• Just a reminder that providing specifics on, sharing links to, or naming websites where ROMs can be accessed is against the rules. If your post has any of this information it will be removed.
  • Ever thought it'd be cool to have your art, writing, or challenge runs featured on PokéCommunity? Click here for info - we'd love to spotlight your work!
  • Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.

[Error] Game crashes when entering any new area, no matter what's inside it.

  • 428
    Posts
    5
    Years
    [Pokémon Essentials version 19.1]
    [Generation 8 Project v1.1.0]
    [v19.1 Hotfixes 1.0.7]

    Exception: NoMethodError
    Message: undefined method `*' for nil:NilClass

    Backtrace:
    075:CustomTilemap:510:in `addTile'
    075:CustomTilemap:943:in `block in refresh'
    075:CustomTilemap:940:in `each'
    075:CustomTilemap:940:in `refresh'
    075:CustomTilemap:1009:in `update'
    074:TilemapLoader:38:in `update'
    065:Spriteset_Map:121:in `update'
    066:Sprite_AnimationSprite:81:in `update'
    065:Spriteset_Map:68:in `initialize'
    066:Sprite_AnimationSprite:50:in `initialize'

    This is the error I get when entering any new area I've made, no matter what's inside it. The area can be completely empty and the crash-causing error will still happen. I discovered it when I tried giving Oak's lab in the starter town a door leading to a basement area.
     
    Invalid Tile Eraser worked for the starter town outside the starting house, and removed all tiles from my custom map except the grass tiles.

    Attempting to enter the place still crashes the game.

    This custom map is just an empty room made using the Outside tileset, except I edited tiles from other tilesets onto the Outside tilesets. My goal was to have functioning grass inside maps that appear indoors. Is that causing this problem?

    [Pokémon Essentials version 19.1]
    [Generation 8 Project v1.1.0]
    [v19.1 Hotfixes 1.0.7]

    Exception: NoMethodError
    Message: undefined method `*' for nil:NilClass

    Backtrace:
    075:CustomTilemap:510:in `addTile'
    075:CustomTilemap:943:in `block in refresh'
    075:CustomTilemap:940:in `each'
    075:CustomTilemap:940:in `refresh'
    075:CustomTilemap:1009:in `update'
    074:TilemapLoader:38:in `update'
    065:Spriteset_Map:121:in `update'
    066:Sprite_AnimationSprite:81:in `update'
    065:Spriteset_Map:68:in `initialize'
    066:Sprite_AnimationSprite:50:in `initialize'
     
    Go in Database Editor > Tileset Editor and select your tileset. Then select the priority tab and scroll from right from the top of the tileset to the bottom. Do the same with the Terrain Tag tab. After that, make sure to click OK, don't click X. Then run the game again and fix invalid tiles if you still get the error.
     
    Back
    Top