- 22
- Posts
- 16
- Years
- Transexual Transylvania
- Seen Dec 30, 2009
Eat Your Greens (Celebi) @ Choice Scarf
Ability: Natural Cure
EVs: 80 HP/176 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Heal Bell
- Trick
- U-turn
- Grass Knot
---
Anti-lead. Once I've tricked off Scarf, provides support with Heal Bell.
Science Fiction/Double Feature (Magnezone) @ Choice Scarf
Ability: Magnet Pull
EVs: 6 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Hidden Power [Ice]
- Flash Cannon
- Thunderbolt
- Signal Beam
---
Celery u-turns Scizor, then-DOM DOM DOM. Keels the steels.
JetStream (Latias) (F) @ Leftovers
Ability: Levitate
EVs: 252 HP/116 Def/28 Spd/112 SDef
Impish nature (+Def, -SAtk)
- Zen Headbutt
- Wish
- Waterfall/Protect
- Thunder Wave
---
Physical paraflinch Psychic and Dragon provide okay coverage- I was thinking maybe protect over waterfall.
Nom Nom Nom (Heatran) (M) @ Leftovers
Ability: Flash Fire
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Earth Power
- Fire Blast
- Toxic
- Substitute
---
Toxistall Heatran is hawt. Takes fire, scouts with substitute and toxics when necessary.
Air Strike (Togekiss) (M) @ Leftovers
Ability: Serene Grace
EVs: 252 HP/6 Spd/252 SDef
Calm nature (+SDef, -Atk)
- Air Slash
- Body Slam
- Roost
- Aura Sphere
---
Special paraflinch with body slam over t-wave for electrics and grounds and such.
Though Vire is rare, I don't feel like getting tipped up and eaten away.
Fisticuffs (Hitmontop) (M) @ Life Orb
Ability: Technician
EVs: 240 HP/252 Atk/16 Spd
Adamant nature (+Atk, -SAtk)
- Close Combat
- Fake Out
- Mach Punch
- Sucker Punch
---
Standard technician set. Hurts things in the late game.
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I'll post pictures when I break 15 posts. >__>
Also, thinking about running "Leadtran" and putting Celebi to the side.
Heatran @ Leftovers ** UltimaHorse Tran
Nature: Modest (+ Special Attack, - Attack)
EVs: 248 HP | 100 Special Defense | 160 Speed
Trait: Flash Fire (Absorbs fire attacks to multiply their power)
- Will-o-Wisp
- Stealth Rock
- Roar
- Fire Blast
Amazing Anti-Lead Tran. Sets up Rocks and Wisps the other lead if physical and not named Infernape. Roar for fun, and Fire Blast for an attack and Anti-Steel fun. It's so great to use against Ground leads who think you'll automatically switch out so they can set rocks down. So you Wisp them which lets you survive an Earthquake, and set up your own rocks. Out-Speeds full speed Adamant Scizor.
Ability: Natural Cure
EVs: 80 HP/176 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Heal Bell
- Trick
- U-turn
- Grass Knot
---
Anti-lead. Once I've tricked off Scarf, provides support with Heal Bell.
Science Fiction/Double Feature (Magnezone) @ Choice Scarf
Ability: Magnet Pull
EVs: 6 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Hidden Power [Ice]
- Flash Cannon
- Thunderbolt
- Signal Beam
---
Celery u-turns Scizor, then-DOM DOM DOM. Keels the steels.
JetStream (Latias) (F) @ Leftovers
Ability: Levitate
EVs: 252 HP/116 Def/28 Spd/112 SDef
Impish nature (+Def, -SAtk)
- Zen Headbutt
- Wish
- Waterfall/Protect
- Thunder Wave
---
Physical paraflinch Psychic and Dragon provide okay coverage- I was thinking maybe protect over waterfall.
Nom Nom Nom (Heatran) (M) @ Leftovers
Ability: Flash Fire
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Earth Power
- Fire Blast
- Toxic
- Substitute
---
Toxistall Heatran is hawt. Takes fire, scouts with substitute and toxics when necessary.
Air Strike (Togekiss) (M) @ Leftovers
Ability: Serene Grace
EVs: 252 HP/6 Spd/252 SDef
Calm nature (+SDef, -Atk)
- Air Slash
- Body Slam
- Roost
- Aura Sphere
---
Special paraflinch with body slam over t-wave for electrics and grounds and such.
Though Vire is rare, I don't feel like getting tipped up and eaten away.
Fisticuffs (Hitmontop) (M) @ Life Orb
Ability: Technician
EVs: 240 HP/252 Atk/16 Spd
Adamant nature (+Atk, -SAtk)
- Close Combat
- Fake Out
- Mach Punch
- Sucker Punch
---
Standard technician set. Hurts things in the late game.
======================
======================
I'll post pictures when I break 15 posts. >__>
Also, thinking about running "Leadtran" and putting Celebi to the side.
Heatran @ Leftovers ** UltimaHorse Tran
Nature: Modest (+ Special Attack, - Attack)
EVs: 248 HP | 100 Special Defense | 160 Speed
Trait: Flash Fire (Absorbs fire attacks to multiply their power)
- Will-o-Wisp
- Stealth Rock
- Roar
- Fire Blast
Amazing Anti-Lead Tran. Sets up Rocks and Wisps the other lead if physical and not named Infernape. Roar for fun, and Fire Blast for an attack and Anti-Steel fun. It's so great to use against Ground leads who think you'll automatically switch out so they can set rocks down. So you Wisp them which lets you survive an Earthquake, and set up your own rocks. Out-Speeds full speed Adamant Scizor.
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