raw 0xFE 'End of Movements
#org 0xEE318D
#raw 0x5 'Step Up (Slow)
#raw 0x5 'Step Up (Slow)
#raw 0x3 'Face Right
#raw 0xFE 'End of Movements
#org 0xEE320E
#raw 0x1 'Face Up
#raw 0xFE 'End of Movements
XSE settings:
Unknown: 0300
Var Number: 4050
Var Value: 0000
Unknown: 00 00
Script Offset: $EE30E8
That's all the pertinent info I could think of. Thanks in advance!
Script:
Spoiler:
'---------------
#org 0xEE30E8
checkflag 0x960
if 0x1 goto 0x8EE312A
lock
applymovement 0x7 0x8EE312D
msgbox 0x8EE3130 0x6 '"???: After we catch these two, we\..."
applymovement 0x7 0x8EE3188
applymovement 0x6 0x8EE318D
waitmovement 0x0
msgbox 0x8EE3192 0x6 '"???: Oh shoot! We're out of\npokéb..."
applymovement 0x7 0x8EE320E
waitmovement 0x0
setflag 0x960
release
end
'---------------
#org 0xEE312A
release
end
'---------
' Strings
'---------
#org 0xEE3130
= ???: After we catch these two, we\ncan go back to the boss. Move in\lon that TRAPINCH!
#org 0xEE3192
= ???: Oh shoot! We're out of\npokéballs! Boss is gonna kill\lme...\pDo you think we could catch them\nwith a net or something?
'-----------
' Movements
'-----------
#org 0xEE312D
#raw 0x47 'Jump in Place (Facing Up)
#raw 0xFE 'End of Movements
#org 0xEE3188
#raw 0x5 'Step Up (Slow)
#raw 0x10 'Delay1
#raw 0x56 'Exclamation Mark (!)
#raw 0xFE 'End of Movements
#org 0xEE318D
#raw 0x5 'Step Up (Slow)
#raw 0x5 'Step Up (Slow)
#raw 0x3 'Face Right
#raw 0xFE 'End of Movements
#org 0xEE320E
#raw 0x1 'Face Up
#raw 0xFE 'End of Movements
XSE settings:
Spoiler:
Unknown: 0300
Var Number: 4050
Var Value: 0000
Unknown: 00 00
Script Offset: $EE30E8
That's all the pertinent info I could think of. Thanks in advance!