- 959
- Posts
- 12
- Years
- Age 25
- he/him
- Fallarbor Town
- Seen Oct 20, 2023
After going around and reading up on some amazing tutorials (most notably Le pug's tile insertion tutorial here: https://www.pokecommunity.com/showthread.php?t=314480) I have learned a fair bit about mapping, block creation and tile palettes; I have taken an Emerald ROM and played around with the palettes through AdvanceMap's block editor to make the game more visually similar to the ORAS games in terms of colors. However, after modifications have been made, I have noticed that a bug has been created. Upon entering Fortree's gym, the rotating doors that provide the obstacles appear invisible. Walking through them still creates the swinging noise and they still block the player when "stuck." They can be made to reappear by going to the start menu and entering another screen (like PokeDex, Party, and PokeNav)
Hackers who have experience in Emerald, is this a common problem? And is there anything that can be done to fix this glitch? I have checked a clean Emerald ROM in AdvanceMap and noticed that the doors don't seem to be accessible via the mapping tool (I might be wrong though)
Hackers who have experience in Emerald, is this a common problem? And is there anything that can be done to fix this glitch? I have checked a clean Emerald ROM in AdvanceMap and noticed that the doors don't seem to be accessible via the mapping tool (I might be wrong though)
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