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First Shot at an RU Team

Shizzable

The Derpiest One Of All
  • 216
    Posts
    11
    Years
    So I decided to make an RU team (duh). I've done some field testing and it seems to work pretty well. I wanted to post this to see if there are any unseen weaknesses, or major holes in my team.

    *I tried to make my team a little more unique, and not just rip it straight from Smogon. Did I do a good job?*

    *pokemonelite2000 image removed*
    Gregar (Aggron) @ Choice Band
    Trait: Rock Head
    EVs: 116 HP / 252 Atk / 140 Spd
    Adamant Nature
    - Head Smash
    - Heavy Slam
    - Earthquake
    - Fire Punch

    With a choice band and monster attack, Aggron can OHKO tons of top threats. And thanks to Rock Head, I can spam head smash. As long as I know when to switch in or out, Aggron is the star of my team.

    *pokemonelite2000 image removed*
    Rodrigo (Druddigon) @ Leftovers
    Trait: Rough Skin
    EVs: 236 HP / 252 Atk / 20 Spd
    Adamant Nature
    - Stealth Rock
    - Dragon Tail
    - Aqua Tail
    - Superpower

    My Druddigon is a bit different than most Druddigon leads; I decided not to use Glare and make it more combat-oriented. After setting up Stealth Rocks I can force a switch with Dragon Tail or try to attack with Aqua Tail and Superpower.

    "image removed"
    Andross (Cryogonal) @ Leftovers
    Trait: Levitate
    EVs: 248 HP / 168 Def / 92 SDef
    Calm Nature
    IVs: 0 Atk
    - Rapid Spin
    - Ice Beam
    - Recover
    - Toxic

    Cryogonal is a very standard spinner, and Toxic + Recover works very well.

    *pokemonelite2000 image removed*
    Tartarus (Spiritomb) @ Leftovers
    Trait: Pressure
    EVs: 252 HP / 4 Def / 252 SDef
    Calm Nature
    IVs: 30 Atk / 30 Def
    - Will-O-Wisp
    - Foul Play
    - Pain Split
    - Taunt

    My spinblocker and an annoyer of sorts, I try to use Will-O-Wisp and Foul Play to screw up attackers.

    "image removed"
    Ravioli (Tangrowth) @ Leftovers
    Trait: Regenerator
    EVs: 252 HP / 252 Def / 4 SAtk
    Bold Nature
    - Sleep Powder
    - Giga Drain
    - Hidden Power [Psychic]
    - Leech Seed

    Tangrowth is a great wall, and I can use Sleep Powder + Leech Seed to cripple any serious threats. Hidden Power Psychic gets rid of a few pesky Poison and Fighting types (specifically Hitmonlee).

    "image removed"
    Flourine (Lanturn) @ Leftovers
    Trait: Volt Absorb
    EVs: 40 HP / 252 Def / 216 SDef
    Calm Nature
    - Scald
    - Thunderbolt
    - Heal Bell
    - Thunder Wave

    There isn't too much to say about Lanturn, Thunderbolt and Scald work well as attacking moves, Heal Bell is there to get rid of Burns on Aggron, Toxic on Druddigon, (etc.), and Thunder Wave is a nice status move to top it all off.
     
    Last edited:
    Earthquake/Fire Punch + Sucker Punch is more effective on Druddigon. Earthquake and Fire Punch don't weaken Druddigon after each use, while Sucker Punch allows Druddigon to overcome its bad Speed.

    No need for HP Psychic on Tangrowth, tbh. Dealing with Escavalier, Ferroseed and other Steels is more important than dealing with opposing Poison Pokemon, which Druddigon or Aggron can do well enough already.

    Volt Switch is the preferred option over Thunderbolt on Lanturn, as it allows it to scout and bring in a teammate unscathed, thanks to Lanturn's low Speed. Also, change the EV spread to 204 HP/96 Def/208 SDef to avoid the 2HKO from Moltres' HP Grass while also giving it more Defense to take on Entei and Emboar more easily.
     
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