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+++FUDGYS TILES+++

fudgy

so i herd you liek mudkipz?
299
Posts
15
Years
    • Seen Jun 15, 2010
    Oh that's okay. It looks better! P.S. what is bcaoh?
    its "beach" ya it didnt show up right, it was too small :( oh well lol.

    EDIT: i need a new project i almost finished this tileset, so i need teh new project :( aww

    any suggestoins (will not do fakemon,or any lame isometric stuff)
     
    Last edited:

    TB Pro

    Old-timer
    2,708
    Posts
    19
    Years
  • Hm...Try to make just a regular tileset, like tileset 1 on Fire Red just custom. Maybe try a battle background. Maybe try a desert tileset. Maybe try Battle HP bars and such. IDK it's up to you.
     

    fudgy

    so i herd you liek mudkipz?
    299
    Posts
    15
    Years
    • Seen Jun 15, 2010
    Hm...Try to make just a regular tileset, like tileset 1 on Fire Red just custom. Maybe try a battle background. Maybe try a desert tileset. Maybe try Battle HP bars and such. IDK it's up to you.

    oh ya i did the battle bars for my game a long time ago
    they look good but im just too lazy to upload :(

    ill make a desert tileset, a normal tileset (city/town) and that will complete my tileset for my whole game :P
     

    fudgy

    so i herd you liek mudkipz?
    299
    Posts
    15
    Years
    • Seen Jun 15, 2010
    just added a new version of a stair and a dratini image i pixeled.
     
    9
    Posts
    14
    Years
    • Seen Dec 28, 2010
    Your tiles seem to give the impression of hot-country villa sort of thing; the palm trees, vibrant grass and cold-looking buildings all suggest this, and I find this really cool. If you were to make an Egypt- or something like that-based hack or RMXP game, these would be a perfect choice.

    Regardless, I do think the grass is a bit too vibrant. I mean, honestly, one of the variations is almost flourescent green, which is not a desired effect when tiling - there are meant to be background, and blend in, and not stick out, as if it were in the foreground (which would be buildings, long grass and events).

    Contradicting what I said about the light, hot-country sort of feel that your tiles have, the singposts seem like they belong on a gloomy, London backstreet or something. The base colour is far too dark, unfortunately. If I had to give a number rating, I'd give you a 7/10, but numbers don't really mean anything, now do they? :)
     

    fudgy

    so i herd you liek mudkipz?
    299
    Posts
    15
    Years
    • Seen Jun 15, 2010
    yeah ill try to add different pallets tomorrow, and probably more sets
    thanks for the comment
     

    fudgy

    so i herd you liek mudkipz?
    299
    Posts
    15
    Years
    • Seen Jun 15, 2010
    added a tree tile recolor, taken from spriters resource.
     

    fudgy

    so i herd you liek mudkipz?
    299
    Posts
    15
    Years
    • Seen Jun 15, 2010
    added quilava, and chikorita pixel
     

    fudgy

    so i herd you liek mudkipz?
    299
    Posts
    15
    Years
    • Seen Jun 15, 2010
    I think I've seen the palm trees in Zelda and the big tree in Pokemon D/P/Pt ;)

    palm trees are custom, but the tree is a recolor i think i said that above

    added a cyndaquil pixel to original post
     
    Last edited:
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