5th Gen Game difficulty

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I like this idea for the mostpart, but the speculation I've lurked and found read suggests that in Normal mode the games will be much too easy, having said this, I don't see the point of having an 'assist' difficulty setting when the normal setting is by the sounds of it, perfect for the job.

The dificulty increase is something that I'm really looking forward to after reading this, I've always wanted to battle trainers' teams that are strategically structured and challenging to defeat. But.. why would they leave this feature accessible after the main story? (So I'm assuming). Perhaps this foreshadows a challenging post-game experience, especially with the option of easing the game's difficulty. And I suppose that would be great, if the post-game were to be on the same difficulty as B/Ws' and with us substantially under-levelled. I think this feature would be best used at the beginning of the game, where we'd be able to play on the difficulty we find that best suits our ability and enable us to squeeze the most fun out of our gaming experience as possible.

All in all, interesting idea, looking forward to hearing more about this! :D
 
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This sounds great, but why only after completing the game? D:
The Gym Leaders of the original games were too easy anyway, post-E4 wasn't.
 
o___O Uhh does that mean stronger Pokemon found post-game? It sounds so unusual, really. Not sure how that's gunna work out, actually.
 
o___O Uhh does that mean stronger Pokemon found post-game? It sounds so unusual, really. Not sure how that's gunna work out, actually.

It was descirbed in an interview to explain ahy there where two versions and not just one third version.

Player 1 finishes his/her game and unlocks the key.
Player 2 has troubles finisher his/her game.

Player 1 and 2 can now connect and using the key, player 1 makes the game easier for player 2.

I presume that people who fancy a challenge and own both versions can use their own key to make their second game harder. This makes owning both games more rewarding, I guess.
 
I'm not a huge fan of this idea just yet. Although I'm not really crystal clear on the whole gist, either. Does it allow changing the difficulty of the post-game or does it just give an option of replaying the game on a different difficulty? If it's the latter, why have an easy mode? For people who aim on catching 'em all, breeding, movie-making, or focusing on any other activity in the games besides battling, maybe? Or perhaps Teru is up to something, I suppose with such a key a person can have the game's difficulty tweaked at any point in the game if he or she so desires. Buuut from a moderately fair standpoint, I think it's still too occasional an event for a person to wish playing on easy mode. Hard mode sounds fun, but I don't see the point of having the modes unlockable.

But hey at least we have them. I'll just play default mode if I don't like it.
 
To let people pick their difficulty sounds pretty cool IMO, although I don't know why it is post-game.

It gives people who want a harder challenge a way to do that.
 
It was descirbed in an interview to explain ahy there where two versions and not just one third version.

Player 1 finishes his/her game and unlocks the key.
Player 2 has troubles finisher his/her game.

Player 1 and 2 can now connect and using the key, player 1 makes the game easier for player 2.

I presume that people who fancy a challenge and own both versions can use their own key to make their second game harder. This makes owning both games more rewarding, I guess.
But what I don't get is how it's actually made harder or easier. That's the part that's just confusing me really. XD; Like, Pokemon isn't necessarily a hard game and unless you just change the opponent's typings idk any other way to make it easier.
 
Perhaps levels will be raised, Pokémon evolved, the foe gets improved team synergy with types and movepools, more number of Pokémon for each trainer's team, more trainers etc. Reversing those can make the games somewhat easier, I suppose they might just reduce levels and number of Pokémon per trainer and include moves with weaker base power. Maybe the wild Pokémon can also be varied, I'm not sure. Although it may be hard to store all that data for each mode into the games.
 
I love this feature, and I really hope you can use the key to change the difficulty of another game to challenge mode~
 
Well we just have to wait and see the details about it because both pokejungle serebii had no clue

But this is just another money making scheme because now uou have to get both versions to play the difficulty(or ask a friend who plays pokemon for thier key)
Scheming Gamefreak its just all about the money, but

I LOVE THE IDEA ^__^
 
Hoping that this new difficulty setting would be used for the main game....sadly it isn't. I do like the Challenge level, and possibly will be beneficial to the Pokemon World Tournament or some other specific locales post-game.
 
I think that they'll only change the difficulty by beefing up the Gym Leaders' and Elite Four's teams. It seems un-Pokemon-like for them to actually change Pokemon's types, change the storyline, change the rates at which Pokemon evolve and learn moves, etc. The only change this last one would effect would be one of grinding, anyway, not one of difficulty.
 
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