Fist of the North Star (Incomplete)

ToWriteLove

On Her Arms
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    Alright folks, here is the team I currently am trying to put together, this team is a Balanced style, giving myself the option of walls, wallbreakers, sweepers, and a revenge killer. Rather than a long intro, I will go ahead and jump into the players:


    Bisharp @ Life Orb
    Ability: Defiant
    EVs: 252 Atk / 4 SpD / 252 Spe
    Adamant
    -Knock Off
    -Sucker Punch
    -Iron Head
    -Swords Dance

    This is a fairly simple Bisharp build, I chose Bisharp due to the big boost Dark-Types got this Generation with Steel losing it's resistance to it. SD gives Bisharp the perfect setup for when you are able to switch him in on a wall/setup, and the attack moves being your basic coverage. Biggest reason I wanted to use Bisharp is Defiant switch-in to a sticky web and going to town with Sucker Punch.

    Clefable @ Leftovers
    Ability: Unaware
    EVs: 252 HP / 244 Def / 12 Spe
    Bold Nature
    - Calm Mind
    - Wish
    - Protect
    - Moonblast

    The late game killer. Clefable stictly gained this Generation with it's much waited typing, Fairy. Clefable is a Pokemon that you typically will want to use late game after removing threats, such as Heatran or Char-Y, and allow her to setup and sweep the remainder of the team. Calm Mind is a great move for Clefable due to the particular stat increasers with Fire-Type attacks typically being Special. I go with Wish over Moonlight in order to give Clefable use in the early game when in need of a cleric.

    Mandibuzz (F) @ Leftovers
    Ability: Overcoat
    EVs: 224 HP / 252 Def / 32 Spe
    Bold/Impish Nature
    - Foul Play
    - Roost
    - Defog
    - Toxic

    A great Physical wall, Mandibuzz got a great introduction into OU tier thanks to the insane buff Defog received. The essential, "Rapid Spinner" does a great job in her role with taking care of Physical sweepers with her amazing bulk, as well as the move Foul Play. Mandibuzz also benefits by having a pretty good Special Def, making it great all around.

    Slowbro @ Assault Vest
    Ability: Regenerator
    EVs: 252 HP / 220 Def / 36 SpD
    Bold Nature
    IVs: 0 Atk
    - Ice Beam
    - Fire Blast
    - Psyshock
    - Scald

    Slowbro is an interesting choice for myself, having another Physical wall on the team, but works for it. Slowbro has the benefit of being able to switch in for other members of the team obviously, but also being able to switch in on Mandibuzz' enemies, having quite an array of different weaknesses. Slowbro also has a decent coverage as far as moveset is concerned, and can typically grind out threats. The IV in attack being 0 is simply to avoid as much damage from Foul Play.

    Tyranitar @ Tyranitarite
    Ability: Sand Stream
    EVs: 4 HP / 252 Atk / 252 Spe
    Jolly Nature
    - Dragon Dance
    - Stealth Rock
    - Crunch
    - Ice Punch / Earthquake

    The overall threat of the team. Tyranitar-M is an insane creature. Due to the bulk from his Mega Evolution, Tyranitar-M is now able to eat up Banded Priority moves such has Banded Aqua Jet from Azumarill, Bullet Punch Banded from Scizor, and an unboosted Bullet Punch from Lucario. Two DD will also allow it to outspeed Choiced Keldeo and Latias, and allow it to slaughter those in it's pass. I went with Stealth Rock on this particular set for a Quick SR setup incase I see the opposing team is weak against it, but is an experimentation.

    Gengar@Choice Scarf
    Nature: Timid
    Ability: Levitate
    EVs: 252 Speed/252 SpA/4 HP

    Shadow Ball
    Dazzling Gleam
    Sludge Wave
    Thunderbolt

    Gengar was the last inclusion to this team, but a much needed inclusion. With the lack of a strong Special Attacker on this team, as well as no insanely fast Poke's minus a DD Tyranitar, Gengar made the most sense as a Revenge Killer. With a great Moveset coverage and great speed, not much can take a hit from Gengar that already as some residual damage.



    This is the team so far, I will continue to update it through testing, but also need your help! I have played competitively for a short time, and still have a lot to learn, any assistance is welcomed, and much appreciated. ^^


    UPDATE:

    Removed Slowbro from team. Replaced with-

    Goodra@Weakness Policy
    Nature: Modest
    Ability: Gooey
    EVs: 252HP/240 SpA/12 SpD

    Draco Meteor
    Flamethrower
    Ice Beam
    Thunderbolt

    Through the small amount of testing I have done, (Roughly twenty matches with Slowbro, twenty with Tentacruel, twenty with Goodra), Goodra by far has shown up the other two with her natural bulk and great coverage. The combination of Gooey and Weakness Policy makes her a scary wall. May try switching up the EV layout to give her a little more bulk, but a fan so far. Will be testing a lot more, as well as with Rotom-W.

    As for the others, all have performed well. I did end up replacing Stealth Rocks with Rock Slide on Tyranitar, way too much going on as Platinum said. More to come.
     
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    Because of Sucker Punch's priority, there's no need for Bisharp to use Jolly; instead, Adamant is the preferred nature.

    I think that Slowking is a better user of Assault Vest than Slowbro because of its better Special Defense.

    I also don't think that Dragon Dance + Stealth Rock is a good combo for Tyranitar because it's accomplishing too much; Stealth Rock also takes away valuable coverage from DD Tyranitar:
    -Dragon Dance
    -Stone Edge
    -Crunch
    -Earthquake/Ice Punch
    Nature: Jolly
    EVs: 4 HP/252 Atk/252 Spe
    Item: Tyraniarite
    Ability: Sand Stream

    or
    -Stone Edge/Rock Slide
    -Crunch
    -Pursuit
    -Stealth Rock/Fire Blast
    Nature: Careful/Sassy
    EVs: 252 HP/4 Atk/252 SDef
    Item: Leftovers/Assault Vest
    Ability: Sand Stream
     
    First of all, thanks for being the first to comment Platinum. ^^ The nature on Bisharp was a mistype, good call on that. As for the Slowbro/Slowking prospect, I feel like their are more Physical attackers this time around moreso, thus wanting another Physical wall. Plus with Slowking, I feel like a lot of the Special Attackers that I would want to defend against have a lot of moves that are super effective against Slowking, such as Greninja w/ Dark Pulse, Gengar, Aegislash, Chandelure, w/ Shadowball, Rotom-W with Thunderbolt (on the offensive set). I am personally against Slowking in his place, but open to another suggestion!

    As for the Tyranitar situation, I most likely will be putting Rock Slide in it's place, just was wanting to try out this particular set.
     
    why don't people try anything interesting these days


    like shadow ball latios...
     
    Well I am personally in a play group who don't like use legendaries, and Latios is fairly common/not interesting anyways, even with Shadow Ball. ^^ I personally found Clefable and Slowbro fairly cool personally, don't see them running around a lot, but that may just be me. I personally hadn't tried Tyranitar before, and Bisharp is a cool Pokemon, even if it's moveset is common, it's really good so why falter it? Open to a unique idea though, if yo uhave any suggestions for a good replacement.
     
    why don't people try anything interesting these days


    like shadow ball latios...

    Because people like to use things that work well?

    But to try to contribute to the thread, I think your team is a little weak to special sweepers. I don't think you really need 3 Pokemon that are physically defensive.
     
    Fair enough, I could see replacing Slowbro with maybe a Special wall? Any ideas as to what could be a good replacement? Rotom-W? Maybe Goodra as a special wall?
     
    Fair enough, I could see replacing Slowbro with maybe a Special wall? Any ideas as to what could be a good replacement? Rotom-W? Maybe Goodra as a special wall?

    Either one of those are viable options:

    Wash Rotom:
    -Volt Switch
    -Hydro Pump
    -Will-o-Wisp
    -Pain Split/Rest
    Nature: Bold
    EVs: 248 HP/216 Def/44 Spe
    Item: Leftovers/Chesto Berry

    or
    -Hydro Pump
    -Volt Switch
    -Will-o-Wisp
    -Pain Split/Thunderbolt
    Nature: Modest
    EVs: 228 HP/60 SAtk/220 Spe
    Item: Leftovers

    or
    -Volt Switch
    -Hydro Pump
    -Hidden Power (Ice)/Thunderbolt
    -Trick
    Nature: Timid
    EVs: 4 HP/252 SAtk/252 Spe
    Item: Choice Scarf

    Goodra:
    -Draco Meteor
    -Fire Blast
    -Thunderbolt/Sludge Bomb
    -Focus Blast/Dragon Tail
    Nature: Modest/Quiet
    EVs: 248 HP/252 SAtk/8 SDef
    Item: Choice Specs/Assault Vest
    Ability: Gooey/Sap Sipper

    or
    -Dragon Pulse
    -Flamethrower
    -Thunderbolt
    -Toxic/Dragon Tail
    Nature: Calm/Sassy
    EVs: 248 HP/8 Def/252 SDef
    Item: Leftovers
    Ability: Gooey/Sap Sipper

    Something else to consider is Tentacruel:
    -Scald
    -Sludge Bomb
    -Rapid Spin
    -Toxic/Knock Off/Toxic Spikes
    Nature: Bold
    EVs: 252 HP/224 Def/32 Spe
    Item: Black Sludge
    Ability: Liquid Ooze
     
    Oooh, good call on that Tentacruel, Platinum. I will test all three out and then do an update probably Sunday due to work these next few days.

    Edit: Updated on the bottom of the first post from what I have been able to gather. W-L ratios for the three Poke's on the team. (Playing against roughly the same 6 teams.)
    Tentacruel slot- 5-15 (Two were my own fault for sure)
    Slowbro slot 9-11
    Goodra slot 16-4

    Given different plays were made, but figured I would at least give the layout.
     
    Last edited:
    You're using Weakness Policy on Goodra?

    Yes. I had tried Leftovers, but felt like the recovery wasn't really that notable on her for some reason. With Weakness Policy, it allows Goodra to take a powerful hit and then turn into a Special Tank. Gooey allows her to potentially out race Pokes and get the kill on them first.
     
    Yes. I had tried Leftovers, but felt like the recovery wasn't really that notable on her for some reason. With Weakness Policy, it allows Goodra to take a powerful hit and then turn into a Special Tank. Gooey allows her to potentially out race Pokes and get the kill on them first.

    I never recommended Weakness Policy at all. Assault Vest is one of the better items on offensive Goodra because it lets Goodra tank special hits better; Leftovers is still better on defensive Goodra. Better users of Weakness Policy are Dragonite and Aegislash.
     
    I know you didn't recommend it, I just felt like testing it out. ^^ Going to be running some more tests with leftovers in its place again later against a variety of teams and see how it goes. I still believe Assault Vest on Goodra is really good, but we shall see if leftovers is better.
     
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