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FlyDown

spastman

Pokemon Proffesor
  • 159
    Posts
    15
    Years
    1 Unown G GE

    3 Trapinch RR
    2 Vibrava RR
    3 Flygon RR
    1 Flygon LVX RR

    2 Baltoy GE
    2 Claydol GE

    3 Hippopotas RR
    3 Hippodown RR
    1 Hippodown LVX RR


    8 Fight Energys
    4 Double Colorless Energy


    3 Bebe's search
    3 Roseannes Research
    1 Cynthias Feelings
    2 Prof Oaks Visit
    2 Prof Rowan

    2 Broken Time Space
    3 Rare Candy

    2 Expert Belt
    2 Pokemon Communication
    1 Luxury Ball
    2 VS Seeker
    2 Warp Point
    2 Night Maintenance


    Strategie:
    Try to start with a hippopotas, evolve to Hippodown and attack until hes ko. build up to 2 Claydols on the bench and min 1 Trapinch for jump in if hippodown is ko. with Trapinch's Gather Sand you can take back a Fight energy from Hippodown, and with DCE and Rare candy/BTS build to Flygon, and attack with damage up to 130 (without weakness)


    The problem is that i dont draw enouch evolutions, and that can break my set up and so the whole game.
     
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