Game Dev Resources

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Daegon Kimeron said:
Thread Rules:
1. rescources do not have to be related to pokemon
2. any requests for rescources will go in the help/request thread
3. you are not allowed to post except for the purpose of uploads or site recommendations.
4. please try and make sure rescources are not double posted.

Matt, only post here for uploading resources. Requests go in the other thread. I've attached what you want, just don't post here unless you've got resources. Daegon has to go through the thread and delete all non-resource posts, so save him a job by not doing it.
 
phoenix316 said:
Matt, only post here for uploading resources. Requests go in the other thread. I've attached what you want, just don't post here unless you've got resources. Daegon has to go through the thread and delete all non-resource posts, so save him a job by not doing it.

Phoenix-Its sprite and backgrounds doesnt work on my rm2k3. plz fix it.
Add FR/LG cerluan chipset(give rm2k3kid credits if you use them)

Thanks Matt;)
 
Here's Fangking's amazing tileset with some cave tiles I added and some bike shop, ship, Mart, Pokemon Center, and New Mauville tiles.
 
I put these up in my game's thread, but not everyone'll find 'em there will they...

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Only ice cave so far. Bear with me. I did this today so I could do the Ice path.

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Biggest tileset ever I did see x.x
Credit to Mateo and myself for this monster
Though Jeff PK Light added some extra tiles (unfortunately erasing some of the previous material), Mateo recently provided some new materials (new Train Station, beach stuff, secret bases...) and I got round to some new additions. This is perfect for Johto and most of Kanto (think GSC Kanto though) and also some custom stuff (a lot of it is just edits. It's expanding quite frequently, this is just the most recent. Also of note, some of the buildings that originated from RSE have been modificated to such an extent that they resemble FRLG.

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Underwater, FLRG style! :D
 
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8 way movement by me! ;)

8 way movement by me! ;)

go to game_player line 212, you'll see
Code:
    case Input.dir4
      when 2
        turn_down
      when 4
        move_left
      when 6
        move_right
      when 8
        move_up
      end
    end
you'll need to overwrite the following code with the lines above
Code:
      # 8-way by virtual
      if Input.trigger?(Input::DOWN)
        turn_down
      else if Input.press?(Input::DOWN)
        move_down
      end
      end
      if Input.trigger?(Input::UP)
        turn_up
      else if Input.press?(Input::UP)
        move_up
      end
      end
      if Input.trigger?(Input::LEFT)
        turn_left
      else if Input.press?(Input::LEFT)
        move_left
      end
      end
      if Input.trigger?(Input::RIGHT)
        turn_right
      else if Input.press?(Input::RIGHT)
        move_right
      end
      end
      end
**note: this is not pixel movement.
enjoy! ;)
 
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didn't you read the rules???
requests goes in the general game dev. help/requests

here's a police man for rmxp
 
pokemonhackerforever said:
I need some Final Fantasy chipsets!

This isn't where this goes, it goes in the Help thread.

[Your lucky I don't report you.]

Here's some Pokemon overworld.
 
Ash_Ketchum_From_Pallet said:
Here's some Pokemon overworld.

Here's more overworld Pokemon.
 
Ash_Ketchum_From_Pallet said:
Here's more.

And more overworld Pokemon.
 
Ash_Ketchum_From_Pallet said:
And more overworld Pokemon.

More overworld Pokemon.

[I can't get in trouble right?]
 
Ash_Ketchum_From_Pallet said:
More overworld Pokemon.

[I can't get in trouble right?]

Here's more.

[I am sorry, I don't think I can get in trouble.]
 
Ash_Ketchum_From_Pallet said:
Here's more.

[I am sorry, I don't think I can get in trouble.]

And more overworld Pokemon.
 
Ash_Ketchum_From_Pallet said:
And more overworld Pokemon.

I think this is the last batch.
 
Ash_Ketchum_From_Pallet said:
I think this is the last batch.

No this truly is the last batch.

Enjoy!

~>Justin
 
My first charset for RMXP!

Hi guys this is my first Charset for RMXP, hope you like it.
Edit- Have one more, a freshly made one.
 
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heres the music from ru/sa. the midis here are more closer to the original compared to what can be found on vgmusic. all credit goes to sappy btw, which is a great program.
 
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