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Holy crap! Thats awesome! LOL!! ^_^

Heres the charset for the main charater in Pokemon Aqua, if you all want it. All I did was edit a few things and recolr avatars "Hiro" charset
 
Here's a Pokemon Experience Bar I put together. More Pokemon stuff (CMS, CBS) to come!

EDIT: The CMS stuff is here!

EDIT 2: I found some Hero sprites, some of the maps from the video games, and backgrounds. Link
 
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For anybody that needs trainer sprites, go here *pokemonelite2000 link removed*

edit:
Here's the Pokemon Diamond/Pearl Make Trainer. It's the best I could do, given the screens to rip. Please give credit if used.
[PokeCommunity.com] Game Dev Resources
 
hey everyone. not sure if this has been posted but here is all the R/S pokemon back sprites. got em from this pokemon site but here they are in a zip file.
 
I have a script for Water reflections.
I am posting it in here as people have requested it, and i think its a useful resource to share.
Credit dosent go to me, as i got it from RMXP.com

In order to make it work, all you have to do is go into the RMXP tileset tab in Database and change all refelction tiles to Terrain #7. (its also Catapillar system compatiable:D )

Code:
#==============================================================================
# ■ Sprite_Reflection
# Based on Sprite_Mirror, Modified By: JmsPlDnl, rewritten entirely by Rataime
#==============================================================================
CATERPILLAR_COMPATIBLE = true

class Game_Party
 attr_reader :characters
end

class Sprite_Reflection < RPG::Sprite

attr_accessor :character

def initialize(viewport=nil, character=nil,self_angle = 180)
  super(viewport)
  @character = character
  @self_angle=self_angle
  self.opacity=0
  @reflected=false
  @former=false
  @moving=false
  if $game_map.terrain_tag(@character.real_x/128,@character.real_y/128+1)==7
    @reflected=true
    @former=true
  end
  update
end

def update
  super
  if @tile_id != @character.tile_id or
     @character_name != @character.character_name or
     @character_hue != @character.character_hue
    @tile_id = @character.tile_id
    @character_name = @character.character_name
    @character_hue = @character.character_hue
    if @tile_id >= 384
      self.bitmap = RPG::Cache.tile($game_map.tileset_name,
        @tile_id, @character.character_hue)
      self.src_rect.set(0, 0, 32, 32)
      self.ox = 16
      self.oy = 32
    else
      self.bitmap = RPG::Cache.character(@character.character_name,
        @character.character_hue)
      @cw = bitmap.width / 4
      @ch = bitmap.height / 4
      self.ox = @cw / 2
      self.oy = @ch
    end
  end
  
  self.visible = (not @character.transparent)
  if @tile_id == 0
    sx = (@character.pattern) * @cw
    sy = (@character.direction - 2) / 2 * @ch
    if @character.direction== 6
          sy = ( 4- 2) / 2 * @ch
    end
    if @character.direction== 4
          sy = ( 6- 2) / 2 * @ch
   end
   if @character.direction != 4 and @character.direction != 6
         sy = (@character.direction - 2) / 2 * @ch
   end
  end
  
  self.x = @character.screen_x
  self.y = @character.screen_y-5
  @moving=!(@character.real_x%128==0 and @character.real_y%128==0)
  @[email protected]
  @rect=[sx, sy, @cw, @ch]
  if !(@moving)
    if $game_map.terrain_tag(@character.real_x/128,@character.real_y/128+1)==7 
      @reflected=true
      @former=true
    else
      @reflected=false  
      @former=false
    end
    
  else
      case @d
      
      when 2
      if $game_map.terrain_tag(@character.real_x/128,@character.real_y/128+2)==7
        @reflected=true
        if @former==false
          @offset = (@character.screen_y%32)*@ch/32
          @rect=[sx, sy, @cw, @offset]
          [email protected]_y-5
        end
      else
        @reflected=false  
      end
      
      when 4
      if $game_map.terrain_tag(@character.real_x/128,@character.real_y/128+1)!=7
        @offset = ((@character.screen_x-@cw/2)%32)*@cw/32
        @rect=[sx, sy, @offset, @ch]
        [email protected]_x
      else
        @reflected=true
        if @former==false
          @offset = ((@character.screen_x-@cw/2)%32)*@cw/32
          @rect=[sx+@offset, sy, @cw-@offset, @ch]
          [email protected]_x-@offset
        end
      end
      
      when 6
      if $game_map.terrain_tag(@character.real_x/128+1,@character.real_y/128+1)!=7
        @offset = ((@character.screen_x-@cw/2)%32)*@cw/32
        @rect=[sx+@offset, sy, @cw-@offset, @ch]
        [email protected]_x-@offset
      else
        @reflected=true
        if @former==false
          @offset = ((@character.screen_x-@cw/2)%32)*@cw/32
          @rect=[sx, sy, @offset, @ch]
          [email protected]_x
        end
      end
      
      when 8
      if $game_map.terrain_tag(@character.real_x/128,@character.real_y/128+2)==7
        @reflected=true
        if $game_map.terrain_tag(@character.real_x/128,@character.real_y/128+1)!=7
          @offset = (@character.screen_y%32)*@ch/32
          @rect=[sx, sy, @cw, @offset]
          [email protected]_y-5
        end
      else
        @reflected=false  
      end
      
      end

  end
  if @reflected
    self.opacity=128
  else
   @rect=[sx, sy, @cw, @ch]
   self.opacity=0
  end
  
  if $game_map.terrain_tag((@character.real_x+64)/128,@character.real_y/128+2)!=7
    if $game_map.terrain_tag((@character.real_x+64)/128,@character.real_y/128+2)!=7
      @rect[1]= @rect[1]+@ch/2
      @rect[3]= @rect[3]/2
      self.y = self.y - @ch/2
    else
      @reflected=false
    end
  end
  
  self.src_rect.set(@rect[0],@rect[1],@rect[2],@rect[3])
  
  @character.is_a?(Game_Player) ? self.z = 9 : self.z = 5
  self.blend_type = @character.blend_type
  self.bush_depth = @character.bush_depth
  if @character.animation_id != 0
    animation = $data_animations[@character.animation_id]
    animation(animation, true)
    @character.animation_id = 0
  end

  self.angle = @self_angle
end
end

#===================================================
# ▼ CLASS Sprite_Character edit
#===================================================

class Sprite_Character < RPG::Sprite
 alias reflect_initialize initialize
 
 def initialize(viewport, character = nil)
   @character = character
   @reflection = []
   super(viewport)
   if (character.is_a?(Game_Event) and character.list!=nil and character.list[0].code == 108 and character.list[0].parameters == ["r"])
    @reflection.push(Sprite_Reflection.new(viewport,@character))
   end
   if (character.is_a?(Game_Event) and character.list!=nil and character.list[0].code == 108 and character.list[0].parameters == ["hero_r"])
    @reflection.push(Sprite_Reflection.new(viewport,$game_player))
#===================================================
# ● Compatibility with fukuyama's caterpillar script
#===================================================
if CATERPILLAR_COMPATIBLE and $game_party.characters!=nil

 for member in $game_party.characters
   @reflection.push(Sprite_Reflection.new(viewport,member))
 end

end
#===================================================
# ● End of the compatibility
#===================================================
   end
   reflect_initialize(viewport, @character)
 end
 
 alias reflect_update update
 
 def update
  reflect_update
  if @reflection!=nil
    for reflect in @reflection
      reflect.update
    end
  end
 end
 
end
 
Savagewhiteguy said:
Can someone post sprites for rpg maker 2003
of that fat guy on pokemon from leafgreen/firered
and some guys fishing please

That would go in the Help and Request thread, but, since I'm a kind and Compassionate person (and I know where to get them), here's the place:

https://www.gamingw.net/file/resource/makers/rm2k/character//meowth346_PKMNRS_014.png

And for a bunch of POKEMON sprites, click on these:

https://www.gamingw.net/resource/5/?pagenum=2&per_page=20&orderby=id&l=36

https://www.gamingw.net/resource/5/?l=62
 
Okay, found some more stuff.

Here is a general place for POKEMON stuff, featuring many games, sprites, maps, etc.
This is the R/S/E section, with sprites, maps, map objects for making tilesets, and more.
And here is the FR/LG section, with the same stuff as above.

Good stuff for Charsets, Tilesets, etc.
 
An amazing amazing tileset these days. Recently some swamp based tiles were added, along with some sweet new snow tiles. A lot is here for use on Acanthite, but some of it was used for Topaz or GSC Platinum. It's ridiculously huge, but no matter.

*image removed*

Credits to Fangking Omega, Mateo, Gridiron, GSC Platinum, Neon Screen, Remy, Mattgcn, Cuddles, Kyledove.
 
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[PokeCommunity.com] Game Dev Resources


Sure, it's .bmp, but .png still distorts the colors a tiny bit.I'm enough of a nut to think that matters.
And if anyone's wondering why I bothered to put up Gold's colors, I was making them for my own use, but I figured why not share them?
 
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Here are the Pokemon Diamond and Pearl Sprites:

Male 001-100:
https://pokemon-safari.com/sitio/perla_diamante_sprites_macho1.shtml

Male 101-200:
https://pokemon-safari.com/sitio/perla_diamante_sprites_macho2.shtml

Male 201-300:
https://pokemon-safari.com/sitio/perla_diamante_sprites_macho3.shtml

Male 301-400:
https://pokemon-safari.com/sitio/perla_diamante_sprites_macho4.shtml

Male 401-493:
https://pokemon-safari.com/sitio/perla_diamante_sprites_macho5.shtml

Male Back 001-100:
https://pokemon-safari.com/sitio/perla_diamante_sprites_espalda_macho1.shtml

Male Back 101-200:
https://pokemon-safari.com/sitio/perla_diamante_sprites_espalda_macho2.shtml

Male Back 201-300:
https://pokemon-safari.com/sitio/perla_diamante_sprites_espalda_macho3.shtml

Male Back 301-400:
https://pokemon-safari.com/sitio/perla_diamante_sprites_espalda_macho4.shtml

Male Back 401-493:
https://pokemon-safari.com/sitio/perla_diamante_sprites_espalda_macho5.shtml

Female 001-100:
https://pokemon-safari.com/sitio/perla_diamante_sprites_hembra1.shtml

Female 101-200:
https://pokemon-safari.com/sitio/perla_diamante_sprites_hembra2.shtml

Female 201-300:
https://pokemon-safari.com/sitio/perla_diamante_sprites_hembra3.shtml

Female 301-400:
https://pokemon-safari.com/sitio/perla_diamante_sprites_hembra4.shtml

Female 401-493:
https://pokemon-safari.com/sitio/perla_diamante_sprites_hembra5.shtml

Female Back 001-100:
https://pokemon-safari.com/sitio/perla_diamante_sprites_espalda_hembra1.shtml

Female Back 101-200:
https://pokemon-safari.com/sitio/perla_diamante_sprites_espalda_hembra2.shtml

Female Back 201-300:
https://pokemon-safari.com/sitio/perla_diamante_sprites_espalda_hembra3.shtml

Female Back 301-400:
https://pokemon-safari.com/sitio/perla_diamante_sprites_espalda_hembra4.shtml

Female Back 401-493:
https://pokemon-safari.com/sitio/perla_diamante_sprites_espalda_hembra5.shtml

Just substitute the x by a p on the "http". :)
 
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I put all the Pokemon Diamond/Pearl Sprites into one file and uploaded it:
https://rapidshare.de/files/35567664/Pkmn_PD_sprites.rar

That package contains:
D/P Male Fronts 001-493
D/P Male Backs 001-493
D/P Female Fronts 001-493
D/P Female Backs 001-493
D/P Pokémon Icons 001-493
D/P Objects
 
Here I am :P one more time, lol this time I leave you Pokemon Pearl / Diamong Windowskin, enjoy it ;):P

[PokeCommunity.com] Game Dev Resources
 
This is my first post in a very long while. But I do have some rescources to share
1st of all I have manage to rip the D/P Professor Intro...for both versions of the game. You can find the Diamond Version HERE and the Pearl Version HERE
I have also managed to rip the lower battle screen. You can find that HERE
I hope these are useful to you guys
SG
 
BIG EDIT

I edited this post cause I finished the Pokémon Diamond & pearl Sprite Pack by DarkDragon v3.0

This package has ALL Pokémon sprites from Diamond & Pearl, that includes all Unown, Castform, Deoxys, 412, 413, 421, 422, 423 and Aruseus forms (All combinations of Normal, Shiny, Front & Back) as well as substitute (front and back), normal egg and manaphy egg, trainers (backs too), icons, animated icons and objects. It also has the windowskin and Professor sprites posted here by Burned Soul and Space Guard 06. All I can say is, it gave me a lot of work putting all of these together and hope you guys give them the use they deserve. Have fun ;)

Download Link: https://rapidshare.de/files/36376344/Diamond___Pearl_Sprite_Pack_by_DD_v3.0.rar.html
https://rapidshare.de/files/36340658/Diamond___Pearl_Sprite_Pack_by_DD.rar.html
P.S.: If anyone can't use rapidshare just add me to msn and I'll send the stuff to you :)
 
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I'm Back

Hello, did you all miss me? I'm so glad to be back and here's a gift for you all....
Also I started on a new script I don't know if I can finish them but I will try.

Here They are at the moment:
class Pokemon
#Stats Page Attributes
Code:
[FONT=Arial][COLOR=lime]class Pokemon[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]#Stats Page Attributes[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]#All Pages[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]attr_accessor   :name[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]attr_accessor   :full_name[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]attr_accessor   :number[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]attr_accessor   :level[/COLOR][/FONT]
 
 
[FONT=Arial][COLOR=lime]#page1[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]attr_accessor   :hp_max[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]attr_accessor   :hp[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]attr_accessor   :hp_dif[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]attr_accessor   :status[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]attr_accessor   :type1[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]attr_accessor   :type2[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]attr_accessor   :exp[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]attr_accessor   :nxt_lvl_exp[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]attr_accessor   :lvl_exp[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]attr_accessor   :exp_nxt_lvl[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]attr_accessor   :nxt_lvl[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]attr_accessor   :show_bar[/COLOR][/FONT]
 
 
[FONT=Arial][COLOR=lime]#Page2[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]attr_accessor   :item[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]attr_accessor   :id[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]attr_accessor   :trainer[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]attr_accessor   :attack[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]attr_accessor   :defence[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]attr_accessor   :spcl_atk[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]attr_accessor   :spcl_def[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]attr_accessor   :speed[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]attr_accessor   :intel[/COLOR][/FONT]
 
 
[FONT=Arial][COLOR=lime]#Page3 - Attacks[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]#Attack1[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]attr_accessor   :atk1_name[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]attr_accessor   :atk1_type[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]attr_accessor   :atk1_pp[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]attr_accessor   :atk1_power[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]attr_accessor   :atk1_accuracy[/COLOR][/FONT]
 
[FONT=Arial][COLOR=lime]#Attack2[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]attr_accessor   :atk2_name[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]attr_accessor   :atk2_type[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]attr_accessor   :atk2_pp[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]attr_accessor   :atk2_power[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]attr_accessor   :atk2_accuracy[/COLOR][/FONT]
 
[FONT=Arial][COLOR=lime]#Attack3[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]attr_accessor   :atk3_name[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]attr_accessor    :atk3_type[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]attr_accessor   :atk3_pp[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]attr_accessor   :atk3_power[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]attr_accessor   :atk3_accuracy[/COLOR][/FONT]
 
[FONT=Arial][COLOR=lime]#Attack4[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]attr_accessor   :atk4_name[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]attr_accessor    :atk4_type[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]attr_accessor   :atk4_pp[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]attr_accessor   :atk4_power[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]attr_accessor   :atk4_accuracy[/COLOR][/FONT]
 
 
 
[FONT=Arial][COLOR=lime]########################Pokedex Attributes###########################[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]#Main Pokedex information[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]attr_accessor    :pkmn_height[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]attr_accessor    :pkmn_weight[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]attr_accessor    :pkmn_type1[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]attr_accessor    :pkmn_type2[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]attr_accessor    :pkmn_dex1[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]attr_accessor    :pkmn_dex2[/COLOR][/FONT]
 
[FONT=Arial][COLOR=lime]def initialize[/COLOR][/FONT]
 
 
[FONT=Arial][COLOR=lime]#Pokemon stats all pages setup[/COLOR][/FONT]
 
[FONT=Arial][COLOR=lime]@name = ""[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]@full_name = ""[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]@number = 0[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]@level = 0[/COLOR][/FONT]
 
[FONT=Arial][COLOR=lime]#Page1 setup[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]@hp_max = 0[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]@hp = 0[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]@hp_dif = ($hp_max - $hp)[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]@status = ""[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]@type1 = ""[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]@type2 = ""[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]@exp = 0[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]@nxt_lvl_exp = 0[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]@lvl_exp = 0[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]@exp_nxt_lvl= ($nxt_lvl_exp - $lvl_exp)[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]@nxt_lvl = ($level + 1)[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]@show_bar = false[/COLOR][/FONT]
 
[FONT=Arial][COLOR=lime]#page2 setup[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]@item = ""[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]@id = $trainer_id[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]@trainer = ""[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]@attack = 0[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]@defence = 0[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]@spcl_atk = 0[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]@spcl_def = 0[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]@speed = 0[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]@intel = 0[/COLOR][/FONT]
 
[FONT=Arial][COLOR=lime]#Page3 - Attacks[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]#Attack1[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]@atk1_name = ""[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]@atk1_type = 0[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]@atk1_pp = 0[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]@atk1_power = 0 [/COLOR][/FONT]
[FONT=Arial][COLOR=lime]@atk1_accuracy = 0[/COLOR][/FONT]
 
[FONT=Arial][COLOR=lime]#Attack2[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]@atk2_name = ""[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]@atk2_type = 0[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]@atk2_pp = 0[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]@atk2_power = 0[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]@atk2_accuracy = 0[/COLOR][/FONT]
 
[FONT=Arial][COLOR=lime]#Attack3[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]@atk3_name = ""[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]@atk3_type = 0[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]@atk3_pp = 0[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]@atk3_power = 0[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]@atk3_accuracy = 0[/COLOR][/FONT]
 
[FONT=Arial][COLOR=lime]#Attack4[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]@atk4_name = ""[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]@atk4_type = 0[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]@atk4_pp = 0[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]@atk4_power = 0[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]@atk4_accuracy = 0[/COLOR][/FONT]
 
 
 
[FONT=Arial][COLOR=lime]#pokedex[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]@pkmn_height = 0[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]@pkmn_weight = 0[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]@pkmn_type1 = 0[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]@pkmn_type2 = 0[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]@pkmn_dex1 = ""[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]@pkmn_dex2 = ""[/COLOR][/FONT]
 
[FONT=Arial][COLOR=lime]end[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]end[/COLOR][/FONT]

POKEMON STARTER ABILTY ETC ACCORDING TO IT'S NUMBER
Code:
[FONT=Arial][COLOR=lime]#This determines most things of a pokemon, according to it's number[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]class pkmn_no[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]case number[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]when 0[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $full_name = "Glitch"[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_height = 0[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_weight = 0[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_type1 = 0[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_type2 = 0[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_dex1 = "This is a glitch pokemon, very little"[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_dex2 = "is known about this pokemon"[/COLOR][/FONT]
 
[FONT=Arial][COLOR=lime]when 1[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $full_name = "Bulbasaur[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_height = 28[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_weight = 15[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_type1 = 1[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_type2 = 20[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_dex1 = ""[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_dex2 = ""[/COLOR][/FONT]
 
 
[FONT=Arial][COLOR=lime]when 2[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $full_name = ""[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_height = 0[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_weight = 0[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_type1 = 0[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_type2 = 0[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_dex1 = ""[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_dex2 = ""[/COLOR][/FONT]
 
[FONT=Arial][COLOR=lime]when 3[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $full_name = ""[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_height = 0[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_weight = 0[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_type1 = 0[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_type2 = 0[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_dex1 = ""[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_dex2 = ""[/COLOR][/FONT]
 
[FONT=Arial][COLOR=lime]when 4[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $full_name = ""[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_height = 0[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_weight = 0[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_type1 = 0[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_type2 = 0[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_dex1 = ""[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_dex2 = ""[/COLOR][/FONT]
 
[FONT=Arial][COLOR=lime]when 5[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $full_name = ""[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_height = 0[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_weight = 0[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_type1 = 0[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_type2 = 0[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_dex1 = ""[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_dex2 = ""[/COLOR][/FONT]
 
[FONT=Arial][COLOR=lime]when 6[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $full_name = ""[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_height = 0[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_weight = 0[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_type1 = 0[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_type2 = 0[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_dex1 = ""[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_dex2 = ""[/COLOR][/FONT]
 
[FONT=Arial][COLOR=lime]when 7[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $full_name = ""[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_height = 0[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_weight = 0[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_type1 = 0[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_type2 = 0[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_dex1 = ""[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_dex2 = ""[/COLOR][/FONT]
 
[FONT=Arial][COLOR=lime]when 8[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $full_name = ""[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_height = 0[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_weight = 0[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_type1 = 0[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_type2 = 0[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_dex1 = ""[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_dex2 = ""[/COLOR][/FONT]
 
[FONT=Arial][COLOR=lime]when 9[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $full_name = ""[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_height = 0[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_weight = 0[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_type1 = 0[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_type2 = 0[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_dex1 = ""[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_dex2 = ""[/COLOR][/FONT]
 
[FONT=Arial][COLOR=lime]when 10[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $full_name = ""[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_height = 0[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_weight = 0[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_type1 = 0[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_type2 = 0[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_dex1 = ""[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_dex2 = ""[/COLOR][/FONT]
 
[FONT=Arial][COLOR=lime]when 11[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $full_name = ""[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_height = 0[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_weight = 0[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_type1 = 0[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_type2 = 0[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_dex1 = ""[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_dex2 = ""[/COLOR][/FONT]
 
[FONT=Arial][COLOR=lime]when 12[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $full_name = ""[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_height = 0[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_weight = 0[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_type1 = 0[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_type2 = 0[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_dex1 = ""[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_dex2 = ""[/COLOR][/FONT]
 
[FONT=Arial][COLOR=lime]when 13[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $full_name = ""[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_height = 0[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_weight = 0[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_type1 = 0[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_type2 = 0[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_dex1 = ""[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_dex2 = ""[/COLOR][/FONT]
 
[FONT=Arial][COLOR=lime]when 14[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $full_name = ""[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_height = 0[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_weight = 0[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_type1 = 0[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_type2 = 0[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_dex1 = ""[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_dex2 = ""[/COLOR][/FONT]
 
[FONT=Arial][COLOR=lime]when 15[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $full_name = ""[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_height = 0[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_weight = 0[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_type1 = 0[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_type2 = 0[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_dex1 = ""[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_dex2 = ""[/COLOR][/FONT]
 
[FONT=Arial][COLOR=lime]when 16[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $full_name = ""[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_height = 0[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_weight = 0[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_type1 = 0[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_type2 = 0[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_dex1 = ""[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_dex2 = ""[/COLOR][/FONT]
 
[FONT=Arial][COLOR=lime]when 17[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $full_name = ""[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_height = 0[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_weight = 0[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_type1 = 0[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_type2 = 0[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_dex1 = ""[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_dex2 = ""[/COLOR][/FONT]
 
[FONT=Arial][COLOR=lime]when 18[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $full_name = ""[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_height = 0[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_weight = 0[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_type1 = 0[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_type2 = 0[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_dex1 = ""[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_dex2 = ""[/COLOR][/FONT]
 
[FONT=Arial][COLOR=lime]when 19[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $full_name = ""[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_height = 0[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_weight = 0[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_type1 = 0[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_type2 = 0[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_dex1 = ""[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_dex2 = ""[/COLOR][/FONT]
 
[FONT=Arial][COLOR=lime]when 20[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $full_name = ""[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_height = 0[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_weight = 0[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_type1 = 0[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_type2 = 0[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_dex1 = ""[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_dex2 = ""[/COLOR][/FONT]
 
[FONT=Arial][COLOR=lime]when 21[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $full_name = ""[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_height = 0[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_weight = 0[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_type1 = 0[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_type2 = 0[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_dex1 = ""[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_dex2 = ""[/COLOR][/FONT]
 
[FONT=Arial][COLOR=lime]when 22[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $full_name = ""[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_height = 0[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_weight = 0[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_type1 = 0[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_type2 = 0[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_dex1 = ""[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_dex2 = ""[/COLOR][/FONT]
 
[FONT=Arial][COLOR=lime]when 23[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $full_name = ""[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_height = 0[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_weight = 0[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_type1 = 0[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_type2 = 0[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_dex1 = ""[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_dex2 = ""[/COLOR][/FONT]
 
[FONT=Arial][COLOR=lime]when 24[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $full_name = ""[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_height = 0[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_weight = 0[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_type1 = 0[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_type2 = 0[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_dex1 = ""[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_dex2 = ""[/COLOR][/FONT]
 
[FONT=Arial][COLOR=lime]when 25[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $full_name = ""[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_height = 0[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_weight = 0[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_type1 = 0[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_type2 = 0[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_dex1 = ""[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_dex2 = ""[/COLOR][/FONT]
 
[FONT=Arial][COLOR=lime]when 26[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $full_name = ""[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_height = 0[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_weight = 0[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_type1 = 0[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_type2 = 0[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_dex1 = ""[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_dex2 = ""[/COLOR][/FONT]
 
[FONT=Arial][COLOR=lime]when 27[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $full_name = ""[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_height = 0[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_weight = 0[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_type1 = 0[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_type2 = 0[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_dex1 = ""[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_dex2 = ""[/COLOR][/FONT]
 
[FONT=Arial][COLOR=lime]when 28[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $full_name = ""[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_height = 0[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_weight = 0[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_type1 = 0[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_type2 = 0[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_dex1 = ""[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_dex2 = ""[/COLOR][/FONT]
 
[FONT=Arial][COLOR=lime]when 29[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $full_name = ""[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_height = 0[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_weight = 0[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_type1 = 0[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_type2 = 0[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_dex1 = ""[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_dex2 = ""[/COLOR][/FONT]
 
[FONT=Arial][COLOR=lime]when 30[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $full_name = ""[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_height = 0[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_weight = 0[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_type1 = 0[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_type2 = 0[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_dex1 = ""[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_dex2 = ""[/COLOR][/FONT]
 
[FONT=Arial][COLOR=lime]when 31[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $full_name = ""[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_height = 0[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_weight = 0[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_type1 = 0[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_type2 = 0[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_dex1 = ""[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_dex2 = ""[/COLOR][/FONT]
 
[FONT=Arial][COLOR=lime]when 32[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $full_name = ""[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_height = 0[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_weight = 0[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_type1 = 0[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_type2 = 0[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_dex1 = ""[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_dex2 = ""[/COLOR][/FONT]
 
[FONT=Arial][COLOR=lime]when 33[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $full_name = ""[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_height = 0[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_weight = 0[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_type1 = 0[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_type2 = 0[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_dex1 = ""[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_dex2 = ""[/COLOR][/FONT]
 
[FONT=Arial][COLOR=lime]when 34[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $full_name = ""[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_height = 0[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_weight = 0[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_type1 = 0[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_type2 = 0[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_dex1 = ""[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_dex2 = ""[/COLOR][/FONT]
 
[FONT=Arial][COLOR=lime]when 35[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $full_name = ""[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_height = 0[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_weight = 0[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_type1 = 0[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_type2 = 0[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_dex1 = ""[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_dex2 = ""[/COLOR][/FONT]
 
[FONT=Arial][COLOR=lime]when 36[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $full_name = ""[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_height = 0[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_weight = 0[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_type1 = 0[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_type2 = 0[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_dex1 = ""[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_dex2 = ""[/COLOR][/FONT]
 
[FONT=Arial][COLOR=lime]when 37[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $full_name = ""[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_height = 0[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_weight = 0[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_type1 = 0[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_type2 = 0[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_dex1 = ""[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_dex2 = ""[/COLOR][/FONT]
 
[FONT=Arial][COLOR=lime]when 38[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $full_name = ""[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_height = 0[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_weight = 0[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_type1 = 0[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_type2 = 0[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_dex1 = ""[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_dex2 = ""[/COLOR][/FONT]
 
[FONT=Arial][COLOR=lime]when 39[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $full_name = ""[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_height = 0[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_weight = 0[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_type1 = 0[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_type2 = 0[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_dex1 = ""[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_dex2 = ""[/COLOR][/FONT]
 
[FONT=Arial][COLOR=lime]when 40[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $full_name = ""[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_height = 0[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_weight = 0[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_type1 = 0[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_type2 = 0[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_dex1 = ""[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_dex2 = ""[/COLOR][/FONT]
 
[FONT=Arial][COLOR=lime]when 41[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $full_name = ""[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_height = 0[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_weight = 0[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_type1 = 0[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_type2 = 0[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_dex1 = ""[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_dex2 = ""[/COLOR][/FONT]
 
[FONT=Arial][COLOR=lime]when 42[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $full_name = ""[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_height = 0[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_weight = 0[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_type1 = 0[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_type2 = 0[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_dex1 = ""[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_dex2 = ""[/COLOR][/FONT]
 
[FONT=Arial][COLOR=lime]when 43[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $full_name = ""[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_height = 0[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_weight = 0[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_type1 = 0[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_type2 = 0[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_dex1 = ""[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_dex2 = ""[/COLOR][/FONT]
 
[FONT=Arial][COLOR=lime]when 44[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $full_name = ""[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_height = 0[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_weight = 0[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_type1 = 0[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_type2 = 0[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_dex1 = ""[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_dex2 = ""[/COLOR][/FONT]
 
[FONT=Arial][COLOR=lime]when 45[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $full_name = ""[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_height = 0[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_weight = 0[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_type1 = 0[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_type2 = 0[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_dex1 = ""[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_dex2 = ""[/COLOR][/FONT]
 
[FONT=Arial][COLOR=lime]when 46[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $full_name = ""[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_height = 0[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_weight = 0[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_type1 = 0[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_type2 = 0[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_dex1 = ""[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_dex2 = ""[/COLOR][/FONT]
 
[FONT=Arial][COLOR=lime]when 47[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $full_name = ""[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_height = 0[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_weight = 0[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_type1 = 0[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_type2 = 0[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_dex1 = ""[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_dex2 = ""[/COLOR][/FONT]
 
[FONT=Arial][COLOR=lime]when 48[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $full_name = ""[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_height = 0[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_weight = 0[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_type1 = 0[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_type2 = 0[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_dex1 = ""[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_dex2 = ""[/COLOR][/FONT]
 
[FONT=Arial][COLOR=lime]when 49[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $full_name = ""[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_height = 0[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_weight = 0[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_type1 = 0[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_type2 = 0[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_dex1 = ""[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_dex2 = ""[/COLOR][/FONT]
 
[FONT=Arial][COLOR=lime]when 50[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $full_name = ""[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_height = 0[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_weight = 0[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_type1 = 0[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_type2 = 0[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_dex1 = ""[/COLOR][/FONT]
[FONT=Arial][COLOR=lime]  $pkmn_dex2 = ""[/COLOR][/FONT]
 
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