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Fun with Immunities (RMT)

ScaldingHotSoup

/\Guess the name reference!/\
  • 30
    Posts
    17
    Years
    I'm fairly new to Shoddy, and I'm having fun trying to build a team that (with a bit of prediction), can switch in on a lot of things through immunities. If you could help me improve this team, I'd be very grateful.

    [PokeCommunity.com] Fun with Immunities (RMT)

    Bronzong - *edit* Sassy - Levitate - Lum Berry
    EVs - 252 HP / 86 Atk / 80 Def / 92 SpD (standard smogon wall set)
    IVs - 0 Speed

    Moves:
    *edit* Hypnosis/Reflect (I'll try both)
    Stealth Rock
    Explosion
    Gyro Ball

    Analysis: Bronzong is my lead and is used mostly to put up Rocks, inflict status when possible, and Gyro Ball fast lead threats (Aerodactyl, Azelf, etc) and explode when necessary. Lum Berry is chosen over Leftovers because it is seldom alive long enough to benefit from the health bonus and commonly ends up against sleep leads like Roserade and other Bronzong. I decided not to go for heatproof because I noticed a lot of people tend to EQ my 'Zong just to check. Plus it's not very effective against Heatran, the main fire user (it usually has earth power as well - and hell, what is Explosion or Gyro ball going to do to it?) and it doesn't work for my team of immunities.

    [PokeCommunity.com] Fun with Immunities (RMT)

    Heatran - *edit* Timid - Flash Fire - Choice Scarf
    EVs - 4 HP / 252 SpA / 252 Speed

    Moves:
    Fire Blast
    Earth Power
    Explosion
    Dragon Pulse

    Analysis: Heatran follows naturally from Bronzong. When I spot Azelf, other Heatran, or other fire users switch in, I switch to Heatran. The speed EVs, Jolly nature, and 252 speed EV's allow me to outspeed Scarf Heracross, DD Gyarados, base 130 speed pokemon, and, more importantly, to tie other heatran with the same idea. I'm not concerned with this set aside from possibly flamethrower over fire blast and one of the HP's over Dragon Pulse.

    [PokeCommunity.com] Fun with Immunities (RMT)

    Vaporeon - Bold - Water Absorb - Leftovers
    EV's - 252 HP / 252 Def / 6 Spe

    *edited* Moves:
    Protect
    HP Electric
    Surf
    Wish

    Analysis: When Heatran looks to be threatened by a water user, in comes Vaporeon with a standard set. HP Electric acts as a counter to Gyarados and bulky waters with grass knot. Wish+Protect for self healing, and wishpassing for the team.

    [PokeCommunity.com] Fun with Immunities (RMT)

    Flygon - Adamant - Levitate - Choice Scarf
    EVs - 80 HP / 252 Attack / 176 Speed

    Moves:
    Outrage
    Earthquake
    U-Turn
    Draco Meteor

    Analysis: This is Scarfgon. Scarfgon makes an excellent counter for pretty much everything that is thrown at Vaporeon and Heatran. It sneers at entry hazards and loves sandstorm. Flygon can sweep late-game with STAB outrage and EQ and scout in the early game with U-turn. Draco Meteor is there to finish off dragons early in the game and avoid getting locked. This pokemon is essential to my team as it is my only major Physical threat. The next two pokemon are the two I'm worried about the most, as they seem kind of separate to my team.

    [PokeCommunity.com] Fun with Immunities (RMT)

    Empoleon - Modest - Torrent - Petaya Berry
    EVs - 12 HP / 232 Speed / 252 SpA / 12 SpD

    Moves:
    Agility
    Substitute
    Surf
    Grass Knot

    Standard Agilitysubpetaya Empoleon. Great late-game sweeper. Grass knot is chosen over other possible options in order to kill bulky waters that often wall Vaporeon, Swampert in particular. This one is up for replacement if necessary, because while it makes a great sweeper, it doesn't have the destructive power of some threats (SD Lucario comes to mind) and doesn't seem to fit in as well with my team as the above four.

    [PokeCommunity.com] Fun with Immunities (RMT)

    Spiritomb - Impish - Pressure - Leftovers
    EVs - 252 HP / 140 Attack / 116 SpD

    Moves:
    Taunt
    Pain Split
    Will-O-Wisp
    Pursuit

    Spiritomb is a bit gimmicky, but is used to cripple DDers/SDers/Physical threats and taunt threats like Blissey away. Its Fighting/Normal/Psychic immunity fits in well with the team, as fighting is a massive threat to pokemon like Heatran and Empoleon. Pursuit/Pain Split/Will-O-Wisp is used on the switch, depending which is needed the most. Chansey is stopped cold by this set unless Spiritomb is afflicted with Toxic or something like that. This pokemon helps my team out a lot, but is often killed before it can start causing damage. Rotom is looking to be a replacement as I don't have an electric attack on the team and it can survive better.

    Overall team analysis - I'm winning about 50/50 with this team. It's definitely not BAD (at least to my standards), and since I like using prediction and free switches to my advantage, it fits well with my playing strategy. The last two pokemon, while useful in certain situations, could be replaced by pokemon that fit into the strategy better. A Rapid Spinner/Spiker/Toxic spikes absorber could be useful, though with the first four pokemon only vaporeon is crippled by the latter. A sleep absorber could also be useful.

    *edit* Yeah Jolly on Scarftran was epic fail. My bad. I just slapped that on there saying, oh hey, this increases speed. lulz.
     
    Last edited:
    Hmmm...
    Bronzong should be Relaxed/Sassy with a Speed IV of 0 in order to maximize Gyro Ball's power.
    JOLLY Choice Scarf Heatran? :x You're only nerfing the power of his powerful Fire Blast, Earth Power, etc.
     
    I'm fairly new to Shoddy, and I'm having fun trying to build a team that (with a bit of prediction), can switch in on a lot of things through immunities. If you could help me improve this team, I'd be very grateful.

    [PokeCommunity.com] Fun with Immunities (RMT)

    Bronzong - Sassy - Levitate - Lum Berry
    EVs - 252 HP / 86 Atk / 80 Def / 92 SpD (standard smogon wall set)
    IVs - 0 Speed

    Moves:
    Hypnosis / Reflect
    Stealth Rock
    Explosion
    Gyro Ball

    Analysis: Bronzong is my lead and is used mostly to put up Rocks, inflict status when possible, and Gyro Ball fast lead threats (Aerodactyl, Azelf, etc) and explode when necessary. Lum Berry is chosen over Leftovers because it is seldom alive long enough to benefit from the health bonus and commonly ends up against sleep leads like Roserade and other Bronzong. I decided not to go for heatproof because I noticed a lot of people tend to EQ my 'Zong just to check. Plus it's not very effective against Heatran, the main fire user (it usually has earth power as well - and hell, what is Explosion or Gyro ball going to do to it?) and it doesn't work for my team of immunities.

    I'm personally not a fan of 60% accuracy, so consider Reflect for softening blows, but it's your choice.

    [PokeCommunity.com] Fun with Immunities (RMT)

    Heatran - Timid / Naive - Flash Fire - Choice Scarf
    EVs - 4 HP / 252 SpA / 252 Speed
    Ivs - 30 Atk (legendary requirement)

    Moves:
    Fire Blast
    Earth Power
    Explosion
    Dragon Pulse

    Analysis: Heatran follows naturally from Bronzong. When I spot Azelf, other Heatran, or other fire users switch in, I switch to Heatran. The speed EVs, Jolly nature, and 252 speed EV's allow me to outspeed Scarf Heracross, DD Gyarados, base 130 speed pokemon, and, more importantly, to tie other heatran with the same idea. I'm not concerned with this set aside from possibly flamethrower over fire blast and one of the HP's over Dragon Pulse.




    [PokeCommunity.com] Fun with Immunities (RMT)

    Vaporeon - Modest - Water Absorb - Leftovers
    EV's - 188 Def / 252 SpA / 68 Speed

    Moves:
    Fake Tears / Hidden Power Electric / Protect / Roar
    Ice Beam
    Surf
    Wish

    Analysis: When Heatran looks to be threatened by a water user, in comes Vaporeon with the standard Fake Tears set. I chose this set because it forces even Blissey out, as I've gotten 61% with Surf after three Fake Tears. Wish Support works great for my offensively-oriented team and ice beam is yet another weapon against grass types (Celebi) and dragons that aren't named Kingdra. I'm considering switching to toxic/wish/protect/surf Vaporeon.

    Your team really does not like Gyarados, like at all, you can at most try and revenge kill or explode. =/ Protect for scouting.

    [PokeCommunity.com] Fun with Immunities (RMT)

    Flygon - Adamant - Levitate - Choice Scarf
    EVs - 80 HP / 252 Attack / 176 Speed

    Moves:
    Outrage
    Earthquake
    U-Turn
    Draco Meteor

    Analysis: This is Scarfgon. Scarfgon makes an excellent counter for pretty much everything that is thrown at Vaporeon and Heatran. It sneers at entry hazards and loves sandstorm. Flygon can sweep late-game with STAB outrage and EQ and scout in the early game with U-turn. Draco Meteor is there to finish off dragons early in the game and avoid getting locked. This pokemon is essential to my team as it is my only major Physical threat. The next two pokemon are the two I'm worried about the most, as they seem kind of separate to my team.

    [PokeCommunity.com] Fun with Immunities (RMT)

    Empoleon - Modest - Torrent - Petaya Berry
    EVs - 12 HP / 232 Speed / 252 SpA / 12 SpD

    Moves:
    Agility
    Substitute
    Surf
    Grass Knot

    Standard Agilitysubpetaya Empoleon. Great late-game sweeper. Grass knot is chosen over other possible options in order to kill bulky waters that often wall Vaporeon, Swampert in particular. This one is up for replacement if necessary, because while it makes a great sweeper, it doesn't have the destructive power of some threats (SD Lucario comes to mind) and doesn't seem to fit in as well with my team as the above four.

    [PokeCommunity.com] Fun with Immunities (RMT)

    Spiritomb - Impish - Pressure - Leftovers
    EVs - 252 HP / 140 Attack / 116 SpD

    Moves:
    Taunt
    Pain Split
    Will-O-Wisp
    Pursuit

    Spiritomb is a bit gimmicky, but is used to cripple DDers/SDers/Physical threats and taunt threats like Blissey away. Its Fighting/Normal/Psychic immunity fits in well with the team, as fighting is a massive threat to pokemon like Heatran and Empoleon. Pursuit/Pain Split/Will-O-Wisp is used on the switch, depending which is needed the most. Chansey is stopped cold by this set unless Spiritomb is afflicted with Toxic or something like that. This pokemon helps my team out a lot, but is often killed before it can start causing damage. Rotom is looking to be a replacement as I don't have an electric attack on the team and it can survive better.

    Overall team analysis - I'm winning about 50/50 with this team. It's definitely not BAD (at least to my standards), and since I like using prediction and free switches to my advantage, it fits well with my playing strategy. The last two pokemon, while useful in certain situations, could be replaced by pokemon that fit into the strategy better. A Rapid Spinner/Spiker/Toxic spikes absorber could be useful, though with the first four pokemon only vaporeon is crippled by the latter. A sleep absorber could also be useful.


    Unfortunately, I'm not really that good a rater, so you'll need more help to really help your team.

    Btw, Jolly nature reduces your special attack stat on Tran, which is a no-no.

    edit: badly defeated by Shiroi Togekiss. again. >:<
     
    Naive >> Jolly on Heatran. Jolly is - SP.Att.

    Relaxed >> Impish on Zong for Gyro Ball.

    Fake Tears Vappy is gimmicky >_>.

    Use Bold Nature and Hidden Power Electric >> Fake Tears for Gyarados (who you lose badly to) and Protect >> Ice Beam since its is an awful dragon counter and gets OHKO's by most of them and so you can actually heal yourself reliably.

    Blissey walls most of your team and you lack physical power, id probably replace Spiritomb with another physical threat since it doesnt do much.

    Scarf flygon is eww, id make it a CB Flygon. Dragon Claw or Stone Edge/Outrage/EQ/Fire Punch @Adamant max speed and attack.
     
    Timid Scarftran, and if you'd like, drop Explosion for HP Electric, to revenge kill Dragon Dance Gyarados (a lot of them are Adamant).

    I agree with Banding that Flygon, though Stone Edge / Dragon Claw suck. Use U-Turn / Outrage / Earthquake / Fire Punch with an Adamant nature. Replace Spiritomb with an answer to Blissey and Salamence. You could try out a Life Orb Mamoswine, who 2HKOs Blissey and OHKOs Salamence.

    Make Vaporeon bulkier, 252 HP / 252 Def / 6 Spe @ Bold ---> Surf / HP Electric / Wish / Protect.

    There, you still mantain immunities, though Tomb did provide nice ones, Mamo can function as a utility revenge killer for Dragons, which is important.
     
    Alright, I edited the main post. The Jolly Heatran was my bad. Don't know how that happened, but it was stupid. :P I agree with the altered Vaporeon, since Ice beam never got much use anyways, and I'd only been using wish for passing because it never lasted to the end of the second turn, so fake tears is out, protect is in. It's also bulkier. Zong is now slower and better.

    Thanks for all the corrections, but if everyone's against Scarfgon, I need something else that can hit hard, fast, and physical. Or is bulky, slow, and a monster, because I really dislike Band flygon. I prefer fast hitters.

    Also, I'm thinking SD Lucario is in instead of Empoleon. It handles Chansey, and the only immunity Emp added was poison, which isn't really a big deal in the OU metagame (aside from toxic spikes).
     
    Last edited:
    Alright, I edited the main post. The Jolly Heatran was my bad. Don't know how that happened, but it was stupid. :P I agree with the altered Vaporeon, since Ice beam never got much use anyways, and I'd only been using wish for passing because it never lasted to the end of the second turn, so fake tears is out, protect is in. It's also bulkier. Zong is now slower and better.

    Thanks for all the corrections, but if everyone's against Scarfgon, I need something else that can hit hard, fast, and physical. Or is bulky, slow, and a monster, because I really dislike Band flygon. I prefer fast hitters.

    Choice Band Flygon isn't slow, if that's what you're thinking. CBTar is a 'bulky, slow, monster'. It hits realllly hard, and can Pursuit things Zapdos.
     
    Ttar is an interesting idea with this team because it would turn this team into a sandstorm team of sorts. TTar's only immunity is Psychic, though, and that doesn't threaten the team, so it wouldn't fit in in that regard. I'll definitely try it on a second team, but not on this one. CB Flygon isn't slow, but I like knowing that I'm faster than the other guy when I'm trying to revenge kill/switch in. And it seems to me that other pokemon can do the CB set better than Flygon can.
     
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