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[Scripting Question] Forced day(noon) and night(midnight)

AdamantSpartan

Dev of Pokémon Adamant
  • 21
    Posts
    8
    Years
    I was wondering if someone could help me with setting up a controlled day/night system.

    What I mean is:
    By default, the game will be in daytime (noon). The game will never turn to night no matter how long the player waits.

    When the player sleeps, waits in a special spot, etc. the game will change to night (midnight).

    I have been trying to use FL's Unreal Time System to achieve this, but I still can't figure out how to lock the time to noon or midnight.
     
  • 226
    Posts
    8
    Years
    • Seen Jul 19, 2023
    In the Unreal Time System topic, page 2, you will find FL's answer to my question which was basically the same as yours.
     
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