Thousands of years ago, a catacalsymic event upended the majority of the planet's landmass. Sea levels rose to drastic levels, forcing Pokémon and mankind alike into the formerly-high-altitude region of Keplara. Generations later, the region's ever-growing population would force humanity to encroach upon the feral Pokémon's territory, increasing tensions across the region. With no other land on Earth to populate, Keplara's human residents have begun to explore alternatives for human expansion. Some choose to explore the land or sea, but others turn their attention towards the stars and space-faring technology.
Story
You have lived your whole life in Andromeda City, the metropolitan heart of Keplara. Your father works for the Andromeda PD; your mother is the local Antares League gym leader. Someday you'll get a Trainer's License of your own and become a well-regarded Pokémon trainer yourself.
But today is not that day. Instead, today is an exciting day for Andromeda City: your mother's Antares League gym is moving into the snazziest new digs, all the way up to the top floors of the recently-completed Pokémon community skyscraper! There's still a few things left to move and unpack before the grand opening, but it's nothing that you and your father can't handle. What could possibly go wrong?
Spoiler:
Certainly not a poorly-timed earthquake. Definitely not an undiscovered cavern holding a mysterious artifact. And there's no way that some shady organization would choose this day to unveil their plan to rapidly accelerate the development of Keplara's space exploration. If any of these things did happen, then at least it would be a good excuse to get your Trainer's License ahead of schedule.
Pokémon Voyager's story is complete through just after Gym 5 (roughly 60%). Save data for this beta release may not be compatible with future releases.
Features Fakemon: currently 76+ Fakemon sprinkled throughout the region!
Highly Customizable Difficulty, Randomizers, Challenges, and Nuzlocke Modes: Whether you want a real challenge or to focus on the story, you can customize your gameplay experience!
Custom Battle Engine: Using DizzyEgg/RHH's upgraded pokeemerald battle engine as a base, Pokémon Voyager's battle engine is up to date with Gen 8 standards, and includes several custom moves, effects, abilities, and items have been added to develop a unique battling experience!
Rotation Battles: Pokémon Voyager's includes rotation battles from Generation 5+6! In this mode, you have three Pokemon on the field at once, but only 1 active battler. You can rotate freely between each active Pokemon, but you only attack with your leading Pokemon! Available in the Battle Factory.
Battle Factory Mode: In the mood for some quick no-commitment battles? Boot up Battle Factory Mode and play a challenge with a rental Pokémon team! Be a trend-setter for your story-mode playthrough, where your winning Battle Factory mode outfits can be purchased at a discount!
Pokemon Research: Encounter Pokemon species even your Pokedex cannot identify! You can unlock your inner Pokemon Porfessor and research these novel species through in game experiences and/or with the help of a Pokemon Researcher to unlock their attributes!
Specific Features:
The most up to date list of features can be found here
Spoiler:
Proper tag battles - both you and your partner can each carry 6 Pokemon into battle instead of 3 each, allowing for 6 + 6 vs. 6 + 6, or 12v12 battles!
Battle info screen - press Select in battle to view each battler's used abilities, moves, stat stages, individual statuses, and more!
Faster battling system - effect animations play at the same time strings are printed (see last GIF), faster intro slide-in speed, shorter item animation, and other implementations make for a faster battling process! You can also disable all animations for wild battles only!
Character customization - 60 outfits total! Skin tone customization also available!
Charisma system - certain events have charisma options that change how some NPCs and story events characters interact with you! (NOTE: does not impact plot line)
Field moves - HMs can be used by any species with the capability to learn it. Register them to L, R, or Select! Auto-perform field moves!
Casino games - Blackjack and Texas hold'em
Casino prize booths! Pokemon Prize Window includes a shiny toggle!
Casino coin limit expanded to 50000
Pokemon Pinball! Available in the Andromeda Arcade.
Daily Pokémart specials
City maps - help find important landmarks in big cities! Fast travel between landmarks or even cities when you can fly!
Journal! Track your main storyline progress. A side quest system is also included!
Stray overworld Pokémon
Dexnav/Hidden Pokémon
Alternate forms are instead alternate evolutions with unique names!
Custom Poké Balls! 16 unique balls have been added so far with unique catching bonuses!
Critical Capture
PokeDex upgrades to display learnset info, abilities, and base stats!
Mega Infusion - not available to the player just yet.
Achievement Menu with achievement categories
Map discovery! Track your progress in discovering every nook and cranny of Keplara!
Quality of Life Changes:
Spoiler:
Change your name/gender mid-game at Andromeda City Hall!
Replace party members with newly-caught Pokemon (hold items returned to the bag)
Last-used ball feature in battle
Unlockable Move effectiveness + Move Info in battle
Surf/Fly Taxis
Bag sorting
EV/IVs displayed in the summary screen
EV/IV increasing/reducing berries
Non-binary gender option
Pokéball transfer
Pokédex upgrades to view base stats, abilities, and learnable moves!
Hold item shown in party menu
Sideways Stairs
START to switch to slot 0 in the party menu
Turn away from nurse at end of healing script
Wonder trading!
Longer player/rival names! up to 9/10 characters, respectively!
Longer move, ability, and item names!
Move re-learner includes moves that pre-evolution species could learn
Egg move tutor
Ability tutor (temporarily removed)
Random berry/cut tree wild encounters!
NPC Followers
Several L, R, Selection Button options, including auto run toggle, opening menus, using items, etc.
Move items between party members from the party menu
Secondary wild grass encounter tables
Trainers throw their Poke Balls
Tons of of other little things I can't remember
Difficulty/Challenge Options:
Spoiler:
Randomizers:
Spoiler:
Wild/Given Pokémon - shuffle the species orders around to map species of similar BST to others! Keeps evolutions intact.
Abilities - shuffle ability IDs so each species has a completely different set of abilities!
Moves - shuffle moves based on power/split to get a completely new moveset per Pokémon!
Types - assign random type(s) to each species!
Evolutions - Make Pokémon evolve into a completely random species of the appropriate evolution stage!
Evolution Methods - Randomly assign evolution methods to each species/stage!
Trainer Pokémon - Trainers have random Pokémon, shuffled the same was as wild/given Pokémon are!
Type Advantages - Shuffle up the effectivenss table for a chaotic gameplay experience!
Nuzlocke Mode: Limit yourself to a single Pokémon per area, enforce nicknames, and lose Pokémon when they faint! You can customize each of these rules!
Party Limit: Challenge yourself by reducing the maximum number of Pokémon in your party!
Type Challenge: Enforce a gameplay of only being able to use Pokémon of a specific type! Note that this may alter your starter(s)!
Screenshots
GIFs
How to Play
Spoiler:
Download the most recent pokevoyager.bps patch file from here
Recruiting
Are you passionate about the project? We are looking for team members/contributors who have an interest in seeing Pokemon Voyager become the best version of itself. Our project is very ambitious and could use your help!
Mapping/Tilesets - our region is big and only 40% mapped so far! If you have an interest in creating maps, upgrading tilesets, etc, please let us know!
Spriter - We can always use improved/new art! Specifically: trainer sprites, fakemon redesigns, battle backgrounds, map popup themes, and more!
Scripting - Interested in developing side quests or making random NPCs? There is also potential to work on the main storyline depending on your interest / scripting capabilities.
Custom music/sound effects.
Other skills are certainly welcome if you are passionate about the project and have something to offer!
Game Information
Check out the Pokémon Voyager wiki for any and all information about the game!
Discord
Interested in contributing, have a question, or just want to discuss the game? Join here! https://discord.gg/sDnQH9s8nH
FAQ
Spoiler:
Q: How does the auto-encounter system work? A:Rather than automatically entering battle with a Wild Pokémon, a multichoice list will appear with the following options:
Spoiler:
Ignore - do not engage with this Pokémon
Engage - battle the Pokémon normally
Auto - automatically defeat the Pokémon. Only available if "Wild Encounters" are set to "Auto Options" in the Settings menu
Catch - choose a Poké Ball from your bag to automatically catch the Pokémon. Only available if "Wild Encounters" are set to "Auto Options" in the Settings menu
Q: I can't figure out how to complete some side quests! A: Unfortunately, several of the side quests are unfinished/cannot be completed at this stage in the development process.
Q: Is there some sort of database for the Fakemon? A: Check out our wiki for more game information!
Bugs
Reporting via discord is preferred, but you can post on this thread as well.
Watering berries can mess up the player's graphics temporarily. Just enter your party menu and return if this happens.
We may have forgotten some sources, please let us know ASAP if you've been left off the list! The last thing we want to do is take credit for something that what not solely our work!
Whoa. This romhack looks pretty promising. I really like the new features included. My only suggestion is the colored text in battles is kinda hhard to read with a green background. Changing it to white will make it perfect. I'll play the demo later. For now thread approved!
Graphic design is my passion...
Click on the picture to see the best hack ever created (?
I just wanted to say this project looks crazily fantastic. Nice graphics, good-looking fakemon, actual achievements and a massive customization also the pokeblackjack is astounding
I might not know how the full story will play out but i'm gonna put all my hope in this. Keep up the good work!
Very very interesting indeed! It's packed with so many amazing features, I've lost count. It's a bit of irony though, that this spectacular Emerald project is coming from one of the CFRU guys! What were you thinking? Nonetheless, Voyager is looking very promising and I wish you best of luck for the project...
wow this looks really good! Really shows the power of decompilation! I particularly liked the encounter system idea which is as good as the overworld encounter system.. the mini card looks really cool too (almost thought you implemented pokemon tcg for a while!)
Regarding the special item feature, I also liked that idea too but could be done similar to another specific rpg I've played "Suikoden 2" which almost had similar function.
Also glad you stucked with the vanilla tilesets and could release small beta as well!
I played this last night and it's so done well. Tho I'm hoping that the fakemon get sprite redesigns later on because some of them are not that good (yet).
I'm pretty happy you managed to release it. Not only you did a great job helping the decomp community but also managed to get a fantastic project, both published and released.
I can only wish you the best with the development and be thankful for everything you did (and do!) for the community o/
Oh my! This looks absolutely wonderful. I'm glad to see more emerald decomp hacks popping up compared to Fire Red sjnce the CFRU has basically become a staple. Congrats on an early beta release!
Oh my! This looks absolutely wonderful. I'm glad to see more emerald decomp hacks popping up compared to Fire Red sjnce the CFRU has basically become a staple. Congrats on an early beta release!
Looks good, but I just have a suggestion, could you update the textures to look a little more natural, if you can’t it’s fine but the old emerald tile sets are kinda gross looking, it’s your call though, have a great day or night if you’re reading this
Rom hacks i support: Pokemon Adventure Red Chapter, Pokemon Gaia, Pokemon Firered Rocket Edition, Pokemon Orange, Pokemon Unbound, Pokemon Masterquest, Pokemon Saffron Version, Pokemon Dark energy, Pokemon Sevii, Pokemon Radiant White, Pokemon Darkfire
Hacks I have beta tested: Pokemon Masterquest, Pokemon Saffron, Pokemon Sevii, Pokemon Aluminum, Pokemon Secret diaries. Pokémon Sors
Currently a Beta Tester for:
Pokémon saffron
Pokémon Sors
IMPORTANT: i'm currently OPEN to ANY rom hacks that need beta testing. PM me on pokecommunity, thanks!
I have a big problem, I playing in Nuzelocke mode and I'm at that point, in the beginning where I need to fight against a level 60 Dusknoir, I can't win, and if Iose, my game restarts.
I can't progress like that
I have a big problem, I playing in Nuzelocke mode and I'm at that point, in the beginning where I need to fight against a level 60 Dusknoir, I can't win, and if Iose, my game restarts.
I can't progress like that
Sorry about that oversight! The most recent patch, version 0.1.2, allows you to always run from the dusknoir under nuzlocke rules.
Looks good, but I just have a suggestion, could you update the textures to look a little more natural, if you can’t it’s fine but the old emerald tile sets are kinda gross looking, it’s your call though, have a great day or night if you’re reading this
These are FR tiles. We probably will not be changing the style much, if at all.