It's a little thing called patience. And it is always, without fail, the newbies that have this problem. They're so excited that they're actually making a "game" that they just throw any old thing together and make a thread to showcase it all, which doesn't take very long to do. It's even worse when these people have only just started using a program too, so they have very little knowledge about it.
When I started using RM2K way back when, (I actually started with RM95 but I was about 9-10 so that didn't really count) I had been messing around with it for a good year or two before I even began to think about making a Pokemon game. The first two games I made were crappy, clichéd, hour long games using the default resources. I suppose I was helped by the fact that I lost my internet connection shortly after downloading RM2K, so all I had was the program. Which meant I had to learn everything for myself, through the help files and actual trial and error.
And the more experienced game makers actually wait until they have significant progress in the way of systems and not just maps before they showcase their games in a thread. Obvious recent examples would be you, Azura, Neo and Rm2k3kid. And, again, I've been working on a game in RMXP for a month or two now, on and off, and I've decided to hold back on making a thread until I at least have a working battle system, menu with at least partially functioning pokedex, bag and pokemon selection systems, as well as the story partially implemented.
So, all in all, the newbies just need to slow down and curb their excitement until they've learned enough and made significant progress with their projects.
While I'm ranting, there's another thing that bugs me. People who make games and then want scripters, coders etc to program for them while they write the story, make maps and stuff. Seriously, almost he entire game is made with scripts or coding (depending on the program/method you use) so if you can't do that, you can't make a game.