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First time making a competitive team

  • 4
    Posts
    11
    Years
    • Seen Dec 8, 2013
    Hey everyone I am new to this site and was hunting around the internet for a good place to find some advice on how to build a competitive trick room team. I will be going to my very first VGC tournament (so this team is centered around double battles) later in January and wanted to know if I have the basics of this team down. Thanks again for your assistance. (A lot of thanks goes to smogon for giving me some basic run-downs of pokemon to work with)

    Reuniclus
    Nature: Quiet
    Ability: Magic Guard
    Item: Life Orb
    172 HP, 28 Def, 252 Spa, 56 Spd
    Moveset:
    Psychic
    Trick Room
    Focus Blast
    Shadow Ball


    Alright I have looked on some other topics and people seem to be putting descriptions on how each pokemon works on their team so I will follow there lead. Reuniclus will be one of my go to TR setters. If given the chance to pop it off he becomes a huge threat thanks to his high base special, nice coverage options, and getting Life Orb power up with none of the drawbacks.

    Amoongus
    Nature: Sassy
    Ability: Effect Spore
    Item: Sitrus Berry
    252 HP, 4 Def, 252 Spd
    Moveset:
    Spore
    Rage Powder
    Giga Drain
    Sludge Bomb


    Probably my biggest support pokemon on my team and a definite partner to Reuniclus and Aromatisse. I can use him to draw in attacks with Rage Powder, though attacks that hit all pokemon are still giving me some trouble, and with his above average bulk he gives my TR setters those precious moments they need. Spore was an obvious choice because 100% accuracy inducing sleep is never a bad thing. The last two moves give Amoongus some coverage along with a reliable healing move to increase longevity.

    Conkeldurr
    Nature: Brave
    Ability: Guts
    Item: Flame Orb
    212 HP, 252 Atk, 44 Def
    Moveset:
    Drain Punch
    Rock Slide
    Mach Punch
    Detect


    My big physical hitter for my TR team. With Flame Orb and Guts I get the massive power boost as well as preventing other status effects from taking hold. His moves provide fair coverage with a simple healing move to increase his longevity and detect guarantees I get a turn so flame orb activates. I will probably send him out when a supporter like Amoongus faints that way he comes in free of charge, unless hazards are up, and can proceed to do what he does best.

    Talonflame
    Nature: Adamant
    Ability: Gale Wings
    Item: Choice Band
    252 HP, 252 Atk, 4 Def
    Moveset:
    Brave Bird
    Flare Blitz
    Steel Wing
    ?


    Thanks to Boilurn for pointing out that my team has a crucial weakness in the fact that I have absolutely nothing to guard against Earthquake so I decided to sub out Slowking from the main team idea and go with Talonflame. Now from what I've read, and please correct me if I am wrong, priority moves still take precedence even in Trick Room so I figured Gale Wing Talonflame would shore up my weakness a bit. I went with Choice Band since Life Orb is in use already and from what I have read you can't get Flying Gem in game.

    Aromatisse
    Nature: Relaxed
    Ability: Aroma Veil
    Item: Leftovers
    252 HP, 4 Def, 252 SpD (thanks to PlatinumDude for the EV spread)
    Moveset:
    Trick Room
    Dazzling Gleam
    Heal Pulse
    Protect


    I was actually kind of shocked when I found out Aromatisse could be this useful on my team, its ascetics don't really appeal to me so I would never have given it a second thought had I not found some forums around the matter. As another TR setter it serves the same purpose as Reuniclus, but has more bulk overall to survive attacks and has a useful utility move in Heal Pulse. Its Fairy typing is a great boon because it helps force out those pesky Dragon types as well as having a excellent coverage move in Dazzling Gleam plus STAB. Protect rounds out the moveset

    Mawile
    Nature: Adamant
    Ability: Intimidate/Huge Power
    Item: Mega Stone
    252 HP, 252 Atk, 4 SpD
    Moveset:
    Protect
    Play Rough
    Sucker Punch/Foul Play
    Iron Head


    Now this is a pokemon that I find actually becomes usable with its mega evolution. Through it out at the start for that Intimidate debuff then mega evolve for a very tanky/ fairly bulky pokemon that has a nice typing. Play Rough and Iron Head were pretty standard choices, but I haven't decided between Sucker Punch and Foul Play. This is mainly because I am unsure if Huge Power is added to Foul Play or not, so if anyone could give me confirmation on that that would awesome.

    (Possible Alternatives)
    Abomasnow
    Nature: Quiet
    Ability: Snow Warning
    Item: Mega Stone
    252 HP, 4 Def, 252 SpA
    Moveset:
    Blizzard
    Giga Drain
    Ice Shard
    Protect


    Mainly here should I decide to steer away from Mawile. He helps prevent weather from being put out against me and serves as a nice foil to either Slowking or Reuniclus. Most of these moves are pretty standard, but stills works great on the team


    Slowking
    Nature: Quite
    Ability: Regenerator
    Item: Mental Herb
    252 HP, 252 SpA, 4 SpD
    Moveset:
    Trick Room
    Scald (Blizzard if I am running mega Abomasnow)
    Psychic
    Flamethrower


    Pretty much a back-up Trick Room setter. Kind of standard fair for a Slowking set so if you fill it fits better in the core team please let me know

    Thanks again for any critiques you can make to this team.
     
    Last edited:
    Firstly, welcome to the Battle Center!

    Secondly, here's some advice on your team.
    So far no-one resists or are immune to Ground. Earthquake is quite a common move in VGC so I do agree with having Abomasnow on your team to try and resist it, but preferably you'll need a Pokemon with Levitate or being part-Flying to be immune to it. Speaking of Earthquake, you don't have it on any of your Pokemon, meaning that bulky Electrics, such as opposing Ampharos, might give you trouble here if you don't utilize this move.

    Aromatisse learns Moonblast, so you must replace Dazzling Gleam with that move. Moonblast is also a move that doesn't carry any drawbacks. If you're not sure what to put in to the last slot, I suggest Protect, rather than the risky Swagger. A set-up Pokemon might catch a few people out. If you would like to do that, then I would suggest Calm Mind for the last slot and go for a physicaly defensive EV spread, so 252 HP / 252 Def / 4 SAtk can give you favorable results.

    Also, just remember you can only have one mega-evolved Pokemon in the battle, so you'll have to choose between Mawile and Abomasnow. Normal Mawile is awful but Normal Abomasnow still works fine, so the item that works best to replace the Mega Stone would be Focus Sash.

    Hope I helped here. Good luck in doubles.
     
    Firstly, welcome to the Battle Center!

    Secondly, here's some advice on your team.
    So far no-one resists or are immune to Ground. Earthquake is quite a common move in VGC so I do agree with having Abomasnow on your team to try and resist it, but preferably you'll need a Pokemon with Levitate or being part-Flying to be immune to it. Speaking of Earthquake, you don't have it on any of your Pokemon, meaning that bulky Electrics, such as opposing Ampharos, might give you trouble here if you don't utilize this move.

    Aromatisse learns Moonblast, so you must replace Dazzling Gleam with that move. Moonblast is also a move that doesn't carry any drawbacks. If you're not sure what to put in to the last slot, I suggest Protect, rather than the risky Swagger. A set-up Pokemon might catch a few people out. If you would like to do that, then I would suggest Calm Mind for the last slot and go for a physicaly defensive EV spread, so 252 HP / 252 Def / 4 SAtk can give you favorable results.

    Also, just remember you can only have one mega-evolved Pokemon in the battle, so you'll have to choose between Mawile and Abomasnow. Normal Mawile is awful but Normal Abomasnow still works fine, so the item that works best to replace the Mega Stone would be Focus Sash.

    Hope I helped here. Good luck in doubles.

    Dazzling Gleam is a move that hits both opponents in doubles, so it sees merit on Aromatisse. Its EV spread should be 252 HP/4 Def/252 SDef if there aren't any other good spreads available

    Also, Regenerator Slowpoke can be obtained in hordes.

    The doubles environment is too fast-paced, so setup moves may not be ideal:
    -Play Rough
    -Iron Head/Fire Fang
    -Sucker Punch
    -Protect
    Nature: Adamant
    EVs: 252 HP/252 Atk/4 SDef
    Item: Mawilite
    Ability: Intimidate
     
    Alright I have edited my team above to help address some of the issues that have been mentioned. So please keep giving me your opinions on the matter and if you can think of any pokemon that might synergize with my team than please let me know
     
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