• Just a reminder that providing specifics on, sharing links to, or naming websites where ROMs can be accessed is against the rules. If your post has any of this information it will be removed.
  • Our friends from the Johto Times are hosting a favorite Pokémon poll - and we'd love for you to participate! Click here for information on how to vote for your favorites!
  • Cyndy, May, Hero (Conquest), or Wes - which Pokémon protagonist is your favorite? Let us know by voting in our poll!
  • Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.

[Scripting Question] Forced day(noon) and night(midnight)

AdamantSpartan

Dev of Pokémon Adamant
  • 21
    Posts
    8
    Years
    I was wondering if someone could help me with setting up a controlled day/night system.

    What I mean is:
    By default, the game will be in daytime (noon). The game will never turn to night no matter how long the player waits.

    When the player sleeps, waits in a special spot, etc. the game will change to night (midnight).

    I have been trying to use FL's Unreal Time System to achieve this, but I still can't figure out how to lock the time to noon or midnight.
     
    In the Unreal Time System topic, page 2, you will find FL's answer to my question which was basically the same as yours.
     
    Back
    Top