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Very cool stuff!
I noticed an issue in Pokecenters when healing pokemon, the follower's palettes seem to be affected during the pokeball glowing animation, is there a way to prevent this from happening? Or is it just my project? thanks in advance.
It sounds like you're running into a palette limitation issue. You can only have 16 sprite palettes on screen at a time. So the issue could be coming from having too many characters on the map, or if you're not using dynamic overworld palettes, assigning the same palette slots for your follower as the pokeball healing field effect palette.
But to answer your question, this is unrelated to the follow me code.