- 4
- Posts
- 11
- Years
- Seen Dec 8, 2013
Hey everyone I am new to this site and was hunting around the internet for a good place to find some advice on how to build a competitive trick room team. I will be going to my very first VGC tournament (so this team is centered around double battles) later in January and wanted to know if I have the basics of this team down. Thanks again for your assistance. (A lot of thanks goes to smogon for giving me some basic run-downs of pokemon to work with)
Reuniclus
Nature: Quiet
Ability: Magic Guard
Item: Life Orb
172 HP, 28 Def, 252 Spa, 56 Spd
Moveset:
Psychic
Trick Room
Focus Blast
Shadow Ball
Alright I have looked on some other topics and people seem to be putting descriptions on how each pokemon works on their team so I will follow there lead. Reuniclus will be one of my go to TR setters. If given the chance to pop it off he becomes a huge threat thanks to his high base special, nice coverage options, and getting Life Orb power up with none of the drawbacks.
Amoongus
Nature: Sassy
Ability: Effect Spore
Item: Sitrus Berry
252 HP, 4 Def, 252 Spd
Moveset:
Spore
Rage Powder
Giga Drain
Sludge Bomb
Probably my biggest support pokemon on my team and a definite partner to Reuniclus and Aromatisse. I can use him to draw in attacks with Rage Powder, though attacks that hit all pokemon are still giving me some trouble, and with his above average bulk he gives my TR setters those precious moments they need. Spore was an obvious choice because 100% accuracy inducing sleep is never a bad thing. The last two moves give Amoongus some coverage along with a reliable healing move to increase longevity.
Conkeldurr
Nature: Brave
Ability: Guts
Item: Flame Orb
212 HP, 252 Atk, 44 Def
Moveset:
Drain Punch
Rock Slide
Mach Punch
Detect
My big physical hitter for my TR team. With Flame Orb and Guts I get the massive power boost as well as preventing other status effects from taking hold. His moves provide fair coverage with a simple healing move to increase his longevity and detect guarantees I get a turn so flame orb activates. I will probably send him out when a supporter like Amoongus faints that way he comes in free of charge, unless hazards are up, and can proceed to do what he does best.
Talonflame
Nature: Adamant
Ability: Gale Wings
Item: Choice Band
252 HP, 252 Atk, 4 Def
Moveset:
Brave Bird
Flare Blitz
Steel Wing
?
Thanks to Boilurn for pointing out that my team has a crucial weakness in the fact that I have absolutely nothing to guard against Earthquake so I decided to sub out Slowking from the main team idea and go with Talonflame. Now from what I've read, and please correct me if I am wrong, priority moves still take precedence even in Trick Room so I figured Gale Wing Talonflame would shore up my weakness a bit. I went with Choice Band since Life Orb is in use already and from what I have read you can't get Flying Gem in game.
Aromatisse
Nature: Relaxed
Ability: Aroma Veil
Item: Leftovers
252 HP, 4 Def, 252 SpD (thanks to PlatinumDude for the EV spread)
Moveset:
Trick Room
Dazzling Gleam
Heal Pulse
Protect
I was actually kind of shocked when I found out Aromatisse could be this useful on my team, its ascetics don't really appeal to me so I would never have given it a second thought had I not found some forums around the matter. As another TR setter it serves the same purpose as Reuniclus, but has more bulk overall to survive attacks and has a useful utility move in Heal Pulse. Its Fairy typing is a great boon because it helps force out those pesky Dragon types as well as having a excellent coverage move in Dazzling Gleam plus STAB. Protect rounds out the moveset
Mawile
Nature: Adamant
Ability: Intimidate/Huge Power
Item: Mega Stone
252 HP, 252 Atk, 4 SpD
Moveset:
Protect
Play Rough
Sucker Punch/Foul Play
Iron Head
Now this is a pokemon that I find actually becomes usable with its mega evolution. Through it out at the start for that Intimidate debuff then mega evolve for a very tanky/ fairly bulky pokemon that has a nice typing. Play Rough and Iron Head were pretty standard choices, but I haven't decided between Sucker Punch and Foul Play. This is mainly because I am unsure if Huge Power is added to Foul Play or not, so if anyone could give me confirmation on that that would awesome.
(Possible Alternatives)
Abomasnow
Nature: Quiet
Ability: Snow Warning
Item: Mega Stone
252 HP, 4 Def, 252 SpA
Moveset:
Blizzard
Giga Drain
Ice Shard
Protect
Mainly here should I decide to steer away from Mawile. He helps prevent weather from being put out against me and serves as a nice foil to either Slowking or Reuniclus. Most of these moves are pretty standard, but stills works great on the team
Slowking
Nature: Quite
Ability: Regenerator
Item: Mental Herb
252 HP, 252 SpA, 4 SpD
Moveset:
Trick Room
Scald (Blizzard if I am running mega Abomasnow)
Psychic
Flamethrower
Pretty much a back-up Trick Room setter. Kind of standard fair for a Slowking set so if you fill it fits better in the core team please let me know
Thanks again for any critiques you can make to this team.
Reuniclus
Nature: Quiet
Ability: Magic Guard
Item: Life Orb
172 HP, 28 Def, 252 Spa, 56 Spd
Moveset:
Psychic
Trick Room
Focus Blast
Shadow Ball
Alright I have looked on some other topics and people seem to be putting descriptions on how each pokemon works on their team so I will follow there lead. Reuniclus will be one of my go to TR setters. If given the chance to pop it off he becomes a huge threat thanks to his high base special, nice coverage options, and getting Life Orb power up with none of the drawbacks.
Amoongus
Nature: Sassy
Ability: Effect Spore
Item: Sitrus Berry
252 HP, 4 Def, 252 Spd
Moveset:
Spore
Rage Powder
Giga Drain
Sludge Bomb
Probably my biggest support pokemon on my team and a definite partner to Reuniclus and Aromatisse. I can use him to draw in attacks with Rage Powder, though attacks that hit all pokemon are still giving me some trouble, and with his above average bulk he gives my TR setters those precious moments they need. Spore was an obvious choice because 100% accuracy inducing sleep is never a bad thing. The last two moves give Amoongus some coverage along with a reliable healing move to increase longevity.
Conkeldurr
Nature: Brave
Ability: Guts
Item: Flame Orb
212 HP, 252 Atk, 44 Def
Moveset:
Drain Punch
Rock Slide
Mach Punch
Detect
My big physical hitter for my TR team. With Flame Orb and Guts I get the massive power boost as well as preventing other status effects from taking hold. His moves provide fair coverage with a simple healing move to increase his longevity and detect guarantees I get a turn so flame orb activates. I will probably send him out when a supporter like Amoongus faints that way he comes in free of charge, unless hazards are up, and can proceed to do what he does best.
Talonflame
Nature: Adamant
Ability: Gale Wings
Item: Choice Band
252 HP, 252 Atk, 4 Def
Moveset:
Brave Bird
Flare Blitz
Steel Wing
?
Thanks to Boilurn for pointing out that my team has a crucial weakness in the fact that I have absolutely nothing to guard against Earthquake so I decided to sub out Slowking from the main team idea and go with Talonflame. Now from what I've read, and please correct me if I am wrong, priority moves still take precedence even in Trick Room so I figured Gale Wing Talonflame would shore up my weakness a bit. I went with Choice Band since Life Orb is in use already and from what I have read you can't get Flying Gem in game.
Aromatisse
Nature: Relaxed
Ability: Aroma Veil
Item: Leftovers
252 HP, 4 Def, 252 SpD (thanks to PlatinumDude for the EV spread)
Moveset:
Trick Room
Dazzling Gleam
Heal Pulse
Protect
I was actually kind of shocked when I found out Aromatisse could be this useful on my team, its ascetics don't really appeal to me so I would never have given it a second thought had I not found some forums around the matter. As another TR setter it serves the same purpose as Reuniclus, but has more bulk overall to survive attacks and has a useful utility move in Heal Pulse. Its Fairy typing is a great boon because it helps force out those pesky Dragon types as well as having a excellent coverage move in Dazzling Gleam plus STAB. Protect rounds out the moveset
Mawile
Nature: Adamant
Ability: Intimidate/Huge Power
Item: Mega Stone
252 HP, 252 Atk, 4 SpD
Moveset:
Protect
Play Rough
Sucker Punch/Foul Play
Iron Head
Now this is a pokemon that I find actually becomes usable with its mega evolution. Through it out at the start for that Intimidate debuff then mega evolve for a very tanky/ fairly bulky pokemon that has a nice typing. Play Rough and Iron Head were pretty standard choices, but I haven't decided between Sucker Punch and Foul Play. This is mainly because I am unsure if Huge Power is added to Foul Play or not, so if anyone could give me confirmation on that that would awesome.
(Possible Alternatives)
Abomasnow
Nature: Quiet
Ability: Snow Warning
Item: Mega Stone
252 HP, 4 Def, 252 SpA
Moveset:
Blizzard
Giga Drain
Ice Shard
Protect
Mainly here should I decide to steer away from Mawile. He helps prevent weather from being put out against me and serves as a nice foil to either Slowking or Reuniclus. Most of these moves are pretty standard, but stills works great on the team
Slowking
Nature: Quite
Ability: Regenerator
Item: Mental Herb
252 HP, 252 SpA, 4 SpD
Moveset:
Trick Room
Scald (Blizzard if I am running mega Abomasnow)
Psychic
Flamethrower
Pretty much a back-up Trick Room setter. Kind of standard fair for a Slowking set so if you fill it fits better in the core team please let me know
Thanks again for any critiques you can make to this team.
Last edited: