Ramzam
Bored Person
- 10
- Posts
- 16
- Years
- Age 31
- Seen Mar 15, 2018
Cheesy title is cheesy.
Hm, I can smell the fresh scent of starting over again~! =D It's a bit of a note that while I may seem to joke around a lot in the setups for my role-plays, I'm actually being serious. I just have a habit of using sarcasm and such in sections that don't require super-seriousness. Note taken, rambling done.
I had a small debate with myself over whether or not I wanted to do an RP I hadn't made yet, or one I already had ready. The latter's over three times the size of this one (excluding host characters), but I decided the former (the one I'm posting for my debut) was one I wanted to do more. The fact I wasted my spring break slowly procrastinating on this probably influenced my decision as well. ._. Being honest, Luminous Comet is overdone by my standards and still needs work for me to consider posting it here. Oh…darn, I did it again! Again…
A generically unnamed region in the warmer class of latitudes. There are no new Pokémon in this unnamed region, because that's just too much work for my lazy rear. It's enough I write role-plays that can become around ten pages long in a Works document.
Staccato Town (a generic happyville you'll find in any story) has a dense forest to the north. The inside of a mountain in the middle of said forest is where the role-play takes place over a lunation in the role-play's canon.
The inside of the mountain is essentially a hub for the RP world in that there are several tunnels leading into an underground world that magically has its own sun and moon and stars. The exception is that, save for those who've, "disappeared," there are no humans in this world. It's essentially a Mystery Dungeon-type world, meaning that humans were never meant to exist in it.
That being said, yes, Pokémon in this alternate world do speak. "Speak," being used synonymous to, "OhnowaithosePokémoncantalkohshiz." The Pokémon of this world are simply going to think the human characters are Pokémon as well, because they wouldn't know the difference and it works well with logic. This also means that the human character's Pokémon will be viewed as summoned spirits of an ethereal nature, because they obviously know nothing of modern technology.
A few of the intended environments include a forested stereotype, a volcanically active area, and—my favorite—a (somewhat) Venetian-themed area. Imhappyplz.
The town of Staccato has always had architecture reminiscent to that of the romanticized medieval period. This, in turn has a slight affect on the psychology of the townspeople. To them, superstition is more prominent. Friday the Thirteenth is dominated by horseshoes and four-leaf clovers.
Every year, during the time of a full moon, people have always seemingly vanished after going on overnight hikes in the forest to the north of Staccato. The common belief is that these hikers must have done something worth losing their lives for as punishment. From a legal standpoint, however, they're all innocent souls who've vanished, unfound by search parties.
For as long as anyone can remember, this has been a recurring case.
Present day, students are enjoying their summer break. Though, in school, vacation is never truly vacation. They all have a presentation of some sort to look forward to, both positively and negatively.
What would make a better presentation than an investigation on the mystery of the Full Moon Fade Away?
The investigation is unproductive until the clock strikes midnight on a full moon. The gateway on the mountain opens and the protagonists are soon in the alternate world, one way or another. At this point the investigation turns into more of a simpler exploration. Naturally, their goal is to find out if this world is where the missing people went, but do this, they'd obviously have to do, some adventure work.
Unless a Pokémon's abilities somehow contradict each other (if that's possible—I don't memorize every aspect of the Pokédex), ALL of the Pokémon's specific abilities can be taken advantage of in the same battle and such.
It's always bothered me when people only let you have four attacks on your Pokémon, because it normally undermines all of my character's battling ability. I don't see role-plays being in the games, so I don't touch levels, move sets or anything of that matter. This also dumps a bucket of water on those people that jack all their Pokémon's levels beyond realism.
Players fighting Players… That won't be happening in this role-play. So I won't talk about it.
I mean, say Little Susan is going to be in the fourth grade this September and she has a male dragonite named, "Draco," and a female dragonite named, "Draca." The problem with that is the average fourth grader in the Unite States of America is about…*counts* nine to eleven years old…I think. Anyway, yeah. Little girl, two dragon-types that are supposed to be super rare. For shame.
Now, I'm sure somebody out there interpreted my example the wrong way. Sure, you can have rare Pokémon and such, but Little Susan over there is too extreme for my role-play. You can be an inner-city bumpkin with a meowth and a pidgey if you really want to. Do your best for at least a semi-realistic team, even if in the end, I have the all-powerful word.
I've decided to replace, "history," with, "notable past events."
Host Character (Example)Trainer
Name: Jansen H. Willer
Age: 15
Gender: Male
Physical Appearance: Jansen is a lightly tanned mix between Caucasian and African American. His Caucasian side of the bloodline is more prevalent, however. His skin is noticeably flawed, often in need of moisturizer, and littered with tiny bumps that can only be noticed from up close. There's a dark concentration of melanin on the last section of his pinky, almost shaped in a perfect circle, while four others are spread across his left and right forearms. The scarred remnants of a fungal rash are noticeable on the inside joints of his arms, though most of his skin impurities are hidden beneath his clothes. His right leg has a bruise on the side of the knee and on the shin, coupled with a scab from a long scrape. Most of his scars are related to parkour in some way, shape or form.
His hair is dark, nearly to the point of being considered black. It has a mattenongloss effect to it, turning brown in bright light as opposed to shining. His eyebrows have heavy hairs that can become disarrayed into wild spikes on occasion. Jansen's eyes are a softer, more appealing chestnut, actually having a notable color in them. They seem devoid of any major emotion and somewhat untrusting, offsetting his smile.
Jansen's build is almost like a cone in terms of muscularity. What he lacks in upper body strength he makes up for with his legs. His arms make him look weak compared to other boys his age, mainly because his large pants hide his thick legs from the spotlight. He stands at roughly 5' 8".
Clothing: Considering this role-play is taking place during the transition from summer to autumn, Jansen dresses quite warmly.
On the base, he wears a simple, black T-shirt coupled with a pair of olive cargo pants that have the remnants of an older, black pair haphazardly hand sewn onto the inner thigh area and between the hip and lower pockets as, "reinforcement," and doubled pocket space.
The second layer is a green, denim vest held together by large snaps, with a brilliantly detailed Dragonair on the upper half.
His gloves are completely fingerless and are handmade from pure denim, though they're poorly made. They've lasted, but are showing signs of wear about the lower palm. The device on his right forearm is a newer (and noticeably less compact) model of the Pokégear. His shoes are simply, white cross trainers that have air-cushioned heels and navy soles that are covered in small, worn, rubber spikes.
He often carries around his black and red duffel bag that contains his myriad of gadgets, including the poké balls that hold his larger items.
Personality: Jansen is, without a doubt, more intelligent than his recent report cards give him credit for. The effort he's pulled away from academics have all been diverted to athletics and the arts. He sees more practicality in parkour and illustration than algebra and how to properly analyze a poem. He likes to pride himself on his strong points, being a fast learner with what would seem to be stereotypical talent in every field. As a result of his ability, he normally becomes doubtful if he can't succeed on his first few tries, giving up easily, provided he doesn't have a great interest or motive to try again. Jansen is also notably fond of talking to himself with a scholarly—or cynical—air.
He has a fear similar to hydrophobia in that, while he can swim if he bothers trying, his fear of water that's too deep to wade in would result in the average, "help I am drowning," reaction. After all, if he were truly a hydrophobe, he wouldn't be drinking several bottles of purified water on a daily basis. He also dislikes bugs and will avoid (or kill) them as best he can. His fear of heights is slowly beginning to disappear as he becomes more confident in his own coordination.
In company, Jansen is quiet and reserved, normally listening to conversations rather than participating in them. This is primarily because he's been told numerous times beforehand that he has a problem with butting into the conversation of others. He's William Shakespeare in comparison to the, "hood rats," that surround him in school, being noticeably articulate and able to understand words through context alone.
He's particularly fond of dragons and romanticized views of the middle ages and on occasion, meditates to make his dream of a swashbuckling adventure with his pokémon true, if even for a brief period. This being said, Jansen is a true swashbuckler at heart, fully capable of fitting such a role if he can actually experience bliss, which in most cases, he can only find in the excitement of adventure or traveling at high speeds.
Battle Style: Jansen runs an offensive battle at a difficult pace. He rarely spends time bothering with defensive tactics other than dodging and often uses preset scenarios to decide upon his next actions. He remains unfazed in the face of most surprises and simply works around them as fast as he can. His remarkable intelligence results in many out-of-the-ordinary battle tactics that involve outside elements.
Though his reliance on foresight and prediction are a pitfall in that if things don't follow his track well enough, he may pause for a noticeable timeframe as he searches for the next best solution—this reaction can easily be compared with the, "auto-finish," some games have been known to have in their track editors. Essentially, he battles like a simulation, minus a few loopholes.
Notable Past Events: Jansen originally had Pokémon in his own household, but they died while he was in middle school. As a result, this led to the Jansen we know and love now being more devoid of emotion than he would if he had a tragedy-free childhood.
Jansen and his cousin (before said cousin died) were runner-ups in an unofficial, low-profile double battle tournament. Jansen, while in the seventh grade, fought alongside his cousin and Sinca by using his pet buizel, who died of cancer half a year later.
Other Jansen truly shows his logical understanding of the gear he carries around. His Pokégear 2O is bristling with cards that have essentially transformed it into a smart phone. The greater half of those apps he's collected from promotions and conventions.
Rather than traditionally storing his gear in a seemingly bottomless bag, he organizes them inside labeled poké balls. This allows him to carry at least double what he could through any traditional method.
Parkour is a French discipline that revolves around getting from point A to be point B in the fastest, least tiring, and most efficient way possible. While Jansen is no expert, his dedication shows. Parkour is a bit hard for me to describe, because I don't understand it fully, but it has a good (and semi-accurate) article in the Wikipedia.
While not pictured anywhere, Jansen has an ultra-compact digital video recorder that he'll be constantly using throughout the role-play. He's decided to prove their findings in video.
Pokémon Team
Species: Miltank
Gender: (Naturally) Female
Relations to Trainer: Jansen's lifelong friend. Sinca doesn't really belong to him, but she was on his deceased cousin's will to Jansen, legally making her Jansen's property. The two are inseparable.
Name: Sinca
Species Deviances: The spots on a Miltank's back vary between others of the same species. This essentially means Sinca can be identified solely by the somewhat hexagonal arrangement of her spots.
Species: Furret
Gender: Male
Relations to Trainer: Caught in the northern forest a year prior to the role-play. Friendly enough to be considered a pet/friend in the Pokémon world.
Name: Joz, for lack of a better name.
Species Deviances: None to truly speak of. Has a slightly higher voice than normal, though.
External Links
(There was going to be some reference here, but the forums don't want people with under fifteen posts posting URLs. LOL, I briefly considered bypassing that, but I decided it wouldn't be worth it in the end and I can always edit this later.)
Hm, I can smell the fresh scent of starting over again~! =D It's a bit of a note that while I may seem to joke around a lot in the setups for my role-plays, I'm actually being serious. I just have a habit of using sarcasm and such in sections that don't require super-seriousness. Note taken, rambling done.
I had a small debate with myself over whether or not I wanted to do an RP I hadn't made yet, or one I already had ready. The latter's over three times the size of this one (excluding host characters), but I decided the former (the one I'm posting for my debut) was one I wanted to do more. The fact I wasted my spring break slowly procrastinating on this probably influenced my decision as well. ._. Being honest, Luminous Comet is overdone by my standards and still needs work for me to consider posting it here. Oh…darn, I did it again! Again…
________________________________________________________________________
What I did this Summer
(PG-13)
Written by Ramzam
Story-related (My absolute weak point. :P)
Setting
The role-play takes place during the summer.What I did this Summer
(PG-13)
Written by Ramzam
Story-related (My absolute weak point. :P)
Setting
A generically unnamed region in the warmer class of latitudes. There are no new Pokémon in this unnamed region, because that's just too much work for my lazy rear. It's enough I write role-plays that can become around ten pages long in a Works document.
Staccato Town (a generic happyville you'll find in any story) has a dense forest to the north. The inside of a mountain in the middle of said forest is where the role-play takes place over a lunation in the role-play's canon.
The inside of the mountain is essentially a hub for the RP world in that there are several tunnels leading into an underground world that magically has its own sun and moon and stars. The exception is that, save for those who've, "disappeared," there are no humans in this world. It's essentially a Mystery Dungeon-type world, meaning that humans were never meant to exist in it.
That being said, yes, Pokémon in this alternate world do speak. "Speak," being used synonymous to, "OhnowaithosePokémoncantalkohshiz." The Pokémon of this world are simply going to think the human characters are Pokémon as well, because they wouldn't know the difference and it works well with logic. This also means that the human character's Pokémon will be viewed as summoned spirits of an ethereal nature, because they obviously know nothing of modern technology.
A few of the intended environments include a forested stereotype, a volcanically active area, and—my favorite—a (somewhat) Venetian-themed area. Imhappyplz.
Back-story
(I'm horrible at being serious for things like this. >_>)
In most folklore, the full moon is a symbol of normally ominous themes. Werewolves, lunacy, insomnia, magical phenomena, and so on. In Staccato Town, the full moon has been a sign of misfortune, from the baby that drowned in a well, to the missing hikers of the northern forest. Some say they see ghosts wandering the old, cobblestone streets, while others say they've seen mysterious Pokémon on the outskirts of the forest.(I'm horrible at being serious for things like this. >_>)
The town of Staccato has always had architecture reminiscent to that of the romanticized medieval period. This, in turn has a slight affect on the psychology of the townspeople. To them, superstition is more prominent. Friday the Thirteenth is dominated by horseshoes and four-leaf clovers.
Every year, during the time of a full moon, people have always seemingly vanished after going on overnight hikes in the forest to the north of Staccato. The common belief is that these hikers must have done something worth losing their lives for as punishment. From a legal standpoint, however, they're all innocent souls who've vanished, unfound by search parties.
For as long as anyone can remember, this has been a recurring case.
Present day, students are enjoying their summer break. Though, in school, vacation is never truly vacation. They all have a presentation of some sort to look forward to, both positively and negatively.
What would make a better presentation than an investigation on the mystery of the Full Moon Fade Away?
Plot
As the back-story might suggest, this role-play takes place over a time-span (within the role-play, that is) of one lunar month. Your character obviously hasn't done much anything momentous over their summer vacation so far and has decided that saying they investigated a case of multiple disappearances in the same area with their friends is better than saying they ate, drank, and slept.The investigation is unproductive until the clock strikes midnight on a full moon. The gateway on the mountain opens and the protagonists are soon in the alternate world, one way or another. At this point the investigation turns into more of a simpler exploration. Naturally, their goal is to find out if this world is where the missing people went, but do this, they'd obviously have to do, some adventure work.
Of importance
Rules that may extend beyond the established standards
.1.
Obviously, the standard rules of Pokécommunity apply.
.2.
I won't rip on you for character control. But if you control someone else's character and they're all like, "HEY GIVES ME BACK MY CHARACTER NUB HAX," well, we know where this is going. I will whip out my sledgehammer and dole you a steeeerike in a very charitable fashion. So ask permission before you do some TCC, m'kay? M'kay. ^_^
.3.
This is rated PG-13, and such rating bears little shapely resemblance to the obsolete X…like you could actually get away with an X-rated role-play on a Pokémon forum to begin with… Huh. Keep the cawn-tent to yourself.
.4.
This is the, "not even," rule. I, as the GM, can do whatever I want within the bounds of the role-play and you can't stop me. Granted I'm fair about this, mainly because I don't want to bother have to enact it. With this rule I can tell everyone to ignore your posts, rape your character, and throw them off a cliff…and they'll have to do it. If you implement some random plot device/change that I can't work around to keep the role-play on track, I'll either void your post or tell you to change something. Normally the latter.
.5.
When you break one of my rules, I will give you one Steeeerike with my mighty sledgehammer of awesome. If I have to give you a fourth Steeeerike, I'll kick you out of the role-play, no matter who you are. I will willingly doom my own role-plays over this, because I know I can just ask for a lock in most cases and start it over. If by some miracle, someone famous on the forums were to join the role-play, I'll make sure nobody can say they're getting off with anything. That said, the same applies to the horridly obscure. I'm too much of an authoritarian for such things to just slide by.
In short, no matter who you are, if you break my rules, it'll be hammer time. Foo'.
.6.
By no means am I an elitist. I used to be, but that was when I was full of myself, once I figured out I was actually decent at writing. When I tell you to get better, I don't mean, "go home, noob," I seriously mean for you to improve. I like to point out your flaws and crush all your expectations under my metallic boot. I am a very mean person. Not. I'm just cold most of the time. You'll get used to it.
Regardless, I've done a little lurking of this here RP sect and I can say with confidence I am messing in this, what do you call it? Ah, ze good staff?
I still expect to be able to see more than five or ten minutes' worth of work. That, to me, seems amazing quick for any character…
.7.
Any single member can only post three times within twenty-four hours. This rule has become something dear to me as, once I entered a role-play at PE2K. This role-play was my worst RP experience ever, and at that point, I'd been in the business for more than a year. I made my initial post. By the time I'd gotten back from school, there were some…200 to 300 posts. THE WORST PART BEING THEY WERE ALL ONE LINER POSTS. Ironically, there was a rule against it, to boot. About five of us sane role-players immediately left.
.8.
Questions about the role-play and such like that, go to me first.
.9.
I may add to this list of rules (or in other cases, the RP itself). In such cases, I'll notify everyone through a PM.
On Battles
The battle system for most of my role-plays won't fall into the categories of anime- or game-styled fighting. There are no turns to be taken and no back-and-forth shouting of commands. Battles happen in real-time as they would in reality. A flamethrower doesn't wait for a character to do a verbal monologue, then take effect and a thunder shock attack is well…electricity. Dodging lightning isn't a twitch reaction.Rules that may extend beyond the established standards
.1.
Obviously, the standard rules of Pokécommunity apply.
.2.
I won't rip on you for character control. But if you control someone else's character and they're all like, "HEY GIVES ME BACK MY CHARACTER NUB HAX," well, we know where this is going. I will whip out my sledgehammer and dole you a steeeerike in a very charitable fashion. So ask permission before you do some TCC, m'kay? M'kay. ^_^
.3.
This is rated PG-13, and such rating bears little shapely resemblance to the obsolete X…like you could actually get away with an X-rated role-play on a Pokémon forum to begin with… Huh. Keep the cawn-tent to yourself.
.4.
This is the, "not even," rule. I, as the GM, can do whatever I want within the bounds of the role-play and you can't stop me. Granted I'm fair about this, mainly because I don't want to bother have to enact it. With this rule I can tell everyone to ignore your posts, rape your character, and throw them off a cliff…and they'll have to do it. If you implement some random plot device/change that I can't work around to keep the role-play on track, I'll either void your post or tell you to change something. Normally the latter.
.5.
When you break one of my rules, I will give you one Steeeerike with my mighty sledgehammer of awesome. If I have to give you a fourth Steeeerike, I'll kick you out of the role-play, no matter who you are. I will willingly doom my own role-plays over this, because I know I can just ask for a lock in most cases and start it over. If by some miracle, someone famous on the forums were to join the role-play, I'll make sure nobody can say they're getting off with anything. That said, the same applies to the horridly obscure. I'm too much of an authoritarian for such things to just slide by.
In short, no matter who you are, if you break my rules, it'll be hammer time. Foo'.
.6.
By no means am I an elitist. I used to be, but that was when I was full of myself, once I figured out I was actually decent at writing. When I tell you to get better, I don't mean, "go home, noob," I seriously mean for you to improve. I like to point out your flaws and crush all your expectations under my metallic boot. I am a very mean person. Not. I'm just cold most of the time. You'll get used to it.
Regardless, I've done a little lurking of this here RP sect and I can say with confidence I am messing in this, what do you call it? Ah, ze good staff?
I still expect to be able to see more than five or ten minutes' worth of work. That, to me, seems amazing quick for any character…
.7.
Any single member can only post three times within twenty-four hours. This rule has become something dear to me as, once I entered a role-play at PE2K. This role-play was my worst RP experience ever, and at that point, I'd been in the business for more than a year. I made my initial post. By the time I'd gotten back from school, there were some…200 to 300 posts. THE WORST PART BEING THEY WERE ALL ONE LINER POSTS. Ironically, there was a rule against it, to boot. About five of us sane role-players immediately left.
.8.
Questions about the role-play and such like that, go to me first.
.9.
I may add to this list of rules (or in other cases, the RP itself). In such cases, I'll notify everyone through a PM.
On Battles
Unless a Pokémon's abilities somehow contradict each other (if that's possible—I don't memorize every aspect of the Pokédex), ALL of the Pokémon's specific abilities can be taken advantage of in the same battle and such.
It's always bothered me when people only let you have four attacks on your Pokémon, because it normally undermines all of my character's battling ability. I don't see role-plays being in the games, so I don't touch levels, move sets or anything of that matter. This also dumps a bucket of water on those people that jack all their Pokémon's levels beyond realism.
Players fighting Players… That won't be happening in this role-play. So I won't talk about it.
Dealing with Pokémon
I will backhand you with a brass knuckle if you try to have a legendary Pokémon. Also, considering the role-play's setting and plot, be wise about what Pokémon you choose for your character. I mean, say Little Susan is going to be in the fourth grade this September and she has a male dragonite named, "Draco," and a female dragonite named, "Draca." The problem with that is the average fourth grader in the Unite States of America is about…*counts* nine to eleven years old…I think. Anyway, yeah. Little girl, two dragon-types that are supposed to be super rare. For shame.
Now, I'm sure somebody out there interpreted my example the wrong way. Sure, you can have rare Pokémon and such, but Little Susan over there is too extreme for my role-play. You can be an inner-city bumpkin with a meowth and a pidgey if you really want to. Do your best for at least a semi-realistic team, even if in the end, I have the all-powerful word.
Application Template
I feel it should be noted that originally, there was going to be a history category in the application, BUT when I sat down to write Jansen's history, I was hit hard in the face with something obvious. The characters aren't actual trainers or coordinators, but rather normal people who've only had enough time to go to school their entire lives. Meaning their lives are the dull lives most of us have lived. You can include a history section if you're so inclined, but it won't do anything to help your character get accepted. Unless, after all, you're like the rival from D/P/Pt that can't stand to not make every moment worthwhile.I've decided to replace, "history," with, "notable past events."
Code:
[U]Trainer[/U]
[B]Name:[/B]
[B]Age:[/B]
[B]Gender:[/B]
[B]Physical Appearance:[/B]
[B]Clothing:[/B]
[B]Personality:[/B]
[B]Battle Style:[/B]
[B]Notable Past Events:[/B]
[B]Other[/B]
[U]Pokémon Team[/U] (This part is copied/pasted for each individual Pokémon. That said, I don't expect anyone having more than four without a good excuse.)
[B]Species:[/B]
[B]Relations to Trainer:[/B]
[B]Name:[/B]
[B]Age:[/B]
[B]Gender:[/B]
[B]Species Deviances:[/B]
[U]External Links[/U]
(Links to any reference that can't be found typed in your application.)
Name: Jansen H. Willer
Age: 15
Gender: Male
Physical Appearance: Jansen is a lightly tanned mix between Caucasian and African American. His Caucasian side of the bloodline is more prevalent, however. His skin is noticeably flawed, often in need of moisturizer, and littered with tiny bumps that can only be noticed from up close. There's a dark concentration of melanin on the last section of his pinky, almost shaped in a perfect circle, while four others are spread across his left and right forearms. The scarred remnants of a fungal rash are noticeable on the inside joints of his arms, though most of his skin impurities are hidden beneath his clothes. His right leg has a bruise on the side of the knee and on the shin, coupled with a scab from a long scrape. Most of his scars are related to parkour in some way, shape or form.
His hair is dark, nearly to the point of being considered black. It has a mattenongloss effect to it, turning brown in bright light as opposed to shining. His eyebrows have heavy hairs that can become disarrayed into wild spikes on occasion. Jansen's eyes are a softer, more appealing chestnut, actually having a notable color in them. They seem devoid of any major emotion and somewhat untrusting, offsetting his smile.
Jansen's build is almost like a cone in terms of muscularity. What he lacks in upper body strength he makes up for with his legs. His arms make him look weak compared to other boys his age, mainly because his large pants hide his thick legs from the spotlight. He stands at roughly 5' 8".
Clothing: Considering this role-play is taking place during the transition from summer to autumn, Jansen dresses quite warmly.
On the base, he wears a simple, black T-shirt coupled with a pair of olive cargo pants that have the remnants of an older, black pair haphazardly hand sewn onto the inner thigh area and between the hip and lower pockets as, "reinforcement," and doubled pocket space.
The second layer is a green, denim vest held together by large snaps, with a brilliantly detailed Dragonair on the upper half.
His gloves are completely fingerless and are handmade from pure denim, though they're poorly made. They've lasted, but are showing signs of wear about the lower palm. The device on his right forearm is a newer (and noticeably less compact) model of the Pokégear. His shoes are simply, white cross trainers that have air-cushioned heels and navy soles that are covered in small, worn, rubber spikes.
He often carries around his black and red duffel bag that contains his myriad of gadgets, including the poké balls that hold his larger items.
Personality: Jansen is, without a doubt, more intelligent than his recent report cards give him credit for. The effort he's pulled away from academics have all been diverted to athletics and the arts. He sees more practicality in parkour and illustration than algebra and how to properly analyze a poem. He likes to pride himself on his strong points, being a fast learner with what would seem to be stereotypical talent in every field. As a result of his ability, he normally becomes doubtful if he can't succeed on his first few tries, giving up easily, provided he doesn't have a great interest or motive to try again. Jansen is also notably fond of talking to himself with a scholarly—or cynical—air.
He has a fear similar to hydrophobia in that, while he can swim if he bothers trying, his fear of water that's too deep to wade in would result in the average, "help I am drowning," reaction. After all, if he were truly a hydrophobe, he wouldn't be drinking several bottles of purified water on a daily basis. He also dislikes bugs and will avoid (or kill) them as best he can. His fear of heights is slowly beginning to disappear as he becomes more confident in his own coordination.
In company, Jansen is quiet and reserved, normally listening to conversations rather than participating in them. This is primarily because he's been told numerous times beforehand that he has a problem with butting into the conversation of others. He's William Shakespeare in comparison to the, "hood rats," that surround him in school, being noticeably articulate and able to understand words through context alone.
He's particularly fond of dragons and romanticized views of the middle ages and on occasion, meditates to make his dream of a swashbuckling adventure with his pokémon true, if even for a brief period. This being said, Jansen is a true swashbuckler at heart, fully capable of fitting such a role if he can actually experience bliss, which in most cases, he can only find in the excitement of adventure or traveling at high speeds.
Battle Style: Jansen runs an offensive battle at a difficult pace. He rarely spends time bothering with defensive tactics other than dodging and often uses preset scenarios to decide upon his next actions. He remains unfazed in the face of most surprises and simply works around them as fast as he can. His remarkable intelligence results in many out-of-the-ordinary battle tactics that involve outside elements.
Though his reliance on foresight and prediction are a pitfall in that if things don't follow his track well enough, he may pause for a noticeable timeframe as he searches for the next best solution—this reaction can easily be compared with the, "auto-finish," some games have been known to have in their track editors. Essentially, he battles like a simulation, minus a few loopholes.
Notable Past Events: Jansen originally had Pokémon in his own household, but they died while he was in middle school. As a result, this led to the Jansen we know and love now being more devoid of emotion than he would if he had a tragedy-free childhood.
Jansen and his cousin (before said cousin died) were runner-ups in an unofficial, low-profile double battle tournament. Jansen, while in the seventh grade, fought alongside his cousin and Sinca by using his pet buizel, who died of cancer half a year later.
Other Jansen truly shows his logical understanding of the gear he carries around. His Pokégear 2O is bristling with cards that have essentially transformed it into a smart phone. The greater half of those apps he's collected from promotions and conventions.
Rather than traditionally storing his gear in a seemingly bottomless bag, he organizes them inside labeled poké balls. This allows him to carry at least double what he could through any traditional method.
Parkour is a French discipline that revolves around getting from point A to be point B in the fastest, least tiring, and most efficient way possible. While Jansen is no expert, his dedication shows. Parkour is a bit hard for me to describe, because I don't understand it fully, but it has a good (and semi-accurate) article in the Wikipedia.
While not pictured anywhere, Jansen has an ultra-compact digital video recorder that he'll be constantly using throughout the role-play. He's decided to prove their findings in video.
Pokémon Team
Species: Miltank
Gender: (Naturally) Female
Relations to Trainer: Jansen's lifelong friend. Sinca doesn't really belong to him, but she was on his deceased cousin's will to Jansen, legally making her Jansen's property. The two are inseparable.
Name: Sinca
Species Deviances: The spots on a Miltank's back vary between others of the same species. This essentially means Sinca can be identified solely by the somewhat hexagonal arrangement of her spots.
Species: Furret
Gender: Male
Relations to Trainer: Caught in the northern forest a year prior to the role-play. Friendly enough to be considered a pet/friend in the Pokémon world.
Name: Joz, for lack of a better name.
Species Deviances: None to truly speak of. Has a slightly higher voice than normal, though.
External Links
(There was going to be some reference here, but the forums don't want people with under fifteen posts posting URLs. LOL, I briefly considered bypassing that, but I decided it wouldn't be worth it in the end and I can always edit this later.)