Future Team

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    Posts
    17
    Years
    Here is a team I came up with, could you help me improve it and rate it, as I am a bit of a newbie to competitive battling.

    Pinser
    Adamant
    Mold Breaker
    252 Attack
    252 Speed
    6 HP

    Moveset:
    X-scissor
    Close Combat
    Swords Dance
    Return

    Steelix
    Impish
    Rock Head

    252 HP
    252 Sp. Defence
    6 Defence

    Moveset:
    Gyro Ball
    Stealth Rock
    Stone Edge
    Explosion

    Claydol -Light Clay
    Relaxed
    Levitate

    252 Defence
    252 HP
    6 SP. Defence

    Moveset:
    Rapid Spin
    Ice Beam
    Earthquake
    Reflect

    Magnezone
    Modest
    Magnet Pull

    252 SP.Attack
    126 Defence
    126 Sp. Defence
    6 HP

    Moveset:
    Magnet Rise
    Thunderbolt
    Hidden Power (Ice)
    Flash Cannon

    Omastar
    Modest
    Shell Armour

    252 Sp.Defence
    252 Hp
    6 Sp. Attack

    Moveset:
    Spikes
    Surf
    Ice Beam
    Ancient Power

    Togekiss - Leftovers
    Calm
    Serene Grace
    EVs: 252 HP / 120 Def / 88 Sp.Def / 50 Sp.Atk


    Moveset:
    Air Slash
    Grass Knot
    Roost
    Thunder Wave


    I appreciate any help you can give me, thanks. :)
     
    Last edited:
    comments are bold

    Shiver said:
    Pinser
    Adamant
    Mold Breaker
    252 Attack
    252 Speed
    6 HP

    Moveset:
    X-scissor
    Close Combat
    Swords Dance
    Return
    not too sure of pinsir, is megahorn an option, if so replace return with it.

    Steelix
    Impish
    Rock Head

    252 Attack
    124 HP
    134 Sp. DefenceDefence, sp. def EV's won't help anyways

    Moveset:
    Gyro Ball
    Stealth Rock
    Stone Edge
    Explosion

    Claydol
    Relaxed
    Levitate

    252 Defence
    252 HP
    6 SP. Defence

    Moveset:

    Rapid Spin
    Cosmic Power
    Grass Knot
    Reflect
    err your good at using pokemon I don't know about

    Magnezone
    Modest
    Magnet Pull

    252 SP.Attack
    126 Defence
    126 Sp. Defence
    6 HP

    Moveset:
    Magnet Rise
    Thunderbolt
    Hidden Power (Ice)
    Gyro Ball
    exactly the way it should be

    Forretress
    Relaxed
    Sturdy

    252 Sp.Defence
    252 Hp
    6 Defence

    Moveset:
    Spikes
    Gyro Ball
    Magnet Riseswitch for explosion
    Hidden Power (Ground)

    explosion is probably a good idea incase your in a struggle battle

    Togekiss
    Modest
    Serene Grace

    252 Sp. Attack
    126 Defence
    126 HP
    252 sp. attack 152 sp. defence 100 speed is the best way to go

    Moveset:
    Nasty Plot
    Baton Pass flamethrower
    HP (Ground)roost
    Aura Sphere

    togekiss isn't a baton passer, plus the way I use it (as a sweeper and a tank) you need to use roost to boost hp. that way you don't need as many HP EV's


    great team, good job on it.
     
    Claydol@Light Clay/Leftovers
    Trait : Levitate
    Moves :
    Rapid Spin
    Ice Beam
    Earthquake
    Reflect/Light Screen
     
    You've got a rather huge Fire-type weakness, what's worse is you don't have any resistances in that area. Consider changing things around, as you have too many Steel types.


    Defence, sp. def EV's won't help anyways

    Not true. Steelix already has plenty of defence. It would be better to weaken Special moves, even if by a little.
     
    Yeah, but take away all those attack EVs on steelix...it doesn't need all of 'em, it needs max HP is what it needs.
     
    And Gyro Ball on Magnezone? Isn't his Attack deplorable?

    Yes, it is. :x

    I'd switch it for Flash Cannon, at least this way it can deal more damage with its higher special attack base. Explosion can give it great versatility, but would need quite a lot of attack EVs to even deal an OHKO on a Blissey, besides, you've got enough exploders as it is, and I doubt you'd want your whole team to commit suicide until you have nothing left.
     
    If you are going to have a physical attack on Magnezone. Then it might as well be Explosion.

    Also, speed on Togekiss?
     
    Togekiss @ Leftovers
    Modest / Calm Nature
    EVs: 252 HP / 120 Def / 88 Sp.Def / 50 Sp.Atk
    - Air Slash
    - Aura Sphere / Grass Knot
    - Roost
    - Thunder Wave

    Air Slash's already high flinch rate doubles, plus with Thunder Wave, this set can really be annoying for your opponent. Thunder Wave guarantees paralysis, but that means Ground types get sent out, and pokémon with the ability Volt Absorb / Motor Drive switching in. Aura Sphere is for Rock / Steel types that resist Air Slash, while Grass Knot can hurt the Ground-type switches.
     
    Last edited:
    Ehh.. Physical Attacks on Omastar to me are a waste of its stats. It sorely misses Bite from RSE. If you want to have a Special-Based Rock Attack, Ancientpower is its only choice. And I'm not a fan of this move. Someone else can give you a better suggestion.
     
    Oops, I didn't realise it was physical, what could I put there instead ?
     
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