- 3
- Posts
- 14
- Years
- Seen Apr 5, 2020
I'm using Windows 8 and for some reason I'm getting the Table.Ini problem. Halp.
Not using my tools. That can be done only via ASM.Is there any way in which we could give someone (i.e a rival) a shiny Pokémon?
You can have priority between -127 and +127.I am busy right now editing all my moves to bring them up to Generation 6 mechanics as per this page:
https://bulbapedia.bulbagarden.net/wiki/List_of_modified_moves
In the changes of priority there is everything from +4 to -7. In your move editor the priorities go from +1 to +29. Does that mean it is still relatively unknown what these priority numbers mean?
Thankyou for a great set of tools by the way :)
Not using my tools. That can be done only via ASM.
You can have priority between -127 and +127.
Explanations:
Priority = 1 means +1, Priority = 2 means +2, [...], priority = 127 which means +127.
Priority = 255 means -1, Priority = 254 means -2, [...], priority = 128 which means -127.
Awesome job! I tested out the new version and its working absolutely fine, but I'd like to recommend a feature.
Is it possible for you to add a PokéDex Editor. Because that's literally the only thing I need right now.
Thing is, for some reason my ROM won't load on G3HS, because I've edited it a lot and I've lost the ini data. And on the other hand this tool works somehow haha, so I have no way to edit the PokéDex data.I agree that this would be nice, but maybe G3RHS already supports it. If not this would be a great feature, for both this and G3RHS!
[12 bytes] type 'must be ended with FF making Max charaters 11.
[2 bytes] height 'Highest value 304 or Hex 130
[2 bytes] weight 'Highest value 21474 or Hex 53E2
[4 bytes] Pointer to box 1 of description.
[4 bytes] Pointer to box 2 of description.
[2 bytes] ??
[2 bytes] Pokemon size (size comparison) 'Higest value 1536 or 600. *The higher the value smaller the pokemon. Lowest 1.
[1 byte] Pokemon offset (size comparison) 'Highest Value 30 or 1E. Lowest -15. EX: FF = -1 EX: FE = -2
[1 byte] goes with previous byte. 'FF for negative 00 For positive.
[2 bytes] Trainer size (size comparison) 'Higest value 1536 or 600. *The higher the value smaller the Trainer. Lowest 1.
[1 byte] Trainer offset (size comparison) 'Highest Value 30 or 1E. Lowest -15. EX: FF = -1 EX: FE = -2
[1 byte] goes with previous byte. 'FF for negative 00 For positive.
[2 bytes] Filler
[12 bytes] type 'must be ended with FF making Max charaters 11.
[2 bytes] height 'Highest value 304 or Hex 130
[2 bytes] weight 'Highest value 21474 or Hex 53E2
[4 bytes] Pointer to box 1 of description.
[4 bytes] Pointer to box 2 of description. 'It's there but not used!
[2 bytes] ??
[2 bytes] Pokemon size (size comparison) 'Higest value 1536 or 600. *The higher the value smaller the pokemon. Lowest 1.
[1 byte] Pokemon offset (size comparison) 'Highest Value 30 or 1E. Lowest -15. EX: FF = -1 EX: FE = -2
[1 byte] goes with previous byte. 'FF for negative 00 For positive.
[2 bytes] Trainer size (size comparison) 'Higest value 1536 or 600. *The higher the value smaller the Trainer. Lowest 1.
[1 byte] Trainer offset (size comparison) 'Highest Value 30 or 1E. Lowest -15. EX: FF = -1 EX: FE = -2
[1 byte] goes with previous byte. 'FF for negative 00 For positive.
[2 bytes] Filler
[12 bytes] type 'must be ended with FF making Max charaters 11.
[2 bytes] height 'Highest value 304 or Hex 130
[2 bytes] weight 'Highest value 21474 or Hex 53E2
[4 bytes] Pointer to box 1 of description.
[2 bytes] ??
[2 bytes] Pokemon size (size comparison) 'Higest value 1536 or 600. *The higher the value smaller the pokemon. Lowest 1.
[1 byte] Pokemon offset (size comparison) 'Highest Value 30 or 1E. Lowest -15. EX: FF = -1 EX: FE = -2
[1 byte] goes with previous byte. 'FF for negative 00 For positive.
[2 bytes] Trainer size (size comparison) 'Higest value 1536 or 600. *The higher the value smaller the Trainer. Lowest 1.
[1 byte] Trainer offset (size comparison) 'Highest Value 30 or 1E. Lowest -15. EX: FF = -1 EX: FE = -2
[1 byte] goes with previous byte. 'FF for negative 00 For positive.
[2 bytes] Filler
Thank you Gamer2020 once again.
I'll see if I can make one a Dex Editor, personnally, I need one myself! ^^
Btw, I want you guys to know that, in the next version, Trainers Editor will include a very handy addition: If a Trainer does not have custom moves the tool will display what moves their Pokémon learn at the specified level. :D
I'm sorry if this is similar to old posts i just wanted to thank you because your tool single-handedly helped me make my hack
Also i wanted to ask about the physical special part in the move editor. SO from what i understand i have to apply Doesn't -'s patch then specify the moves as physical or special and they'll work? Please confirm this ._.
ps.Still using G3T 2.5 now all the comments about problems in newer versions scared me off :v