- 36
- Posts
- 17
- Years
- Seen Feb 5, 2010
Pretty much first team I trought of for 4th gen. Bad/Average/Terrible ? What to improve ?
EDIT:Okay, so that's how it turned out to be in the end. Works really well, until the point where heracross pops up and gains boost on megahorn thanks to Toxic Spikes. It's a really solid team. Bold parts are the final stuff. Monospace for removed ones.
Drapion@leftovers
Physical wall/Sweeper
252 Atk/252 HP/6 Spd
Sassy
Sniper
- Night Slash
- Toxic Spikes
- Whirlwind
- Eathquake Brick Break
Sniper works well with Night slash, and with Earthquake, Drapion gets a nice movepool. Toxic Spikes + Whirlwind does well against Ninjasks, and can additionally poison whole team.
Starmie@Wise Glasses
Special sweeper?
252 SpAtk/140 HP/114 Spd
- Thunder Wave Rapid Spin
- Surf
- Rapid Spin / Ice Beam / Grass knot ?
- Thunderbolt
Good against Skarmories. As Starmie got great speed, why not to use it for paralysing pokes which didn't got poisoned ? Not sure if I should put in Rapid Spin trough.
Pinsir@White Herb Choice Scarf
Physical sweeper
Jolly
Mold Breaker
252 Spd/ 252 Atk/6Hp
- Sword Dance
- X-scissor
- Stone Edge
- Close Combat
Close Combat + White Herb > Megahorn. Moves covers all type weaknesses, and no 4x weakness, unlike Heracross.
Actually, with time it turned out that it's not the biggest strenght of Pinsir. Majority of people I fought got no idea what mold breaker is. Thanks to Scarf, it's an ultimare Gengar rape. Especially when someone switchs onto EQ. Talk about nasty suprize.
Salamence@life orb
120 ATT / 252 SP.ATT / 136 SPEED
Mild / Rash nature
- Brick break
- Draco meteor
- Fire Blast / Flamethrower
- Dragon Claw / Roost / Crunch
Metagross@Life OrbLefties
152 HP / 252 ATT / 104 SPEED
Adamant Nature
- Bullet Punch
- Meteor Mash
- Explosion
- Earthquake
Somewhat of a wall, but Cress takes physical hits overall better. I know that Explosion is bad move for something like that, but it's actually more relieable way to deal phyiscal damage than Pinsir, which is hit-and-run. And it's SR weakness isn't helping either. Metagross's Meteor Mash is always a powerful hit.
Cresselia@Leftovers
252 HP / 108 DEF /152 SP.DEF
Bold Nature
- Psychic
- Ice Beam
- Reflect
- Moonlight / Rest
Partially undestructable.
------
Deleted members of the team:
Bronzomg@Leftovers
Tank
Relaxed
Levitate
252 HP/126 Def/126 Atk
- Rock Slide
- Iron Defense
- Earthquake
- Confuse Ray
Confuse Ray is always nice, and switching only help toxic spikes. As it's weak only to fire, earthquake is a must. Besides, it's capable of doing some nice damage as well.
Cacturne@Expert Belt
Mixed Sweeper
Naive
Sand Veil
252 Atk/252 Spd/6 Def
- Drain Punch
- Dark Pulse
- Grass Knot / Mega Drain ?
- Sandstorm
Only thing I wish about this one was more speed. I think it's not possible to enlarge it much more trough.
Dusknoir@Lefties
Special wall
Careful
252 HP/100 Atk/152 SpDef
- Fire Punch
- Ice Punch
- Will-o-wisp
- Shadow Punch
EDIT:Okay, so that's how it turned out to be in the end. Works really well, until the point where heracross pops up and gains boost on megahorn thanks to Toxic Spikes. It's a really solid team. Bold parts are the final stuff. Monospace for removed ones.
Drapion@leftovers
Physical wall/Sweeper
252 Atk/252 HP/6 Spd
Sassy
Sniper
- Night Slash
- Toxic Spikes
- Whirlwind
- Eathquake Brick Break
Sniper works well with Night slash, and with Earthquake, Drapion gets a nice movepool. Toxic Spikes + Whirlwind does well against Ninjasks, and can additionally poison whole team.
Starmie@Wise Glasses
Special sweeper?
252 SpAtk/140 HP/114 Spd
- Thunder Wave Rapid Spin
- Surf
- Rapid Spin / Ice Beam / Grass knot ?
- Thunderbolt
Good against Skarmories. As Starmie got great speed, why not to use it for paralysing pokes which didn't got poisoned ? Not sure if I should put in Rapid Spin trough.
Pinsir@White Herb Choice Scarf
Physical sweeper
Jolly
Mold Breaker
252 Spd/ 252 Atk/6Hp
- Sword Dance
- X-scissor
- Stone Edge
- Close Combat
Close Combat + White Herb > Megahorn. Moves covers all type weaknesses, and no 4x weakness, unlike Heracross.
Actually, with time it turned out that it's not the biggest strenght of Pinsir. Majority of people I fought got no idea what mold breaker is. Thanks to Scarf, it's an ultimare Gengar rape. Especially when someone switchs onto EQ. Talk about nasty suprize.
Salamence@life orb
120 ATT / 252 SP.ATT / 136 SPEED
Mild / Rash nature
- Brick break
- Draco meteor
- Fire Blast / Flamethrower
- Dragon Claw / Roost / Crunch
Metagross@Life OrbLefties
152 HP / 252 ATT / 104 SPEED
Adamant Nature
- Bullet Punch
- Meteor Mash
- Explosion
- Earthquake
Somewhat of a wall, but Cress takes physical hits overall better. I know that Explosion is bad move for something like that, but it's actually more relieable way to deal phyiscal damage than Pinsir, which is hit-and-run. And it's SR weakness isn't helping either. Metagross's Meteor Mash is always a powerful hit.
Cresselia@Leftovers
252 HP / 108 DEF /152 SP.DEF
Bold Nature
- Psychic
- Ice Beam
- Reflect
- Moonlight / Rest
Partially undestructable.
------
Deleted members of the team:
Bronzomg@Leftovers
Tank
Relaxed
Levitate
252 HP/126 Def/126 Atk
- Rock Slide
- Iron Defense
- Earthquake
- Confuse Ray
Confuse Ray is always nice, and switching only help toxic spikes. As it's weak only to fire, earthquake is a must. Besides, it's capable of doing some nice damage as well.
Cacturne@Expert Belt
Mixed Sweeper
Naive
Sand Veil
252 Atk/252 Spd/6 Def
- Drain Punch
- Dark Pulse
- Grass Knot / Mega Drain ?
- Sandstorm
Only thing I wish about this one was more speed. I think it's not possible to enlarge it much more trough.
Dusknoir@Lefties
Special wall
Careful
252 HP/100 Atk/152 SpDef
- Fire Punch
- Ice Punch
- Will-o-wisp
- Shadow Punch
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