ToWriteLove
On Her Arms
- 328
- Posts
- 14
- Years
- Southern Indiana
- Seen Apr 30, 2018
Alright folks, here is the team I currently am trying to put together, this team is a Balanced style, giving myself the option of walls, wallbreakers, sweepers, and a revenge killer. Rather than a long intro, I will go ahead and jump into the players:
Bisharp @ Life Orb
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant
-Knock Off
-Sucker Punch
-Iron Head
-Swords Dance
This is a fairly simple Bisharp build, I chose Bisharp due to the big boost Dark-Types got this Generation with Steel losing it's resistance to it. SD gives Bisharp the perfect setup for when you are able to switch him in on a wall/setup, and the attack moves being your basic coverage. Biggest reason I wanted to use Bisharp is Defiant switch-in to a sticky web and going to town with Sucker Punch.
Clefable @ Leftovers
Ability: Unaware
EVs: 252 HP / 244 Def / 12 Spe
Bold Nature
- Calm Mind
- Wish
- Protect
- Moonblast
The late game killer. Clefable stictly gained this Generation with it's much waited typing, Fairy. Clefable is a Pokemon that you typically will want to use late game after removing threats, such as Heatran or Char-Y, and allow her to setup and sweep the remainder of the team. Calm Mind is a great move for Clefable due to the particular stat increasers with Fire-Type attacks typically being Special. I go with Wish over Moonlight in order to give Clefable use in the early game when in need of a cleric.
Mandibuzz (F) @ Leftovers
Ability: Overcoat
EVs: 224 HP / 252 Def / 32 Spe
Bold/Impish Nature
- Foul Play
- Roost
- Defog
- Toxic
A great Physical wall, Mandibuzz got a great introduction into OU tier thanks to the insane buff Defog received. The essential, "Rapid Spinner" does a great job in her role with taking care of Physical sweepers with her amazing bulk, as well as the move Foul Play. Mandibuzz also benefits by having a pretty good Special Def, making it great all around.
Slowbro @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 220 Def / 36 SpD
Bold Nature
IVs: 0 Atk
- Ice Beam
- Fire Blast
- Psyshock
- Scald
Slowbro is an interesting choice for myself, having another Physical wall on the team, but works for it. Slowbro has the benefit of being able to switch in for other members of the team obviously, but also being able to switch in on Mandibuzz' enemies, having quite an array of different weaknesses. Slowbro also has a decent coverage as far as moveset is concerned, and can typically grind out threats. The IV in attack being 0 is simply to avoid as much damage from Foul Play.
Tyranitar @ Tyranitarite
Ability: Sand Stream
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Dragon Dance
- Stealth Rock
- Crunch
- Ice Punch / Earthquake
The overall threat of the team. Tyranitar-M is an insane creature. Due to the bulk from his Mega Evolution, Tyranitar-M is now able to eat up Banded Priority moves such has Banded Aqua Jet from Azumarill, Bullet Punch Banded from Scizor, and an unboosted Bullet Punch from Lucario. Two DD will also allow it to outspeed Choiced Keldeo and Latias, and allow it to slaughter those in it's pass. I went with Stealth Rock on this particular set for a Quick SR setup incase I see the opposing team is weak against it, but is an experimentation.
Gengar@Choice Scarf
Nature: Timid
Ability: Levitate
EVs: 252 Speed/252 SpA/4 HP
Shadow Ball
Dazzling Gleam
Sludge Wave
Thunderbolt
Gengar was the last inclusion to this team, but a much needed inclusion. With the lack of a strong Special Attacker on this team, as well as no insanely fast Poke's minus a DD Tyranitar, Gengar made the most sense as a Revenge Killer. With a great Moveset coverage and great speed, not much can take a hit from Gengar that already as some residual damage.
This is the team so far, I will continue to update it through testing, but also need your help! I have played competitively for a short time, and still have a lot to learn, any assistance is welcomed, and much appreciated. ^^
UPDATE:
Removed Slowbro from team. Replaced with-
Goodra@Weakness Policy
Nature: Modest
Ability: Gooey
EVs: 252HP/240 SpA/12 SpD
Draco Meteor
Flamethrower
Ice Beam
Thunderbolt
Through the small amount of testing I have done, (Roughly twenty matches with Slowbro, twenty with Tentacruel, twenty with Goodra), Goodra by far has shown up the other two with her natural bulk and great coverage. The combination of Gooey and Weakness Policy makes her a scary wall. May try switching up the EV layout to give her a little more bulk, but a fan so far. Will be testing a lot more, as well as with Rotom-W.
As for the others, all have performed well. I did end up replacing Stealth Rocks with Rock Slide on Tyranitar, way too much going on as Platinum said. More to come.
Bisharp @ Life Orb
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant
-Knock Off
-Sucker Punch
-Iron Head
-Swords Dance
This is a fairly simple Bisharp build, I chose Bisharp due to the big boost Dark-Types got this Generation with Steel losing it's resistance to it. SD gives Bisharp the perfect setup for when you are able to switch him in on a wall/setup, and the attack moves being your basic coverage. Biggest reason I wanted to use Bisharp is Defiant switch-in to a sticky web and going to town with Sucker Punch.
Clefable @ Leftovers
Ability: Unaware
EVs: 252 HP / 244 Def / 12 Spe
Bold Nature
- Calm Mind
- Wish
- Protect
- Moonblast
The late game killer. Clefable stictly gained this Generation with it's much waited typing, Fairy. Clefable is a Pokemon that you typically will want to use late game after removing threats, such as Heatran or Char-Y, and allow her to setup and sweep the remainder of the team. Calm Mind is a great move for Clefable due to the particular stat increasers with Fire-Type attacks typically being Special. I go with Wish over Moonlight in order to give Clefable use in the early game when in need of a cleric.
Mandibuzz (F) @ Leftovers
Ability: Overcoat
EVs: 224 HP / 252 Def / 32 Spe
Bold/Impish Nature
- Foul Play
- Roost
- Defog
- Toxic
A great Physical wall, Mandibuzz got a great introduction into OU tier thanks to the insane buff Defog received. The essential, "Rapid Spinner" does a great job in her role with taking care of Physical sweepers with her amazing bulk, as well as the move Foul Play. Mandibuzz also benefits by having a pretty good Special Def, making it great all around.
Slowbro @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 220 Def / 36 SpD
Bold Nature
IVs: 0 Atk
- Ice Beam
- Fire Blast
- Psyshock
- Scald
Slowbro is an interesting choice for myself, having another Physical wall on the team, but works for it. Slowbro has the benefit of being able to switch in for other members of the team obviously, but also being able to switch in on Mandibuzz' enemies, having quite an array of different weaknesses. Slowbro also has a decent coverage as far as moveset is concerned, and can typically grind out threats. The IV in attack being 0 is simply to avoid as much damage from Foul Play.
Tyranitar @ Tyranitarite
Ability: Sand Stream
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Dragon Dance
- Stealth Rock
- Crunch
- Ice Punch / Earthquake
The overall threat of the team. Tyranitar-M is an insane creature. Due to the bulk from his Mega Evolution, Tyranitar-M is now able to eat up Banded Priority moves such has Banded Aqua Jet from Azumarill, Bullet Punch Banded from Scizor, and an unboosted Bullet Punch from Lucario. Two DD will also allow it to outspeed Choiced Keldeo and Latias, and allow it to slaughter those in it's pass. I went with Stealth Rock on this particular set for a Quick SR setup incase I see the opposing team is weak against it, but is an experimentation.
Gengar@Choice Scarf
Nature: Timid
Ability: Levitate
EVs: 252 Speed/252 SpA/4 HP
Shadow Ball
Dazzling Gleam
Sludge Wave
Thunderbolt
Gengar was the last inclusion to this team, but a much needed inclusion. With the lack of a strong Special Attacker on this team, as well as no insanely fast Poke's minus a DD Tyranitar, Gengar made the most sense as a Revenge Killer. With a great Moveset coverage and great speed, not much can take a hit from Gengar that already as some residual damage.
This is the team so far, I will continue to update it through testing, but also need your help! I have played competitively for a short time, and still have a lot to learn, any assistance is welcomed, and much appreciated. ^^
UPDATE:
Removed Slowbro from team. Replaced with-
Goodra@Weakness Policy
Nature: Modest
Ability: Gooey
EVs: 252HP/240 SpA/12 SpD
Draco Meteor
Flamethrower
Ice Beam
Thunderbolt
Through the small amount of testing I have done, (Roughly twenty matches with Slowbro, twenty with Tentacruel, twenty with Goodra), Goodra by far has shown up the other two with her natural bulk and great coverage. The combination of Gooey and Weakness Policy makes her a scary wall. May try switching up the EV layout to give her a little more bulk, but a fan so far. Will be testing a lot more, as well as with Rotom-W.
As for the others, all have performed well. I did end up replacing Stealth Rocks with Rock Slide on Tyranitar, way too much going on as Platinum said. More to come.
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